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Trinity 2.1.4 and QuestTools 2.0.91

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Yes, I have never seen Aether walker wand on seasons on a paragon 300 wizard.

I checked the IR2Bug logs It has many entries for p1_Wand_norm_unique_flippy_01
it is supposed to be the wand. But never seen it being picked up. Please check.

My items dropped csv up is cleared for that old db release, dont have it any more.

Here is an example.

Code:
201408312210338015.Hero;ERROR;NULL;Specified cast is not valid.;last use rule: [QUALITY]=="Magic"&&[LEVEL]>61&&([BASETYPE]=="Armor"||[BASETYPE]=="Weapon"||[BASETYPE]=="Jewelry"||[BASETYPE]="Misc");tree.Errors = 2;ParseError( 4097): Unexpected token '' found. Expected BRCLOSE;ParseError( 4097): Unexpected token '' found. Expected EOF;;[KEY]:-2047147540;[BASETYPE]:Weapon;[TYPE]:Wand;[QUALITY]:Invalid;[D3QUALITY]:Invalid;[NAME]:Wand;[LEVEL]:70;[ONEHAND]:True;[TWOHAND]:False;[UNIDENT]:True;[INTNAME]:p1_Wand_norm_unique_flippy_01;[ITEMID]:-1415147493;;System.InvalidCastException: Specified cast is not valid.
   at Trinity.ItemRules.Core.ParseNode.EvalOrExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 248
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 183
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalSepExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 225
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 180
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 217
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 177
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalAtom(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 369
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 198
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalMultExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 337
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 195
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalAddExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 318
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 192
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalCompExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 268
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 189
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalAndExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 261
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 186
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalOrExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 240
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 183
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalSepExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 225
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 180
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalExpr(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 217
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 177
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32& index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 153
   at Trinity.ItemRules.Core.ParseNode.GetValue(ParseTree tree, TokenType type, Int32 index) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 137
   at Trinity.ItemRules.Core.ParseNode.EvalStart(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 210
   at Trinity.ItemRules.Core.ParseNode.Eval(ParseTree tree, Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 174
   at Trinity.ItemRules.Core.ParseTree.Eval(Object[] paramlist) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Core\ParseTree.cs:line 97
   at Trinity.ItemRules.Interpreter.evaluate(String str, ParseErrors& parseErrors) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Interpreter.cs:line 534
   at Trinity.ItemRules.Interpreter.checkItem(ItemEvaluationType evaluationType) in c:\BotStuff\DB\Plugins\Trinity\ItemRules\Interpreter.cs:line 405
 
Can anyone help, im going no where.
I'm trying to get my Crusader to spam Phalanx-Stampede and only use Justice (primary skill) when resource is below 20.
Reason: when there is 1 mob, DB switch to Justice, which in T6 takes time 5-10 hits to kill.

so i did
Code:
if (CanCast(SNOPower.X1_Crusader_Justice) &&  Player.PrimaryResource <= 20 )
{
      return new TrinityPower(SNOPower.X1_Crusader_Justice, 25f, CurrentTarget.ACDGuid);
}

AND changed Phalanx as well

if (CanCastPhalanx())
 {
       return new TrinityPower(SNOPower.x1_Crusader_Phalanx3, 15f, CurrentTarget.ACDGuid);
}
DB still works, but original problem is still there, when there is just 1 mob, DB attacks with Justice.
Please point me to the right direction...
TIA!
 
Last edited:
Code:
if (CanCast(SNOPower.X1_Crusader_Justice) &&  Player.PrimaryResource <= 20 && TargetUtil.AnyMobsInRange([B][COLOR="#FF0000"]RANGE[/COLOR][/B], [B][COLOR="#FF0000"]MIN_MOB_COUNT[/COLOR][/B]))
{
      return new TrinityPower(SNOPower.X1_Crusader_Justice, 25f, CurrentTarget.ACDGuid);
}

AND changed Phalanx as well

if (CanCastPhalanx())
 {
       return new TrinityPower(SNOPower.x1_Crusader_Phalanx3, 15f, CurrentTarget.ACDGuid);
}

Should do the trick I guess, just modify the 2 red values
 
IDK what I did, but I apparently did something so that when I start DB, the Trinity plugin is not showing up in the plugins tab. Quest tools is there and seems to be working, but where is Trinity? The "trinity" 2.1.4 version of the folder is in the plugins folder, yet it won't show up, I have the most recent version of DB, and Trinity. Am I missing something?
 
