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Trinity 1.9.3 and QuestTools 2.0.51

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anyone have the problem that the bot randomly attacks nonblocking destructible with the setting ignore unless stuck?

I had that problem as well as another. I dont know how many leg's I lost today but I saw my bot tping out when it was supposed to pickup a leg at Ghom, I had 2 slots open so I figured it's just tping to do a town run, nope, full inventory but it decided to leave the game. But ya I probably lost a good 20 leg's today sitting with the same full inventory I have all day.
 
Using Waypoint. Number:45
[Trinity] Blacklisting target a4dunSpire_Interactives_Izual_Ice_Barrier_A ActorSNO=182526 RActorGUID=-1028259777 due to possible stuck/flipflop!
Using Waypoint. Number:45
[Trinity] Blacklisting target a4dunSpire_Interactives_Izual_Ice_Barrier_A ActorSNO=182526 RActorGUID=-1029308408 due to possible stuck/flipflop!
Using Waypoint. Number:45
------------------------------------------------------

after killing Izual, the bot tries to click the Ice Barrier about 30 times (and Trinity blacklists it for next step)
is there way to blacklist Ice Barrier 182526 permanently?

i've tried to add
<TargetBlacklist actorid="182526"/>
to the profile but it doesn work
 
A lot of problems with this iteration of Trinity, including but not limited to:
  • Bot not picking up gems or gold (yes, pick up gold is enabled)
  • Re-emergence of my barb swinging at destructibles (on ignore unless stuck setting)
  • Ignoring rift bosses and a lot of mobs (test pending)
 
I am having a lot of problems with this version of Trinity.

Like everyone else here, my bot has started humping unbreakable props even with ignore destructibles.

It also stopped attacking the rift boss.

Update

Fixed by removing PlayerMover.GetMovementSpeed(). Available you know where rrix.

Seems to return 0 all the time. Doesn't make sense to assume you are stuck just because you aren't moving anyway.
 
Last edited:
Update i moved to 1.9.4 from SVN

Gold Pickup now working
Chest looting working
Goblin Kamikaze working

Update Problems i had. gone away after installing everything new and let new configs create.
 
Last edited:
OK I'm posting this here even though I have posted it in the profile thread since this happened after upgrading Trinity/QT with no new revisions to the profile.

Profile is Adventure Mode Bounties Act 1 Alpha.

This issue seems to be happening in most of the dungeons after entering level 1 from the open map.

This is what happened after entering Cave of the Moon Clan: (Edit: The bot will tp back to the wp in the open map after entering level 1 to explore the map until the entrance is found again)

