rrrix
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- Joined
- Jul 11, 2010
- Messages
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Download Trinity 1.9.3
Download QuestTools 2.0.51
Known Issues 1.9.3
Trinity Changelog 1.9.3
QuestTools 2.0.51
Bug Reports - use this form, and attach a log please!
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
Please provide any additional information.
Download QuestTools 2.0.51
Known Issues 1.9.3
- Treasure Goblin Kamakaze setting has no effect
- Wait delay after opening containers is not working.
- Bot spends longer time activating shrines/pylons/wells than before.
- Bot seems to skip cursed chests events entirely even with the option enabled in Trinity.
Trinity Changelog 1.9.3
- Added option to toggle gold pickup (default enabled)
- Fixed unintentionally not picking up items near AoE
- Added "Quick Dump" for items in Debug tab
- Trinity should be better about un-hooking itself from Demonbuddy
- Fixed broken combat looting in Weights
- Halls of Agony switches are now blacklisted
- Removed incorrect AoE ignore in Weights for Items
- Target Weighting now has a maximum value of 50k
- Legendaries are always weighted at the maximum value
- Various Target weighting adjustments to use new maximum value logic
- Wizard Archon Arcane strike will no longer be used when AoE is between player and target
- Items should get picked up now, even if trying to townrun, except when we don't have free space
- Fixed incorrect TownRun cancel logic in Weighting
- Trinity settings saving will now also save Demonbuddy Global and Character Settings
- Added option to disable picking up gold completely
- Wizard can now use Wave of Force to destroy objects
- Refactored Backpack slot counting
- Fixed Gem Pickup level defaults for Questing/Hunting buttons
- Added movement speed detection for destructibles in Weighting logic
- Added Try/Catch to Townrun to see if we can find whatever that error is...
- Destructibles and Barricades will no longer be blacklisted due to pathing failures
- Fixed marking Invulnerable gizmo's as untargetable
QuestTools 2.0.51
- Removed Waypoints from being investigated
- Removd Trinity references from ExploreDungeon
- Death Gates will now be prioritized by least used, then by if we can path to them
- Minimap markers will now investigate POI's first
- SafeMoveTo now inherits the TrinityMoveTo tag, will no longer break profiles
- Rebuilt MoveToMapMarker for R-Rift
- Minimap Marker investigation will now move all the way to the point of the marker
- SetNodesExploredAutomatically is now default enabled in DungeonExplorer, and disabled if the objective is not met at least once
- Rebuild MoveToMapMarker functionaly for moving to and interacting. Fixed stuck problem with R-Rift.
- Fixed ReloadProfile not properly restarting Act5.
Bug Reports - use this form, and attach a log please!
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
Please provide any additional information.
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