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Trinity 2.1.21 and QuestTools 2.1.38

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Witch Doctor keeps resummoning Gargantuan when it's off cooldown, even while it's alive. This shouldn't happen unless it's using the 15 second rune, or the garguantuan is dead.
 
I´m always dying in molten core. My Trinitysetup is set to 19 (standard) + 100% health and my DH is allways running inside molten core since some trinity version (probably since patch 2.1). What is wrong there?

Enable "Path Around AoE", "Attempt to avoid AoE", "Avoid AoE out of combat" and "Attack Mobs in AoE" should do the trick.
 
I updated the Trinity SVN 1 hour ago. Now my crusader dont use Heaven's Fury at all. I had a extra copy of trinity SVN and i had not update that one. I rolled back from this newest version to the previous one and everything working normally.

Yeah, I had to roll back to .19 so that it would use heavens fury again. SVN cersion 20 I think. would not use it.
 
Is there any fix for WD's using jade set? Right now, the bot just uses haunt/piranhdo until things die rather than finishing them with soul harvest.


Thanks,
 
how are people doing high level grifts and getting the bot to pickup the purple progression orbs?

I found this a day or so ago in this thread:
If you want Trinity to pick up purple orbs in Greater Rifts change this in
ItemHandling.cs:

if (name.StartsWith("tiered_rifts_Orb")) return GItemType.ProgressionGlobe;

to

if (name.StartsWith("tiered_rifts_orb")) return GItemType.ProgressionGlobe;

I did as described and it works for me. It was line 405 in .../Trinity/Items/ItemHandling.cs for me.
 
i changed 80 to 50 and it feels monk plays a bit sloppy compared to 2.1.18 or previous.

I never botted the monk when mantra was working so idk. It does seem like it could do better. I've also noticed that its always been 80 in previous versions as people have mentioned. Changing it to 50 at least made it work, so its prob a quick dirty fix, but it will do for me for now until it officially gets fixed.
 
Completely ignores progress orbs, anyone else having this issue, if not, I will post a log.

yep, every Trinity version I've used ignores them unless the pathing goes through one of them :( I've tried many fresh installs which hasn't helped
 
yep, every Trinity version I've used ignores them unless the pathing goes through one of them :( I've tried many fresh installs which hasn't helped


Latest beta .485 picks them uo perfectly for me. Thats no tweaks to any settings and just run the rifting profile. It could be a setting you are changing in trinity that causes them to miss them maybe ?? I was complaining about this last week, out of the box the new beta grabs em fine.

G
 
I found this a day or so ago in this thread:


I did as described and it works for me. It was line 405 in .../Trinity/Items/ItemHandling.cs for me.

I'm going to try this now, hope it works
 
I found this a day or so ago in this thread:


I did as described and it works for me. It was line 405 in .../Trinity/Items/ItemHandling.cs for me.

Thanks heaps buddy, this worked for me :)
 
A [SafeMoveTo] as a list, the movement is much more fluid, occurs most high-speed (WD full CD + Spirit vessel + SpiritWalk 3s + horrify Stalker + ring of larceny).

Code:
        <SafeMoveToList questId="1">
        <Destinations>
            <Destination x="2121.814" y="1752.232" z="0.1000008" pathPrecision="10"/> 
            <Destination x="2100.219" y="1677.018" z="0.1000005" pathPrecision="10"/> 
            ....
            <Destination x="1576.791" y="786.8594" z="9.155185" pathPrecision="30"/> 
            <Destination x="1563.451" y="824.5952" z="22.32685" pathPrecision="30"/>
        </Destinations>
    </SafeMoveToList>

Thanks for the work, but, I don't like the idea. There is nothing wrong with the current implementation of movement tags. The time duration between two distinct profile tags changing is measured in hundredths of a millisecond, so I don't really see the benefit to this.
 
Download Trinity 2.1.21

Trinity Change log 2.1.21

Fixed ACD on TrinityCacheObject never returning a value (Witch Doctor Jade Harvester routine works again!)
Removed ACD validity checks on TargetUtil (an object won't be added to the cache if it doesn't have an ACD)
Removed 116063 from blacklist, ask Oksehode ;)
The Butcher lair now has a custom avoidance routine. Will also avoid butcher animations (charge, chain hook, etc)
Added the known Rift Guardian AoE / Projectiles as avoidance
Moved Monk SWK set activation order
Added method to get ItemRank by ACDItem
Added JS Class Generator for itemranks
Added ItemRankings
Tweaked default logging settings to be slightly more verbose for targets and spells used
Fixed interactables where GizmoState=1
Removed fists of fury dot logic, not really useful, blocks other spells where a monster may be invulnerable to a DoT
Added simple Sunwuko set logic for Sweeping winds casting.
Added currentspeed to system information log
Fixed missing Akkhan's legendary items ActorSNOs
 
New version, nice.
Will make sure to test it.

BTW
Any chance for implementation of Zuni set? Would really help if bot casted Fetish Army at the beginning of the run and not at the first elite encountered.
 
New version, nice.
Will make sure to test it.

BTW
Any chance for implementation of Zuni set? Would really help if bot casted Fetish Army at the beginning of the run and not at the first elite encountered.
i have been trying to work on it and it worked in 2.1.15 Trinity, but since then i havent been able to get the fetish tracking to work
https://www.thebuddyforum.com/demon...y/177416-zunimassa-fetish-army-summoning.html

It works okay right now, it just casts Fetish Army when out of combat and off cd basically.
Its just annoying that I cant get it to track anymore you have 8 fetishes out.
 
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