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Trinity 1.9.3 and QuestTools 2.0.51

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Is there a SVN we can use to keep Trinity and QuestTools up to date? The EZUpdater keeps rolling back to older versions so I've been looking for a svn and haven't been able to find one so far.
 
Is there a SVN we can use to keep Trinity and QuestTools up to date? The EZUpdater keeps rolling back to older versions so I've been looking for a svn and haven't been able to find one so far.

Maybe reinstall EZUpdater? EZUpdater uses the SVN's.

SVN always has the latest - except for when i released 1.9.1 for a couple of days.
 
Im getting stuck behind breakables and some doors as well... I do have skip breakables unless stuck turned on... is this a known issue ?

Thank you :)
 
here rrrix, i've been able to reproduce the issue, bot initiates town-run infinitely, it does it because there's a potion in the inventory and it doesn't know what to do with it. Then i went to trinity and decreased by 2 the number of free slots after townrun. It worked, it no longer initiates town-run infinitely. The key here is to always leave 2~4 slots always available even after townrun so that unexpected things (such as the bot not knowing what to do with the extra potions) don't stop the run. Lesson learned.

here's the log
View attachment 7020 2014-05-11 17.50.txt
 
[Trinity][GlobalHandler] Gold unchanged for 74s
[Trinity][GlobalHandler] Gold unchanged for 79s
[Trinity][GlobalHandler] Gold unchanged for 84s
[Trinity][GlobalHandler] Gold unchanged for 90s
[Trinity][GlobalHandler] Gold unchanged for 4s
[Trinity][GlobalHandler] Gold unchanged for 9s
[Trinity][GlobalHandler] Gold unchanged for 14s
[Trinity][GlobalHandler] Gold unchanged for 19s
[Trinity][GlobalHandler] Gold unchanged for 25s
[Trinity][GlobalHandler] Gold unchanged for 30s
[Trinity][GlobalHandler] Gold unchanged for 1s
[Trinity][GlobalHandler] Gold unchanged for 6s
[Trinity][GlobalHandler] Gold unchanged for 1s
[Trinity][GlobalHandler] Gold unchanged for 6s
[Trinity][GlobalHandler] Gold unchanged for 11s
[Trinity][GlobalHandler] Gold unchanged for 5s
[Trinity][GlobalHandler] Gold unchanged for 11s
[Trinity][GlobalHandler] Gold unchanged for 16s
[Trinity][GlobalHandler] Gold unchanged for 21s
[Trinity][GlobalHandler] Gold unchanged for 26s
[Trinity][GlobalHandler] Gold unchanged for 32s



My gold inactivity timer is resetting randomly wich is causing me to be stuck sitting at a cursed chest, im running bountys and its not picking up gold its sitting there but somehow the bot thinks its getting gold? and is resetting the timer?
 
Hello i have problem,when my bot have full equipment don't go to craftman and no sell the rare items etc, still farm with the full equipment and no pick up any items

please help me ...
 
[Trinity][GlobalHandler] Gold unchanged for 74s
[Trinity][GlobalHandler] Gold unchanged for 79s
[Trinity][GlobalHandler] Gold unchanged for 84s
[Trinity][GlobalHandler] Gold unchanged for 90s
[Trinity][GlobalHandler] Gold unchanged for 4s
[Trinity][GlobalHandler] Gold unchanged for 9s
[Trinity][GlobalHandler] Gold unchanged for 14s
[Trinity][GlobalHandler] Gold unchanged for 19s
[Trinity][GlobalHandler] Gold unchanged for 25s
[Trinity][GlobalHandler] Gold unchanged for 30s
[Trinity][GlobalHandler] Gold unchanged for 1s
[Trinity][GlobalHandler] Gold unchanged for 6s
[Trinity][GlobalHandler] Gold unchanged for 1s
[Trinity][GlobalHandler] Gold unchanged for 6s
[Trinity][GlobalHandler] Gold unchanged for 11s
[Trinity][GlobalHandler] Gold unchanged for 5s
[Trinity][GlobalHandler] Gold unchanged for 11s
[Trinity][GlobalHandler] Gold unchanged for 16s
[Trinity][GlobalHandler] Gold unchanged for 21s
[Trinity][GlobalHandler] Gold unchanged for 26s
[Trinity][GlobalHandler] Gold unchanged for 32s



