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Trinity 2.1.21 and QuestTools 2.1.38

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Gotta say, the new stash log format looks really nice. A lot more details, which is always a welcome feature in me book.
@BuddyMe, I can't remember but I think you said that your demon hunter changes only work with git's db beta version?
 
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i need to update my Compilation project
in my sign
you will get old version from there, or mby some1 will send to you
 
DB Release v1.1.2150.383
QuestTools 3.0.2
Trinity 2.1.23

The function "Trial Rifts:Disable Combat At Level...." can't work....
Help me please...Thanks!

Code:
00:33:05.889 INFO  Logger [QuestTools][RiftTrial] Reached Wave 5 Disabling Combat
00:33:05.891 INFO  Logger [QuestTools] System.NullReferenceException: Object reference not set to an instance of an object.
   at QuestTools.Helpers.RiftTrial.SetCombatAllowed(Boolean allowed)
   at QuestTools.Helpers.RiftTrial.PulseRiftTrial()
   at QuestTools.QuestTools.Pulse()

And the full log:View attachment 33636 2014-10-19 00.30.zip
 
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Hi Tony? What do you think a WD should do ATM?
Play Jade by hand and Pet WD with actual trinity?

Go back to 2.1.12 (someone stated harvest / horrify would work in this version)
Can we mix 2.1.12 with actual QT?

I don't want to stress you, your work is fabulous, but I cannot longer stand watching my toon just dotting mobs and only once in a while using harvest (never horrify)
Sould we use Zombie Dogs / Life link instead of horrify in the meantime?

Maybe an experienced User / Coder can help.

Thank you in advance!
 
Hi Tony? What do you think a WD should do ATM?
Play Jade by hand and Pet WD with actual trinity?

Go back to 2.1.12 (someone stated harvest / horrify would work in this version)
Can we mix 2.1.12 with actual QT?

I don't want to stress you, your work is fabulous, but I cannot longer stand watching my toon just dotting mobs and only once in a while using harvest (never horrify)
Sould we use Zombie Dogs / Life link instead of horrify in the meantime?

Maybe an experienced User / Coder can help.

Thank you in advance!


Would be nice if we can confirm any of the devs play a crusader too, it's fighting logic is foobar, surprised I can hit Gr30 with mine for all the shuffling around it does when deciding to attack bosses, instead of attacking them. Watched mine when stuck in a hallway posture for a full minute and still not attacking a rift boss, just looking for an OK place to start fighting, meanwhile I had full wrath up all that time and not an ounce was used in anger, I took over by hand and killed it.

G
 
Hi Tony? What do you think a WD should do ATM?
Play Jade by hand and Pet WD with actual trinity?

Go back to 2.1.12 (someone stated harvest / horrify would work in this version)
Can we mix 2.1.12 with actual QT?

I don't want to stress you, your work is fabulous, but I cannot longer stand watching my toon just dotting mobs and only once in a while using harvest (never horrify)
Sould we use Zombie Dogs / Life link instead of horrify in the meantime?

Maybe an experienced User / Coder can help.

Thank you in advance!

Can you describe what exactly is not working for witch doctor, what you expect it to do versus what it actually does, and provide a log (which will give us your exact items and build). If you want it fixed its in your best interest to make it easier for us.
 
DB Release v1.1.2150.383
QuestTools 3.0.2
Trinity 2.1.23

The function "Trial Rifts:Disable Combat At Level...." can't work....
Help me please...Thanks!

Code:
00:33:05.889 INFO  Logger [QuestTools][RiftTrial] Reached Wave 5 Disabling Combat
00:33:05.891 INFO  Logger [QuestTools] System.NullReferenceException: Object reference not set to an instance of an object.
   at QuestTools.Helpers.RiftTrial.SetCombatAllowed(Boolean allowed)
   at QuestTools.Helpers.RiftTrial.PulseRiftTrial()
   at QuestTools.QuestTools.Pulse()

And the full log:View attachment 146515

xzjv
Can you help me?Thanks!
 
Thank you for your reply xzjv.

With newest Trinity Jade WD (with 5+ rrog and quetzalcoatl) as well as with 6setpieces it did not use soul harvest (maybe 4 times in a rift) and never horrify.
I went through all of the posts here and have the same problem as 5-10 users, they reported with logs. Tonys only answer to that was, that he does not have this behaviour... I think he has no active jade wd and I think we have to help ourselves..

