Barricades/Destructibles fixed in next version.
I don't have a barb with all that fancy gear, so, any advice on what *specifically* could make it better will help, becuase i can't personally test it.
sweet. i think one thing that could help is smarter fury dumping for Life Per Fury, like only dumping fury if im not at full health. I don't need to spam battle charge or sprint when I'm at full fury, because if you play with berserker rage passive, you do 25% more damage (if youre chaining charge, and you hit 3 mobs, you're at full rage, so the second charge is gonna hit hard as shit.)
On the other hand, i would like it to chain spam Sprint outside combat.
Again bro if you'd like to get a feel for the build (you'd probably catch a lot of things i wouldn't), youre welcome to jump on my barb, just pm.
Also, my barb just seems to want to tank electrifies, freezes, arcanes, and gas clouds.

EDIT: In t6 and higher g rifts, Barbs get ROCKED by jailer/frozen. Ignore pain gives you 5 seconds of 50% damage reduction and most importantly, immunity to this stuff. With a Pride of Cassius belt you can boost this to 11 seconds, and with cooldown reduction, you can save a LOT of deaths. I'm not sure how trinity handles Ignore Pain, but it should be spamming it at the very least for jailer/frozen (a second before they explode) and when below say... 80% health.
I think that's all i can think of right now. Raekor builds are all pretty similar that i've seen, so they should be using IP and LPF fury dumping quite a bit.
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