My gold inactivity timer is resetting randomly wich is causing me to be stuck sitting at a cursed chest, im running bountys and its not picking up gold its sitting there but somehow the bot thinks its getting gold? and is resetting the timer?

I am having the same problem, reported it many times with log, but somehow it always gets ignored : (
 
little bag report

1. bot ignore goblins if bounty event is detected near
2. Goats mages has more weight than loot? just see bot with 100 pickup radius flipflop between Goat and loot, and decide to attack single goat, and lost loot from goblin. Force kill summoners unchecked
3. delay after loot container - i have 1000, but looks like it doesnt work
4. fix for this buld and avalanche Barbarian - Game Guide - Diablo III dont work
here it is
Code:
        public static bool CanUseAvalanche
        {
            get
            {
                return !UseOOCBuff && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_Avalanche_v2, CanCastFlags.NoTimer) &&
                       (TargetUtil.AnyMobsInRange(3) || Player.PrimaryResource >= 107);
            }
        }
 
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@RRRIX, PLEASE LOOK HERE.

View attachment 636 2014-05-10 16.00.zip I posted here a few days ago and you said nothing.

rrrix, please can I ask a question? The log says that when the D3 closes? If it was during the fight with Ghom, or when the bot are in town after killing Ghom, or when the bot just enter the game?

I'm beginning to believe that may be a problem with the profile. For example, sometimes, when you finish the Ghom, the bot teleports into town, and instead of leaving immediately to create a new game, the bot tries to teleport back to the Ghom waypoint, and sometimes successfully (the bot does not leave the game) goes back into the Ghom room.

rrrix, you can make a test? If yes, please do the following:

1. Use Demonbuddy and Trinity that you want.
2. Use at least 2 D3 accounts. Best to use 3 or more.
3. Select a level of difficulty that quick kill Ghom. I use T4.
4. Select the minimum time in 18, in the "Game wait time". (So that the problem does not occur 42004 error. The reason for the error to happen is to create a new game very fast.)
5. http://www.thebuddyforum.com/attach...arm-after-2-0-4-three-musketeers-0.8.zip.html (Ghom > Face-to-Face > Face-to-Face) DO NOT USE THE VERSION "Instant Leave".
6. The rest, usually configure your bot. Start and make the test for at least 10 hours.

Please do not forget to tell me the result of your test.

I'm making the bounty at least 4 hours, until now, have not experienced the problem of closing the D3.
 
here rrrix, i've been able to reproduce the issue, bot initiates town-run infinitely, it does it because there's a potion in the inventory and it doesn't know what to do with it. Then i went to trinity and decreased by 2 the number of free slots after townrun. It worked, it no longer initiates town-run infinitely. The key here is to always leave 2~4 slots always available even after townrun so that unexpected things (such as the bot not knowing what to do with the extra potions) don't stop the run. Lesson learned.

here's the log
View attachment 128551

What are your protected slots set to?
 
@RRRIX, PLEASE LOOK HERE.

Just FYI - when you do this, I completely skip reading your posts.

Don't ask me to read something. I can read, I promise.

If I haven't offered a solution to your problem is because I don't have one. I can't solve everyone's little problem... Your logs don't show anything. Something you are doing or have configured is incorrect or different than everyone else. Try a different profile, a different version, reinstall your game. I obviously have no idea how to solve your crashing problem otherwise I would have told you how to do it.
 
Just an update from my end, got 1.9.4 via EZUpdater (stopped using this after 1.9.0 because it kept rolling Trinity back to the old version, but now works as intended) and pleased to say that the destructible issue is now non-existent.
 
