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Trinity 1.9.1 & QuestTools 2.0

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After updating new Trinity and QuestTools, not even 1 profile works anymore...
on 1.8.xxx Trinity bounty profiles for A4 and A1 worked flawlesly, but now, always stuck in town / near chesh / or near waypoint. Going back to empty cleaned map, then TP, then walks again and so on.

Gold inactivity not working. it is set to 240 seconds, but seems like its ignoring that option.

Already lost 2 HC chars, on normal with LVLing gear... 65 Barb and 61 crus...

I tryed like 10 priofiles but same problems occurs... Stuck in town or in map, or ignoring one mob what is hitting char, and then dies...



And in this one i tried to put old trinity, but seems like same thing happening... Dunno why.
 

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After updating new Trinity and QuestTools, not even 1 profile works anymore...
on 1.8.xxx Trinity bounty profiles for A4 and A1 worked flawlesly, but now, always stuck in town / near chesh / or near waypoint. Going back to empty cleaned map, then TP, then walks again and so on.

Gold inactivity not working. it is set to 240 seconds, but seems like its ignoring that option.

Already lost 2 HC chars, on normal with LVLing gear... 65 Barb and 61 crus...

I tryed like 10 priofiles but same problems occurs... Stuck in town or in map, or ignoring one mob what is hitting char, and then dies...


make sure you do a FRESH INSTALL
 
Yap i tried that also... Fresh install of everything... Bot, trinity, plugins...
 
Hi all, can I confirm that pushover is no longer working? The last time I received a message was yesterday; it's no longer working after I updated Trinity to v1.90. Thanks!
 
Hi fellow DHs,
Does your bot use vault without regard to the amount of discipline?

I want my DH to use vault only when it has a certain amount of discipline so that when it comes to combat it has sufficient discipline to use Punishment, once.

I tried to set vault as follows and it does not seem to work:
" // Vault
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_Vault) && !Player.IsRooted && !Player.IsIncapacitated &&
Settings.Combat.DemonHunter.VaultMode != Config.Combat.DemonHunterVaultMode.MovementOnly &&
// Only use vault to retreat if < level 60, or if in inferno difficulty for level 60's
(Player.Level < 60 || Player.GameDifficulty > GameDifficulty.Master) &&
(CurrentTarget.RadiusDistance <= 10f || TargetUtil.AnyMobsInRange(10)) &&
// if we have ShadowPower and Disicpline is >= 30
// or if we don't have ShadoWpower and Discipline is >= 25

(Player.SecondaryResource >= (Hotbar.Contains(SNOPower.DemonHunter_ShadowPower) ? 30 : 25)) &&
TimeSinceUse(SNOPower.DemonHunter_Vault) >= Trinity.Settings.Combat.DemonHunter.VaultMovementDelay)
{
//Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, -15f);
// Lets find a smarter Vault position instead of just "backwards"
//Vector3 vNewTarget = NavHelper.FindSafeZone(Trinity.Player.Position, true, false, null, false);
Vector3 vNewTarget = NavHelper.MainFindSafeZone(Trinity.Player.Position, true, false, null, false);

return new TrinityPower(SNOPower.DemonHunter_Vault, 20f, vNewTarget, CurrentWorldDynamicId, -1, 1, 2);
}"
 
Getting the following error after a fresh install of DB.404 and Trinity and QT.

Let me known if I can adjust something on my side,

Smitie

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFrenzy() in c:\YAR\DBv093\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 736
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\YAR\DBv093\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 30
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\YAR\DBv093\Plugins\Trinity\Combat\AbilitySelector.cs:line 94
at Trinity.Trinity.TargetCheck(Object ret) in c:\YAR\DBv093\Plugins\Trinity\Combat\TargetCheck.cs:line 170
at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ctx) in c:\YAR\DBv093\Plugins\Trinity\Helpers\BotManager.cs:line 23
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
After updating new Trinity and QuestTools, not even 1 profile works anymore...
on 1.8.xxx Trinity bounty profiles for A4 and A1 worked flawlesly, but now, always stuck in town / near chesh / or near waypoint. Going back to empty cleaned map, then TP, then walks again and so on.