Code:
13:53:15.524 INFO  Logger [MoveToMapMarker] We found the objective and it looks like a portal. 
13:53:16.096 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
13:53:16.096 DEBUG GameStats Joined a game!
13:53:16.097 INFO  ProfileOrderManager ProfileOrderManager.OnGameJoined, Reloading profile.
13:53:16.097 INFO  Logger [Trinity] New Game - resetting everything
13:53:16.313 INFO  ProfileManager Loaded profile Clear the Clan of the Moon Cave (344547)
13:53:16.314 INFO  ProfileOrderManager Game joined, Resetting profile caches.
13:53:16.314 DEBUG ProfileOrderManager Resetting current behavior.
13:53:16.315 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
13:53:16.335 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 03c2f60a-4203-424f-892d-f03038668fd5
13:53:16.367 DEBUG DefaultNavigationProvider Navigator.Clear
13:53:16.368 DEBUG DefaultNavigationProvider Generating path to Name=Spiderling_A Dist=59 IsElite=True LoS=True HP=1,00 Dir=S - <708.1226, 611.9517, 0>
13:53:16.410 DEBUG DefaultNavigationProvider Successfully generated path from {X=145,Y=161} to {X=149,Y=187} in 00:00:00.0013105 with 28(6) hops
13:53:16.419 DEBUG DefaultNavigationProvider Client path generated.
13:53:16.420 DEBUG DefaultNavigationProvider Generated path to <708.1226, 611.9517, 0> (Name=Spiderling_A Dist=59 IsElite=True LoS=True HP=1,00 Dir=S) with 6 hops.
13:53:16.934 DEBUG DefaultNavigationProvider Generating path to Name=Spiderling_A Dist=51 IsElite=True LoS=False HP=1,00 Dir=S - <708.3843, 610.7969, 0.09999999>
13:53:16.937 DEBUG DefaultNavigationProvider Successfully generated path from {X=146,Y=167} to {X=148,Y=187} in 00:00:00.0003048 with 21(5) hops
13:53:16.945 DEBUG DefaultNavigationProvider Client path generated.
13:53:16.945 DEBUG DefaultNavigationProvider Generated path to <708.3843, 610.7969, 0.09999999> (Name=Spiderling_A Dist=51 IsElite=True LoS=False HP=1,00 Dir=S) with 5 hops.
13:53:17.516 DEBUG DefaultNavigationProvider Generating path to Name=Spiderling_A Dist=28 IsElite=True LoS=False HP=1,00 Dir=S - <703.3162, 616.7437, 0.1>
13:53:17.520 DEBUG DefaultNavigationProvider Successfully generated path from {X=147,Y=173} to {X=151,Y=185} in 00:00:00.0004413 with 13(3) hops
13:53:17.526 DEBUG DefaultNavigationProvider Client path generated.
13:53:17.527 DEBUG DefaultNavigationProvider Generated path to <703.3162, 616.7437, 0.1> (Name=Spiderling_A Dist=28 IsElite=True LoS=False HP=1,00 Dir=S) with 3 hops.
13:53:18.171 DEBUG DefaultNavigationProvider Generating path to Name=Spiderling_A Dist=21 IsElite=True LoS=False HP=1,00 Dir=S - <706.7318, 613.08, 0.09999999>
13:53:18.175 DEBUG DefaultNavigationProvider Successfully generated path from {X=147,Y=176} to {X=149,Y=187} in 00:00:00.0003540 with 13(4) hops
13:53:18.199 DEBUG DefaultNavigationProvider Client path generated.
13:53:18.199 DEBUG DefaultNavigationProvider Generated path to <706.7318, 613.08, 0.09999999> (Name=Spiderling_A Dist=21 IsElite=True LoS=False HP=1,00 Dir=S) with 4 hops.
13:53:18.762 DEBUG DefaultNavigationProvider Generating path to Name=Spiderling_A Dist=10 IsElite=True LoS=False HP=1,00 Dir=SE - <697.4069, 614.012, 4.497195>
13:53:18.802 DEBUG DefaultNavigationProvider Successfully generated path from {X=147,Y=179} to {X=150,Y=183} in 00:00:00.0005126 with 5(3) hops
13:53:18.823 DEBUG DefaultNavigationProvider Client path generated.
13:53:18.824 DEBUG DefaultNavigationProvider Generated path to <697.4069, 614.012, 4.497195> (Name=Spiderling_A Dist=10 IsElite=True LoS=False HP=1,00 Dir=SE) with 3 hops.
13:53:31.243 DEBUG DefaultNavigationProvider Generating path to Name=Spiderling_A Dist=12 IsElite=True LoS=True HP=0,10 Dir=S - <709.4973, 610.8969, 0.1>
13:53:31.246 DEBUG DefaultNavigationProvider Successfully generated path from {X=148,Y=180} to {X=148,Y=188} in 00:00:00.0005844 with 9(4) hops
13:53:31.257 DEBUG DefaultNavigationProvider Client path generated.
13:53:31.258 DEBUG DefaultNavigationProvider Generated path to <709.4973, 610.8969, 0.1> (Name=Spiderling_A Dist=12 IsElite=True LoS=True HP=0,10 Dir=S) with 4 hops.
13:53:31.798 DEBUG DefaultNavigationProvider Generating path to Name=HealthGlobe_02 Dist=5 IsElite=False LoS=True HP=-1,00 Dir=S - <706.6176, 609.2833, 0.5>
13:53:31.801 DEBUG DefaultNavigationProvider Successfully generated path from {X=149,Y=183} to {X=148,Y=187} in 00:00:00.0001498 with 5(2) hops
13:53:31.817 DEBUG DefaultNavigationProvider Client path generated.
13:53:31.818 DEBUG DefaultNavigationProvider Generated path to <706.6176, 609.2833, 0.5> (Name=HealthGlobe_02 Dist=5 IsElite=False LoS=True HP=-1,00 Dir=S) with 2 hops.
13:53:31.985 DEBUG DefaultNavigationProvider Navigation reached current destination. Within 3.721972
13:53:31.985 DEBUG DefaultNavigationProvider Navigator.Clear
13:53:32.080 DEBUG DefaultNavigationProvider Generating path to Name=HealthGlobe_02 Dist=5 IsElite=False LoS=True HP=-1,00 Dir=W - <706.6176, 609.2833, 0.5>
13:53:32.087 DEBUG DefaultNavigationProvider Successfully generated path from {X=148,Y=187} to {X=148,Y=187} in 00:00:00.0000020 with 2(2) hops
13:53:32.098 DEBUG DefaultNavigationProvider Client path generated.
13:53:32.099 DEBUG DefaultNavigationProvider Generated path to <706.6176, 609.2833, 0.5> (Name=HealthGlobe_02 Dist=5 IsElite=False LoS=True HP=-1,00 Dir=W) with 2 hops.
13:53:32.371 INFO  UseWaypointTag Using Waypoint. Number:13
13:53:32.997 DEBUG DefaultNavigationProvider Navigator.Clear
13:53:35.027 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 71b2491f-b83b-43f0-9c1e-0633fd831adf