For those having trouble with the Rift bosses - what classes are you using?

I tried on my DH and Mage and it was working fine. Melee classes only maybe?
 
For those having trouble with the Rift bosses - what classes are you using?

I tried on my DH and Mage and it was working fine. Melee classes only maybe?

It's melee classes only. Check my post on page 1 please. :-)

It only happens when the bot get very close to the boss.

When the boss spawns this message will be displayed in DB:

[Rift Bot] Boss Spawned
[ExploreDungeonTag] ExploreDungeon Started
[MiniMapMarker] Adding MiniMapMarker 1877684886 at <1205.5, 1090.5, 0>, IsPOI: False, IsExit: False, Distance: 190 to KnownMarkers
[MiniMapMarker] Adding MiniMapMarker -974972853 at <1039.181, 1205.819, 6.066336>, IsPOI: True, IsExit: False, Distance: 177 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash -974972853 at <1039.181, 1205.819, 6.066336>, IsPOI: True IsExit: False MoveResult: Moved
..........

this repeats and repeats, the barbarian walks a few metres away from boss and runs back to him but does not attack.


when I kill the boss manual this message is shown in DB:

[MiniMapMarker] Setting MiniMapMarker -974972853 as Visited, MoveResult=ReachedDestination
[MiniMapMarker] Moved to inspect nameHash 1877684886 at <1205.5, 1090.5, 0>, IsPOI: False IsExit: False MoveResult: Moved
[Rift Bot] Rift boss killed
Using town portal
Townportal successfull, we are in town!
 
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* Issues:
  • Bot don't seem to go after treasure goblins when trigger range for trash is set to low and kamikaze setting. (Maybe put treasure goblins under elite trigger range?) *fixed*
  • Wait delay after opening containers is not working. *fixed*
  • Bot spends longer time activating shrines/pylons/wells than before. While doing so takes a pounding from mobs if around. *fixed*
  • Bot seems to skip cursed chests events entirely even with the option enabled in Trinity. *fixed*
  • Gold inactivity timer keeps ticking even when you pause the bot *Is this a bug or intended?*
  • Bot on rare occasions get stuck on the Halls of Agony switches after the blacklisting.
  • Bot attacks certain destructibles even with "ignore destructibles" enabled. (Example: wall corners in catacombs)
  • Bot tries to attack certain destructibles several times after he destroys them. (Example: doors in Halls of Agony and barricades in Westmarch Commons) *very old bug*
  • Bot picks up rare rings even with rare pickup disabled. (Using Trinity scoring)
  • Bot sometimes doesn't wait for the cursed chest event to start after clicking the chest
  • Bot sometimes goes into "WaitForLootDrops" mode several times when engaging a rift guardian before he kills it
  • Bot stuck at the draw bridge style gates where it has to click the wheel to lower it
  • Bot sometimes tries to attack mobs on the other side of doors before opening them. Even with low trigger range
  • Bot get stuck on destructibles and wont destroy them even with the option enabled in Trinity
  • Barbarian issue (Maybe all melee?): When rift boss spawns, the bot will run back and forth near the boss without attacking him *related to the "WaitForLootDrops" issue mentioned above*

Except for these issues the bot is working pretty freakin' sweet with my Wizard now. You're doing some amazing work rrrix, keep it up man. :)

Thanks for the list. Unfortunately I missed this since I don't often reread the first page... So you should keep making *new* posts not updating a post 2 screen-pages down :)
 
Thanks for the list. Unfortunately I missed this since I don't often reread the first page... So you should keep making *new* posts not updating a post 2 screen-pages down :)

I think It is so messy to make a new post for every bug I encounter, but if that is your wish, I will do it from now on. :)
 
Spacey, it's in 1.9.4. After i fix whatever bug is bugging out for rift bosses i'll post it today.
 
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