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Trinity 2.1.4 and QuestTools 2.0.91

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few question about senntry DH - bot sometimes act stupid- vault around pulling mobs from around ...
with vault and rattling roll + multishot burst fire it vault through groups of mobs .... and shot from melee range .. at GRift 30 + = insta death ...

is there a way to keep distance ?

have similar problems also with https://www.youtube.com/watch?v=FUMcCfcH48A this build often come to strike mellee


playing with blank profile - combat only - move out of combat manually
 
4. ive noticed some strange behavior with Ghom profile using .91 Quest Tools

with .74 all okay

5. ive noticed another strange behavior with Ghom profile, DH bot run too close in the Ranger Positioning version to the target
the matter was in the ...

CurrentTarget.RadiusDistance < 40f for Wolf pet is too small, we need at least 40+


6. marked for death - bot use it every few sec on single target - need to fix
 
What fixed the avoidance issues for me was deleting the Settings folder inside the DemonBuddy folder and re-apply all settings again from scratch.
 
Rrix, how can we get trinity/demonbuddy to work with this barbarian raekor/furious charge build better? good breakdown of the build here. https://www.youtube.com/watch?v=UUq7P5mCGk0


essentially the problem is that the bot doesnt use Furious Charge as a main source of damage, and doesnt try maximize its chances to hit 3 targets and zigzag back in. also, it does not fury dump with battle rage/ignore pain to heal. Also, it should be using COTA and WOTB together.

Last issue is it stands in the AOE a lot on rift guardians =/
 
Rrix, how can we get trinity/demonbuddy to work with this barbarian raekor/furious charge build better? good breakdown of the build here. https://www.youtube.com/watch?v=UUq7P5mCGk0


essentially the problem is that the bot doesnt use Furious Charge as a main source of damage, and doesnt try maximize its chances to hit 3 targets and zigzag back in. also, it does not fury dump with battle rage/ignore pain to heal. Also, it should be using COTA and WOTB together.

Last issue is it stands in the AOE a lot on rift guardians =/
Check Fury Dump Always and Fury Dump(Sprint). It works with battle rage too. Also, it should cast both COTA and WOTB when there's an elite pack around, unless one off them is on cooldown.
 
What fixed the avoidance issues for me was deleting the Settings folder inside the DemonBuddy folder and re-apply all settings again from scratch.

Good advice for everyone.

This is also required when really actually doing a "fresh install" - fresh meaning, you are not carrying over any code (plugins directory) or configuration (settings directory).
 
Hi Thanks for replying.

All i want it to do is spam Phalanx on 1 or 2 trash alone. Cause right now if its just 1 or 2 trash alone the bot will just auto attack instead of using Phalanx.

Replace Phalanx
Code:
  // Phalanx
                // if (CanCastPhalanx())
		if (CanCast(SNOPower.x1_Crusader_Phalanx3) &&  Player.PrimaryResource >= 21 && TargetUtil.AnyMobsInRange(40f, 1))
                {
                    return new TrinityPower(SNOPower.x1_Crusader_Phalanx3, 35f, CurrentTarget.ACDGuid);
                }
Replace justice unde basic attack
Code:
// Justice
                if (CanCast(SNOPower.X1_Crusader_Justice) &&  Player.PrimaryResource <= 20 && TargetUtil.AnyMobsInRange(20f, 1))
                {
                    return new TrinityPower(SNOPower.X1_Crusader_Justice, 7f, CurrentTarget.ACDGuid);
                }
 
Rrix, how can we get trinity/demonbuddy to work with this barbarian raekor/furious charge build better? good breakdown of the build here. https://www.youtube.com/watch?v=UUq7P5mCGk0


essentially the problem is that the bot doesnt use Furious Charge as a main source of damage, and doesnt try maximize its chances to hit 3 targets and zigzag back in. also, it does not fury dump with battle rage/ignore pain to heal. Also, it should be using COTA and WOTB together.

Last issue is it stands in the AOE a lot on rift guardians =/

When should we be dumping fury to heal with ignore pain and battle rage - while WOTB is up only, or always? Use it to heal when health is below potion use health level?

I just added Furious Charge set to 'spam' when raekors set is fully equipped.