I'm quite certain now that this happens because the profile is reloaded even though I ticked this option off in QT settings.

This is a sample of code that makes me certain that this is the problem:
Code:
<While condition="CurrentLevelAreaId != 19952">			
			<UseWaypoint waypointNumber="8" questId="1"/>	
			<WaitTimer questId="1" stepId="2" waitTime="6000" />	
</While>

Because of the restart this code is rerun when entering the cave.
 
yes still problem with gold inactivity
when it gets stuck the timer goes like this and resets instead of reseting the game
[Trinity][GlobalHandler] Gold unchanged for 50s
[Trinity][GlobalHandler] Gold unchanged for 56s
[Trinity][GlobalHandler] Gold unchanged for 61s
[Trinity][GlobalHandler] Gold unchanged for 5s
[Trinity][GlobalHandler] Gold unchanged for 10s
[Trinity][GlobalHandler] Gold unchanged for 15s
[Trinity][GlobalHandler] Gold unchanged for 20s
[Trinity][GlobalHandler] Gold unchanged for 25s
[Trinity][GlobalHandler] Gold unchanged for 30s
[Trinity][GlobalHandler] Gold unchanged for 35s
[Trinity][GlobalHandler] Gold unchanged for 40s
[Trinity][GlobalHandler] Gold unchanged for 45s
[Trinity][GlobalHandler] Gold unchanged for 50s
[Trinity][GlobalHandler] Gold unchanged for 55s
[Trinity][GlobalHandler] Gold unchanged for 60s
[Trinity][GlobalHandler] Gold unchanged for 4s
[Trinity][GlobalHandler] Gold unchanged for 9s
and i have it at 300s...
etc etc

this is a major problem as it makes boting not efficient
 
Last edited:
Did you change free slot option to 4 in the trinity>item> free bag slots for town run? And I noticed my barb during ghom runs to salvage when there is not enough room, he picks up one rare goes to salvage and then leaves the other 2 rares behind and leaves the game. Will he ever skip a legendary in this situation?

First it didn't even do the town run, it did just quit when full.

Now it does the town run but seen same behavior, so I stopped picking up anything but legs
 
Riftboss combat seems to be broken, he attacks then goes away wait 2 sec attack again and repeat.
 
Backpack slot counting is working as intended now. Thank you rrrix.

like others reported, picking up gold is not working and also treasure goblins are being ignored for some weird reason..


Bugs that i am aware of that are happening to me:

- gold inactivity timer is not pausing when you pause the bot, it still counts - if this is not a bug, please make it real?!

- not picking up gold

- treasure goblins are being ignored mostly everytime

- opens horadric cache but then leaves without picking up any loot that dropped from the cache


also, at 20:02:35 of the logfile, the bot got itself into a loop for more than 15 minutes, teleporting to town and back to the field, gold inactivity never got tripped, it is set to 180secs, i tested it in a different situation and it is working, but for some reason it didn't trigger this time around.