Gold inactivity not working. it is set to 240 seconds, but seems like its ignoring that option.

Already lost 2 HC chars, on normal with LVLing gear... 65 Barb and 61 crus...

I tryed like 10 priofiles but same problems occurs... Stuck in town or in map, or ignoring one mob what is hitting char, and then dies...



And in this one i tried to put old trinity, but seems like same thing happening... Dunno why.


Yup botting a HC char up with very beta software seems reasonable.
 
Code:
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFrenzy() in c:\Users\Jacob\Desktop\DemonbuddyBETA 1.1.1873.405\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 736
   at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Jacob\Desktop\DemonbuddyBETA 1.1.1873.405\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 30
   at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Jacob\Desktop\DemonbuddyBETA 1.1.1873.405\Plugins\Trinity\Combat\AbilitySelector.cs:line 94
   at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Jacob\Desktop\DemonbuddyBETA 1.1.1873.405\Plugins\Trinity\Combat\TargetCheck.cs:line 170
   at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ctx) in c:\Users\Jacob\Desktop\DemonbuddyBETA 1.1.1873.405\Plugins\Trinity\Helpers\BotManager.cs:line 23
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Do you have any suggestions regarding barb specs rrix.. I mean, looking at it from your perspective, which skill combos are integrated most effeciently in Trinity?
 
Hi, Pandemonium Fortress themed rifts seems to stopped working with this new setup. Its pretty wierd but the bot seems find the mapmarker. Since i updated the beta version pretty much at the same time, i dunno if its DB or Trinity/riftbot thats fucks up. Just thought i would report it.
 
*hint* IF YOU DO A CLEAN INSTALL OF DB, AND THEN INSTALL TRINITY FFS DELETE THE TRINITY PLUGIN FOLDER ... before you unzip the newer one *hint*

yesterday 3h bountys 2h rifts without any problems version from post 2(rifter) can be used out of the box + settings mentioned in the post
 
*hint* IF YOU DO A CLEAN INSTALL OF DB, AND THEN INSTALL TRINITY FFS DELETE THE TRINITY PLUGIN FOLDER ... before you unzip the newer one *hint*

yesterday 3h bountys 2h rifts without any problems version from post 2(rifter) can be used out of the box + settings mentioned in the post
Same here, it works flawlessly except if you get that rift instace i talked about.
 
hey rrrix nice work

i have a little problem
the bot walk to shrines i have disabled in trinity and stuck some seconds (not sure 10sec+)
 
is there a command i can use in profiles for disable combat / enable combat ?
 
hey rrrix nice work

i have a little problem
the bot walk to shrines i have disabled in trinity and stuck some seconds (not sure 10sec+)
try 1.9.1 not sure what your on but "hitbox" got increased in it.
 
Totally fresh install with 1.9.1 but still getting the output for Barbarian. If there is an easy fix I'm open and can edit .cs files.

Smitie

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFrenzy() in c:\YAR\DBv094\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 736
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\YAR\DBv094\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 30
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\YAR\DBv094\Plugins\Trinity\Combat\AbilitySelector.cs:line 94
at Trinity.Trinity.TargetCheck(Object ret) in c:\YAR\DBv094\Plugins\Trinity\Combat\TargetCheck.cs:line 170
at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ctx) in c:\YAR\DBv094\Plugins\Trinity\Helpers\BotManager.cs:line 23
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
For the wizard skill - Hydra, it doesnt summon a new hydra after the first hydra is dead while i am farming Ghom.
 
@rrrix:

Is it possible for you to make a slider for kite activation at a certain health percentage?

Is it also possible to make the bot better with Teleport while using the Wormhole rune for traveling in narrow levels? He seems to waste a lot of the potential of the Wormhole rune.
 
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