Last edited:
Thanks tony,
it still didnt work. But with your correction on the coding i added that instead on the Phalanx Code

Code:
if (CanCast(SNOPower.x1_Crusader_Phalanx3) &&  Player.PrimaryResource >= 21 && TargetUtil.AnyMobsInRange(40f, 1))
{
return new TrinityPower(SNOPower.x1_Crusader_Phalanx3, 35f, CurrentTarget.ACDGuid);
}

Thanks a lot!
 
IDK what I did, but I apparently did something so that when I start DB, the Trinity plugin is not showing up in the plugins tab. Quest tools is there and seems to be working, but where is Trinity? The "trinity" 2.1.4 version of the folder is in the plugins folder, yet it won't show up, I have the most recent version of DB, and Trinity. Am I missing something?
Delete trinity then add the folder again from the zip file.
 
Hey guys, can anyone confirm if the hydra counter is working properly? My wizard is only bringing out one hydra at a time, and only casting it again when the hydra duration is almost up.

*fyi i have SS equipped.
 
My crusader just stands in AOE waiting to die not attacking since the update. My deaths have gone up about 70%. Every once in a while it will attack elites.
 
Would it be possible to add an option to avoid that WD or wizard go on the mobs?
I play WD pets and i am always in front of my pets when there is mobs
Thx
 
My Trinity setting not to open HC. I want to keep the box and open later in other char. But when the 4th stash is full, Trinity wont put those boxes into other stash. It's stuck instead. Do we have another setting to keep all HC?
 
Any chance of the Jade fork being included? It was in one of the previous versions of the Unified Trinity. Thanks for merging unified with the update!
This is already done. And it's just incredibly powerful, thank you rrrix

Hi, I'm running latest DB Beta 468 with Trinity 2.1.4.
Is the Jade fork realy included. I can't find anything in the WD combat tab; e.g. Spam Horrify.
Thx for the great work.
 
The amount of face-palm for this issue...

Thank you Winchester lol, appreciate it xD
I've been there dude. and been doing it a lot. lol

Hi, I'm running latest DB Beta 468 with Trinity 2.1.4.
Is the Jade fork realy included. I can't find anything in the WD combat tab; e.g. Spam Horrify.
Thx for the great work.
Its not an add-in, i believe its embed as a code under Plugins->Trinit->Combat->Abilities->WitchDoctorCombat.CS
There's a section JADE HARVESTER
I have not tried it, but it should be automatic if you have the skill setup and gear.
 
Last edited:
Can someone please confirm that trinity 2.1.4 is picking up health globes with reaper wraps.
It doesn't seem to work no matter what settings you take.

It would be appreciated.
 
Is avoidance not working on this release? Just watched my Crusader standing around in an AOE trying to facetank elites on a T6 rift, caught it before he died but it seems to be broken.
 
Thanks for great work Rrrix. I do have a question that anyone has a picking up issue. My trinity is the newest version, and it works very good. However, it doesnt not pick up the Forgotten Soul, even bot pick up the Trial key. Looking for the new update or anyone know how to fix it
 
Hi,
I'm running DB newest beta with GSR newest beta. Is the Harrington Belt working as intended?
Even if a chest/container is nearby while in combat the bot dosen't open the chest/container until the combat is over.
Has anyone else the same problem?
Thx for the great work!!!!!!!!!!!!!!!!!!!
 
I've been there dude. and been doing it a lot. lol


Its not an add-in, i believe its embed as a code under Plugins->Trinit->Combat->Abilities->WitchDoctorCombat.CS
There's a section JADE HARVESTER
I have not tried it, but it should be automatic if you have the skill setup and gear.

Thx for the explanation. I desperately miss Spam Horrify as it had been in unified.
Especially in GRifts perma high toughness is vital.
Pls implement this feature.
Many thx in advance.
 
Hi, I notice there isn't Phalanx skill change in the Trinity > Combat > crusader section. Can someone help me out with that since that is a primary skill of mine. Thank you
 
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