View attachment 16564 2014-05-10 08.49.zip
 
hey i have also the issue that he leaves the game after opening horadric cache, WITHOUT picking up any of the caches loot, if anyone knows how to fix it , i would highly appriciate that information

thanks
 
It's a tricky one. We really only don't want to talk to Tyrael when we first join a game, but there's many other circumstances when we're in town and we need to talk to Tyrael (or other quest givers). :)
I guess I missed couple of Trinity version but I remember when in old days you had to script chit-chat with NPC inside profile ;)
Like Rumphort in wretched mothers farm or Alaric to get access to woods.
Something like this:
Code:
<If condition="IsActiveQuest(87700)">
			<!-- Talk to Captain Rumford at the gate to New Tristram -->
			<TalkTo questId="87700" stepId="50" actorId="3739" x="2840.849" y="2936.939" z="24.04533" skipConversation="True" />
(...)

Now it looks like it's fully automated. :<
 
Using Waypoint. Number:45
[Trinity] Blacklisting target a4dunSpire_Interactives_Izual_Ice_Barrier_A ActorSNO=182526 RActorGUID=-1028259777 due to possible stuck/flipflop!
Using Waypoint. Number:45
[Trinity] Blacklisting target a4dunSpire_Interactives_Izual_Ice_Barrier_A ActorSNO=182526 RActorGUID=-1029308408 due to possible stuck/flipflop!
Using Waypoint. Number:45
------------------------------------------------------

after killing Izual, the bot tries to click the Ice Barrier about 30 times (and Trinity blacklists it for next step)
is there way to blacklist Ice Barrier 182526 permanently?
Mine has been doing this too!
 
Using Waypoint. Number:45
[Trinity] Blacklisting target a4dunSpire_Interactives_Izual_Ice_Barrier_A ActorSNO=182526 RActorGUID=-1028259777 due to possible stuck/flipflop!
Using Waypoint. Number:45
[Trinity] Blacklisting target a4dunSpire_Interactives_Izual_Ice_Barrier_A ActorSNO=182526 RActorGUID=-1029308408 due to possible stuck/flipflop!
Using Waypoint. Number:45
------------------------------------------------------

after killing Izual, the bot tries to click the Ice Barrier about 30 times (and Trinity blacklists it for next step)
is there way to blacklist Ice Barrier 182526 permanently?

i've tried to add
<TargetBlacklist actorid="182526"/>
to the profile but it doesn work

Yes mine does this too. Tries to go to the map to next WP but it moves across to the other before the timer finishes.
 
Using Waypoint. Number:45
[Trinity] Blacklisting target a4dunSpire_Interactives_Izual_Ice_Barrier_A ActorSNO=182526 RActorGUID=-1028259777 due to possible stuck/flipflop!
Using Waypoint. Number:45
[Trinity] Blacklisting target a4dunSpire_Interactives_Izual_Ice_Barrier_A ActorSNO=182526 RActorGUID=-1029308408 due to possible stuck/flipflop!
Using Waypoint. Number:45
------------------------------------------------------

after killing Izual, the bot tries to click the Ice Barrier about 30 times (and Trinity blacklists it for next step)
is there way to blacklist Ice Barrier 182526 permanently?

i've tried to add
<TargetBlacklist actorid="182526"/>
to the profile but it doesn work

Blacklisting in profiles doesn't work. You have to add it to the DataDictionary.cs file for it to work.
 
@rrrix

Hello rrrix and.... again.. ¬¬ D3 Client closed.

View attachment 128437

What can we do now? This did not happen earlier, Trinity .24 and earlier. Earlier than Demonbuddy 359. What did changed and could be causing this? I know that many things have changed, but some are making it happen.
TargetBlacklist work just fine as long as you don't make a typo :)

rrrix, did u see my post? Thanks and sorry for my english
 
I guess I missed couple of Trinity version but I remember when in old days you had to script chit-chat with NPC inside profile ;)
Like Rumphort in wretched mothers farm or Alaric to get access to woods.
Something like this:
Code:
<If condition="IsActiveQuest(87700)">
            <!-- Talk to Captain Rumford at the gate to New Tristram -->
            <TalkTo questId="87700" stepId="50" actorId="3739" x="2840.849" y="2936.939" z="24.04533" skipConversation="True" />
(...)

Now it looks like it's fully automated. :<

You can still do it, but I've added that Trinity interact with quest givers.

Where, exactly, is this giving you a problem?
 
TargetBlacklist work just fine as long as you don't make a typo :)

I tried to blacklist the remaining weapon/armor racks that's not blacklisted in Trinity and the bot still kept looting them. Added them to Trinity and it worked.
 
hey is the not picking up loot after opening horadric caches related to the loot container delay bug?

if not i would like to report that this happens aswell
 
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