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Trinity 2.1.5 and QuestTools 2.1.18

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Has anyone else noticed a change in the avoidance? Mine still stands in everything.

Just want to see the settings from someone who has it working better.

Curently running the latest DB, QT and Trinity with rrix's Beta Rifts. Using default settings.

Thank you.
It seems molten core avoidance is the only one working. Dh still stands in arcane and poison.
 
Legendary items will be stuck when pickup & Unable to pick up & Do not attack rift boss

sometimes

trinity1.2.7

rrrix:confused:
 
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My wizard won't go into Explosive Blast Range if the enemy is ranged. Instead it keeps on "autoattackin" (waving her Woh around like a crazy old woman) and spams Explosive Blast without taking into account the fact that the enemy is still out of range and that not a single EB is hitting.

If the enemy jumps into range its all good, but if the enemy doesn't it will stand there spamming EB doing 0 damage and waiting for the Templar to kill. Why is this happening? Need help here.

Another thing I'd LOVE to see is that EB Wizards should be spamming EB all the time they are outside of town. So whilst exploring they can actually trigger Firebirds without having to actually engage. Can we please add this function to Trinity? Like a checkbox "Spam EB outisde of town"? Thanks in advance <3
 
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Hello, why bot took rift keystone in the bag, dont used it and put it back? :)
 
1. DH is still running into molten explosion and stays in melee range btw, that's with SimpleFollow though :)

2. It has issues looting sometimes, not always can't figure out why, all i have to do is move the bot one step and it loots fine.

3. Still with SimpleFollow, the leaderbot sometimes gets this error (doesn't prevent the bot from running), i'm not sure if it's from Trinity or SimpleFollow so:

Code:
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

Other than that, it's running pretty smoothly, blazing through T6 in duo just fine now using RiftBot (for normal rifts).
 
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Got stuck in town trying to salvage, no timers kicked in or anything was stuck there next to the anvil for like 4 hours trying to salvage a leg before i caught it :confused: Will enable more logging and see if it happens again.
 
QuestTools-2.1.22
TrinityPlugin-2.1.7


i tried many times.

it wont kill A1 Boss Butcher.

pls kindly have a check.
 
its a trinity issue, you must comment with //
the line in dictionaty.cs file
smthing about butchers fire floor
 
It is included but Not as a default hatred generation. Bot should spam elemental arrow


im using Bolas plus Thunder ball increase hatred generated by 7 and Evasive Fire and focus also Generated hatred by 7 so i never run oom when using strafe it uses to generated when you hatred is low just watch it you never run out of it
 
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