So, I tried to edit ThirdBonusItemCount = 5 in reference\sets.cs (instead of 6) . no changes
Lowering numbers on (TargetUtil.AnyElitesInRange) did not help so I went through some files and finally I read over some code assuming that the value Enemies.BestLargeCluster
defines a lot of the "logic".. where ot use horrify, where to soul harvest..
I did not find the value, maybe not a hardcoded line.. so
I followed another assumtion.. go back to trinity 2.12

what fixed it to me (jade wd soul harvesting again!!):

Downloaded fresh copy of DB to c:\someting ... to avoid long filename shit in homedirs
deleted trinity from plugins and from routines
unpacked trinity 2.12 into empty \plugins dir
copied "TrinityRoutine.cs" from Trinity\Combat\Routine to a Routines\Trinity

Soul harvest now works wonderful (runs to packs, soul harvest.. Does it too, when no buff is on at single mobs, too and overwrites lower buffs with higher ones..

perfect!


I still die a lot in t6 rifts, altough I kite and kit distance is 10. Have to get some Vitality, I think


Thank you community for the hint with the 2.12 trinity and tony for the good work!!
 
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Developers of Trinity:

Please, can You change COTA (Call of the Ancients) to behave same way as WOTB for Barbarian?
In recent meta, charge barb generally 1x charge most of trash mobs and elites it's just 2-3 charges (aka 2-3sec.). COTA became same tactical skill as WOTB (burst damage agains elites and RG's).

However barbarian activates COTA whenever its off cooldown thus wasting it...IF it was possible to make button that would activate COTA only when WOTB logic makes WOTB activated, it would help a lot...My COTA can kill RG in T6 in 5-10seconds, however if it's not on cooldown, my toon dies like idiot. All barbs would benefit from it.

Thank You
 
This Buddyme changes at page 45 which version for Trinity? I tried 2.1.21 but it gives errors...
 
Thank you for your reply xzjv. With newest Trinity Jade WD (with 5+ rrog and quetzalcoatl) as well as with 6setpieces it did not use soul harvest (maybe 4 times in a rift) and never horrify.
I went through all of the posts here and have the same problem as 5-10 users, they reported with logs. Tonys only answer to that was, that he does not have this behaviour... I think he has no active jade wd and I think we have to help ourselves..

So, I tried to edit ThirdBonusItemCount = 5 in reference\sets.cs (instead of 6) . no changes
Lowering numbers on (TargetUtil.AnyElitesInRange) did not help so I went through some files and finally I read over some code assuming that the value Enemies.BestLargeCluster
defines a lot of the "logic".. where ot use horrify, where to soul harvest..
I did not find the value, maybe not a hardcoded line.. so
I followed another assumtion.. go back to trinity 2.12

what fixed it to me (jade wd soul harvesting again!!):

Downloaded fresh copy of DB to c:\someting ... to avoid long filename shit in homedirs
deleted trinity from plugins and from routines
unpacked trinity 2.12 into empty \plugins dir
copied "TrinityRoutine.cs" from Trinity\Combat\Routine to a Routines\Trinity

Soul harvest now works wonderful (runs to packs, soul harvest.. Does it too, when no buff is on at single mobs, too and overwrites lower buffs with higher ones..

perfect!
I still die a lot in t6 rifts, altough I kite and kit distance is 10. Have to get some Vitality, I think
Thank you community for the hint with the 2.12 trinity and tony for the good work!!
Then I assume it did not find the ideal spot (tried to find where

It was never a problem with detecting if you had all the set items with RRoG; There was an issue a few versions back with TargetUtil which was causing Harvest and other abilities to fail. But that was fixed and harvest has been working for me again for a while.

Things are rarely completely broken, but just broken in certain situations - your build, your other plugins, your items etc there are many variables that could make your particular situation fail when it works fine for others. This is where logs really help and a clear explanation of what you observed it do, and what you expected it to do.
 
trinity still ingnore a legendary drop by the riftbosses it stand still till gold timer ticks any idea? using latest from svn
 
rrrix! Please take a look at SpellHistory class. It contains a broken queue, which causes strange behavior when filled full (such as wizard's hydra spam). May be it needs to be returned to the FIFO mode, something like this:

in SpellHistory.cs
from:
Code:
        public static void RecordSpell(TrinityPower power)
        {
            ...
                _historyQueue.RemoveAt([COLOR="#0000FF"]_historyQueue.Count() - 1[/COLOR]);
            ...
        }
to:
Code:
        public static void RecordSpell(TrinityPower power)
        {
            ...
                _historyQueue.RemoveAt([COLOR="#0000FF"]0[/COLOR]);
            ...
        }

??

Sorry for bringing up an old thread but does this work for Trin 2.5.0 ?
 
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