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Trinity 2.1.5 and QuestTools 2.1.18

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//Use Mantra of Healing active if health is low for shield or spam it if we're using SWK build.
bool isSWK = Sets.MonkeyKingsGarb.IsSecondBonusActive;
if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2, CombatBase.CanCastFlags.NoTimer) && Player.PrimaryResource >= 50 &&
(!isSWK && Player.CurrentHealthPct <= 0.95 || isSWK) &&
!Player.IsIncapacitated && CurrentTarget != null)
{
return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2);
}


that code fixes mantra spam
 
Still won't go up to the portal in Dalghur Oasis. It gets close but turn back and explore again.
 
Is it common now that the bot keeps greater rift keys in the inventory rather than putting them in the stash?
I found it quite disturbing.
 
Feature request:
The bot shouldn't always sell gray items. It should use the sell/salvage setting for white items because if you want to salvage white items you also want to salvage grays (they give the same mats!).
 
Bug Report form:
------------------------
What's the problem?
My Zombie Dogs (fire rune) is being recasted everytime on CD, I am using Tall man's finger, and is using trinity 2.1.6 by deleting the whole trinity folder ( alont with settings and the compiled assemblies). However this problem is still happening ( checked Legendary.cs is there in reference)

What steps will reproduce the problem?
Start d3, Start bot with Rift Bot explorer while having trinity turned on

What is the expected result?
As the legendary ring is set in the witchdoctor ability to be casted when the dog count is less than 1, it should only be casted once until dog dies.

What happens instead?
Keeps recasting zombie dog once off CD


Open the WitchDoctorCombat.CS underTrinity->combat->abilities
Change the values in red below to 0

Code:
  // Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) &&
((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < [COLOR="#FF0000"][B]1[/B][/COLOR]) ||
(!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= [B][COLOR="#FF0000"]2[/COLOR][/B])))
 
rrrix I want to thank you for stepping in after gelies went mia. You truly have shaped this communitys 3rd party dev group. And when the buddy store comes to d3 Ill be a first to buy one of your products. <3
 
So far working very nice. Great update imo.

Although I found a little GUI bug :P
When you hover your mouse over "Fury dump always" option you will get wrong-ish tip about this feature ;)
http://i.imgur.com/3BFH7oD.png
 
rrrix the bot isn't picking up all gold from the ground what i have to do to let it pick up all gold?
 
rrrix the bot isn't picking up all gold from the ground what i have to do to let it pick up all gold?
In items tab there's a slider to adjust what amount of gold bot will pick up. Everything less will be skipped.

Also, Rrrix, looks like this feature to handle new salvage system is not working at all :<
Bot is just trashing items one by one.
 
In items tab there's a slider to adjust what amount of gold bot will pick up. Everything less will be skipped.

Also, Rrrix, looks like this feature to handle new salvage system is not working at all :<
Bot is just trashing items one by one.


the pickup gold is on 600 so i should put it on 100 or so?
 
Superb work, but
Please implement reviving at checkpoint for Greater Rifts, ATM we have to click manually (because you cannot revive at dying)

Avoidance works much better, but does not recognize
Frozen Spinning Orbs (stands there and casts, does not try to escape)
Does not move out of "Cicle of Lightning" like Rift Guardian Raiziel casts
 
How do I get him to pickup the purple progress orbs from elite packs ? :)

Also, there seems to be something off about the kiting for DH's. Could someone show me good settings so he shoots enemies from a good distance instead of just standing in a group of 100 mobs and simply being dead.

DH always tries to run back towards AOE danger instead of kiting away from it for some reason.

Also, he still does not prioritize placing enough sentries on elite packs.
 
Last edited:
@rrrixx

regarding the KRIDERSHOT mechanic people have been asking:

1. item: Kridershot - Game Guide - Diablo III

2. what it makes: your ELEMENTAL ARROW (EA) which is a hatred spended will no longer cost hatred and will generate hatred instead.

3. what you want the bot to do if it has kridershot eqquiped: do not user normal auto attack, instead use only EA.

4. Common DH setup for Kridershot build: Demon Hunter - Game Guide - Diablo III

hope this helped :P
 
Superb work, but
Please implement reviving at checkpoint for Greater Rifts, ATM we have to click manually (because you cannot revive at dying)

Avoidance works much better, but does not recognize
Frozen Spinning Orbs (stands there and casts, does not try to escape)
Does not move out of "Cicle of Lightning" like Rift Guardian Raiziel casts

/edit:
Rift Boss "Man Carver" casts an ugly fire circle - no avoidance => dead after spirit walk / potion
/edit2: xy deaths, red armor, Leaving game, reason: durability is zero..
 
Superb work, but
Avoidance works much better, but does not recognize
Frozen Spinning Orbs (stands there and casts, does not try to escape)
Does not move out of "Cicle of Lightning" like Rift Guardian Raiziel casts

In config -> combat -> classname
Frozen Pulse is set to only flee below 25% hp by default (it does pathetic damage.)
 
btw KRIDERSHOT support was added in trinity ong time ago, if you dont know, guys
so rrrix know about it
 
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