It seems molten core avoidance is the only one working. Dh still stands in arcane and poison.Has anyone else noticed a change in the avoidance? Mine still stands in everything.
Just want to see the settings from someone who has it working better.
Curently running the latest DB, QT and Trinity with rrix's Beta Rifts. Using default settings.
Thank you.
Legendary items will be stuck when pickup & Unable to pick up & Do not attack rift boss
sometimes
trinity1.2.7
rrrix![]()
same trinity2.1.5
Wat? Where did you get 2.1.7 from?Current version of trinity is 2.1.7 and everything works fine (regarding legs pickup at least)
Wat? Where did you get 2.1.7 from?![]()
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
its a trinity issue, you must comment with //
the line in dictionaty.cs file
smthing about butchers fire floor
https://www.assembla.com/code/unifiedtrinity/git/commitswhere is the link to 2.1.7?
It is included but Not as a default hatred generation. Bot should spam elemental arrow