Code:
        public static bool CanUseFuriousCharge
        {
            get
            {
                if (UseOOCBuff)
                    return false;


                var bestTarget = TargetUtil.GetBestPierceTarget(35f);
                int unitsInFrontOfBestTarget = 0;


                if (bestTarget != null)
                    unitsInFrontOfBestTarget = bestTarget.CountUnitsInFront();


                bool currentEliteTargetInRange = CurrentTarget.RadiusDistance > 7f && CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 35f;


                return CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) &&
                    (currentEliteTargetInRange || unitsInFrontOfBestTarget >= 3[B][COLOR=#ff0000] || Sets.TheLegacyOfRaekor.IsFullyEquipped[/COLOR][/B]);


            }
        }
 
When should we be dumping fury to heal with ignore pain and battle rage - while WOTB is up only, or always? Use it to heal when health is below potion use health level?

I just added Furious Charge set to 'spam' when raekors set is fully equipped.


Code:
        public static bool CanUseFuriousCharge
        {
            get
            {
                if (UseOOCBuff)
                    return false;


                var bestTarget = TargetUtil.GetBestPierceTarget(35f);
                int unitsInFrontOfBestTarget = 0;


                if (bestTarget != null)
                    unitsInFrontOfBestTarget = bestTarget.CountUnitsInFront();


                bool currentEliteTargetInRange = CurrentTarget.RadiusDistance > 7f && CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 35f;


                return CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) &&
                    (currentEliteTargetInRange || unitsInFrontOfBestTarget >= 3[B][COLOR=#ff0000] || Sets.TheLegacyOfRaekor.IsFullyEquipped[/COLOR][/B]);


            }
        }

pretty much any time youre not at full health, spam rage/sprint (in combat.)

also chaining furious charge is what makes this overpowered. with the raek bonus giving all the runes to FC, you can charge 1 yard into 3 mobs and they all get clumped up, letting you keep chaining. Even if you cant chain them infinitely, it's by FAR the highest dps move we have so it should still keep using the skill, even on single target mobs (i.e. Rift guardians.) If you'd like to see it for yourself you're welcome to use my account, just PM me.
 
Last edited:
Good advice for everyone.

This is also required when really actually doing a "fresh install" - fresh meaning, you are not carrying over any code (plugins directory) or configuration (settings directory).


Completely fresh install on my end, but, avoidance is still abysmal. face tanking anything and everything :/
 
good advice for everyone.

This is also required when really actually doing a "fresh install" - fresh meaning, you are not carrying over any code (plugins directory) or configuration (settings directory).

not work for me
 
What fixed the avoidance issues for me was deleting the Settings folder inside the DemonBuddy folder and re-apply all settings again from scratch.


Now that's funny, i did exactly that, not sure if it changed anything avoidance wise, but now, eventhough i have book of cain unchecked and keep legs unidentified checked, it keeps identifying them as soon as they drop lol... And that didn't fix SimpleFollow spamming open/close the social window, but i guess that's for another topic. :(
 
I don't know if I should address this here or elsewhere but when using the Jade set and the skill Horrify, it never uses the Horrify defensively. I'm not sure if it's intended to do this but I would request either a fix or some usage of the skill to be added. Right now the skill is only used as a movement buff it seems. Thanks.
 
What fixed the avoidance issues for me was deleting the Settings folder inside the DemonBuddy folder and re-apply all settings again from scratch.

Really? how can that fix it? XD some IT magic probably... but if it works, thanks for the tip !
 
Replace Phalanx
Code:
  // Phalanx
                // if (CanCastPhalanx())
		if (CanCast(SNOPower.x1_Crusader_Phalanx3) &&  Player.PrimaryResource >= 21 && TargetUtil.AnyMobsInRange(40f, 1))
                {
                    return new TrinityPower(SNOPower.x1_Crusader_Phalanx3, 35f, CurrentTarget.ACDGuid);
                }
Replace justice unde basic attack
Code:
// Justice
                if (CanCast(SNOPower.X1_Crusader_Justice) &&  Player.PrimaryResource <= 20 && TargetUtil.AnyMobsInRange(20f, 1))
                {
                    return new TrinityPower(SNOPower.X1_Crusader_Justice, 7f, CurrentTarget.ACDGuid);
                }

Thank you so much!!! everything is awesome now!!!!
 
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