r3plic4tor
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does any one has TPS drop issue?
It's almost half TPS then before version Trinity&QT
Me 2.
does any one has TPS drop issue?
It's almost half TPS then before version Trinity&QT
I followed the developments on the git . You Impress me by the pace and quality of work.
Here are the changes I mentioned in the previous topic.
With "Path around" AOE and Kite active, the hero is doing everything possible to avoid aoe "Hard kite ."
I added functionality to Vault and changed the DH combat routine.
The kite works with other personal but you have to test.
The file is a bit "dirty", I had to do lots of little trick to make it work but are now useless.
I 'll try to do a clean file and explain the changes soon. Enjoy!
Afected files :
NavHelper.cs
Weighting.cs
Variables.cs
CacheData.cs
Kite.cs
HandleTarget.cs
PlayerMover.cs
RefreshObjects.cs
DemonHunterCombat.cs
2.1.23, I 'll update with the new version soonMate which Trinity version is yours?
2.1.23, I 'll update with the new version soon
I followed the developments on the git . You Impress me by the pace and quality of work.
Here are the changes I mentioned in the previous topic.
With "Path around" AOE and Kite active, the hero is doing everything possible to avoid aoe "Hard kite ."
I added functionality to Vault and changed the DH combat routine.
The kite works with other personal but you have to test.
The file is a bit "dirty", I had to do lots of little trick to make it work but are now useless.
I 'll try to do a clean file and explain the changes soon. Enjoy!
Afected files :
NavHelper.cs
Weighting.cs
Variables.cs
CacheData.cs
Kite.cs
HandleTarget.cs
PlayerMover.cs
RefreshObjects.cs
DemonHunterCombat.cs
Me 2.
23:25:20.675 DEBUG TrinityDebug [Trinity] ------ Active Skills / Runes ------
23:25:20.678 DEBUG TrinityDebug [Trinity] Skill: Smoke Screen Rune=Displacement Type=Spender
23:25:20.678 DEBUG TrinityDebug [Trinity] Skill: Companion Rune=Wolf Companion Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] Skill: Elemental Arrow Rune=Immolation Arrow Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] Skill: Multishot Rune=Arsenal Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] Skill: Sentry Rune=Spitfire Turret Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] Skill: Cluster Arrow Rune=Loaded for Bear Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] ------ Passives ------
23:25:20.683 DEBUG TrinityDebug [Trinity] Passive: Steady Aim
23:25:20.683 DEBUG TrinityDebug [Trinity] Passive: Cull the Weak
23:25:20.683 DEBUG TrinityDebug [Trinity] Passive: Archery
23:25:20.683 DEBUG TrinityDebug [Trinity] Passive: Awareness
23:25:20.599 DEBUG TrinityDebug [Trinity] ------ Equipped Legendaries: Items=12, Sets=1 ------
23:25:20.604 DEBUG TrinityDebug [Trinity] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
23:25:20.605 DEBUG TrinityDebug [Trinity] Item: Bracer: Lacuni Prowlers (193687) is Equipped
23:25:20.605 DEBUG TrinityDebug [Trinity] Item: [COLOR="#FF0000"]Chest: Goldskin (205642) is Equipped (I am not wearing this, maybe log bug?)[/COLOR]
23:25:20.605 DEBUG TrinityDebug [Trinity] Item: [COLOR="#FF0000"]Belt: Hwoj Wrap (193670) is Equipped (Same here.)[/COLOR]
23:25:20.605 DEBUG TrinityDebug [Trinity] Item: Ring: Stone of Jordan (212582) is Equipped
23:25:20.606 DEBUG TrinityDebug [Trinity] Item: Quiver: Bombadier's Rucksack (298171) is Equipped
23:25:20.606 DEBUG TrinityDebug [Trinity] Item: Crossbow: Hellrack (192836) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] ------ Set: Embodiment of the Marauder : 5/6 Equipped. ActiveBonuses=3/3 ------
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Chest: Marauder's Carapace (363803) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Boots: Marauder's Treads (336995) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Helm: Marauder's Visage (336994) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Legs: Marauder's Encasement (336993) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Shoulder: Marauder's Spines (336996) is Equipped
Line 3103: 23:25:59.555 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.81 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=65.1 R-Dist=49.2 RangeReq'd=65.0 DistfromTrgt=49 tHP=99 MyHP=100 MyMana=53 InLoS=True Duration=0
Line 3151: 23:25:59.712 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=63.3 R-Dist=47.3 RangeReq'd=65.0 DistfromTrgt=47 tHP=98 MyHP=100 MyMana=55 InLoS=True Duration=0
Line 3196: 23:25:59.924 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=61.2 R-Dist=45.2 RangeReq'd=65.0 DistfromTrgt=45 tHP=98 MyHP=100 MyMana=56 InLoS=True Duration=0
Line 3242: 23:26:00.073 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=59.7 R-Dist=43.7 RangeReq'd=65.0 DistfromTrgt=44 tHP=98 MyHP=100 MyMana=57 InLoS=True Duration=0
Line 3289: 23:26:00.226 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=57.8 R-Dist=41.8 RangeReq'd=65.0 DistfromTrgt=42 tHP=98 MyHP=100 MyMana=57 InLoS=True Duration=0
Line 3337: 23:26:00.372 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=56.7 R-Dist=40.8 RangeReq'd=65.0 DistfromTrgt=41 tHP=93 MyHP=100 MyMana=59 InLoS=True Duration=0
Line 3390: 23:26:00.538 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=55.3 R-Dist=39.3 RangeReq'd=65.0 DistfromTrgt=39 tHP=84 MyHP=100 MyMana=60 InLoS=True Duration=0
Line 3442: 23:26:00.679 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=54.1 R-Dist=38.1 RangeReq'd=65.0 DistfromTrgt=38 tHP=84 MyHP=100 MyMana=62 InLoS=True Duration=0
I followed the developments on the git . You Impress me by the pace and quality of work.
Here are the changes I mentioned in the previous topic.
With "Path around" AOE and Kite active, the hero is doing everything possible to avoid aoe "Hard kite ."
I added functionality to Vault and changed the DH combat routine.
The kite works with other personal but you have to test.
The file is a bit "dirty", I had to do lots of little trick to make it work but are now useless.
I 'll try to do a clean file and explain the changes soon. Enjoy!
Afected files :
NavHelper.cs
Weighting.cs
Variables.cs
CacheData.cs
Kite.cs
HandleTarget.cs
PlayerMover.cs
RefreshObjects.cs
DemonHunterCombat.cs
Damn, You and I always have this issue. Are we too sensitive??? or we both have bad computer xD
I already did post in this forum but will do it again:I have not tried it, but there is no reason why it does not work. Warn to kite only with characters who play remotely
I am having issues since the updates yesterday.
In running the common rift, the bot does not leave after killing the RG.
Instead it clears until it gets to the Stone. On some maps, this can take 15-30 minutes.
Then will get a prompt that RG is dead.
Upon going to town, it will do it's town run as usual.
Then will go and talk to Orek 3-4 times, and then hang with the conversation screen open, and not start another run.
I have done a fresh install of everything twice today, still having the same issues.
Tried both new Beta and Release Cores.
Can you attach a log?Crusader wont cast phalanx on corrupt growth act 4. just stands there. then leaves game due to inactivity
Can you attach a log?