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Trinity 1.9.1 & QuestTools 2.0

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I have a problem, Bot is not running. I get this message: [Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead.
Pls help! :-)
 
if you dont have anything constructive to say please dont say aything at all.

this is not a issue with leap boots or not using leap.

leap was long fixed on latest trinity updates

Lol, wtf. Ok, I changed things under variables to suit my needs and it fixed the problem. I'll however refrain from constructing things.
 
I have a problem, Bot is not running. I get this message: [Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead.
Pls help! :-)
always use log to post issues... but by judging from red text. your profile running is using trinitymoveto tags. if you have read the first post the tags is completely taking out of trinity.

tdlr. use diff profile that is updated to trinity 1.9 and qt 2.0
 
Changelog 404

API Changes
BloodshardCount added in CPlayer.
MarkersManager now includes open world markers. ( bounties / rift bosses )
MainGridProvider is now fully reset whenever the world changes.

Translated into:

1. Support for bloodshards
2. Map marker support for bounties and rifts
3. No more stucks caused by map corruption
 
I was having an issue with the act4 blessed wells. I did not find a fix on the forums.

This fixes the issue. So far this is all the blessed wells I have found so far.

In Trinity\Configuration\DataDictionary.cs find private static readonly Dictionary<int, float> customObjectRadius = new Dictionary<int, float> {

and replace with ...

private static readonly Dictionary<int, float> customObjectRadius = new Dictionary<int, float> {
{56686, 4},
{52685, 4},
{54882, 40},
{3349, 25}, // Belial
{180575, 10}, // Diablo Arena Health Well
{375111, 45f}, // A5 x1_Death_Orb_Master_Monster
{301177, 15f}, // x1_PandExt_Time_Activator
{368515, 5f}, // A5 Nephalem Switch - Passage to Corvus
{309432, 37f}, // x1_westm_Bridge
{54850, 14f}, // a3dun_Keep_SiegeTowerDoor
{325136, 15f},
{225269, 10f}, // a4dun_Garden_Purification_Well_Blessed
{260948, 10f}, // a4dun_Garden_Purification_Well_Hoarder
{225270, 10f}, // a4dun_Garden_Purification_Well_Enlightened
{260949, 10f}, // a4dun_Garden_Purification_Well_Reloaded
{225271, 10f}, // a4dun_Garden_Purification_Well_Fortune
{225272, 10f}, // a4dun_Garden_Purification_Well_Frenzied


};
 
Someone remind me to never use non-tested shit like new trinity :/
Been running for 3 hours in circles, Gold-inactivity timer aint doing a jack shit
 
Rrrix, please take a look here. I'm having problems with the D3 client closing and disconnecting. I did a fresh install, Db Beta 404 and Trinity 1.9.0. Where is the problem? DB Beta 404 or Trinity?

Here is my latest log, please if any other log that you need let me know.

View attachment 4556 2014-05-05 16.28.zip
 
trinity chest radius is bugged it open no more chests :( until they are rly near to the bot
 
Hello rrrix, I'm having problems with the bot from the trinity .28 and now with 1.9 too. I bot 2 accounts on the same computer, with the trinity .27 or less, I have no problems. What did might be happening? After I put the bot with 2 accounts in a few minutes, one of them closes the client and Demonbuddy. (same issue on trinity .28 and 1.9, with fresh install).

Here is my log, i'm using Musketeers Ghom 0.6 profile:

View attachment 127824 *Computer 1* 2 accounts boting here.
View attachment 127823 *Another Computer* Here, another log, with another 1 account bot, disconnecting issue. (after kill ghom, bot tp to town (to leave game) and in town "sometimes" open waypoint map before leave, with this i have disconnect. Idk why..



If there is another log that you need let me know.
Please, if you can release a fix ASAP would be great. Sorry for my english..

I will not go back to the trinity .27, I will wait your answer if I have to test and make another log. Respond as soon as possible. Trinity .27 or less, these issues dont happen with me.

Does the game close cleanly, or crash? Then Demonbuddy closes cleanly 20 seconds later?

No Battle.net crash window?
 
Changelog 404

API Changes
BloodshardCount added in CPlayer.
MarkersManager now includes open world markers. ( bounties / rift bosses )
MainGridProvider is now fully reset whenever the world changes.

Translated into:

1. Support for bloodshards
2. Map marker support for bounties and rifts
3. No more stucks caused by map corruption


this looks amazing
 
Does the game close cleanly, or crash? Then Demonbuddy closes cleanly 20 seconds later?

No Battle.net crash window?

Close cleanly, no essage crash, as if I closed the game by pressing the X in the top window. Demonbuddy sometimes close, sometimes not later, idk why.. No Battle.net crash window.

I think the last trinity .28+ increased CPU usage or Memory. I believe there are some processes (From DB Beta or Trinity) that are giving spikes on CPU Usage(increase) or Memory.

I know, maybe i can not have any basis to be thinking this, but I think you could start by checking this way rrrix, some of the trinity processes maybe generating spikes during bot.

Sorry for my english..

Another issue
Regarding Disconnect I noticed this happening to me:
After killing the Ghom > TP to town > when the bot will exit the game (already in town) it opens the "waypoint UI" (as if the bot pressed M) and the Disconnect happens, so he does not get to leave the game, but it happens in moment he was leaving. In my case, the problem of Disconnect is happening when he is in town. It is certainly in my case, just do not know if it's a problem of demonbuddy or trinity.


EDIT: I'm having trouble also with a significant increase in CPU usage and strong spikes I noticed. Actually noticed an increase in CPU usage and spikes very strong. Just do not know if it's a problem of DB Beta 404 or Trinity 1.9.0.
 
Last edited:
[Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead.

after GHOM kill
 
so i have checked every thread on the forum that related to earthquake skill and found no solution for this.

the combat for earthquake should be changed.

the way it is right now when using GHOM profile it will wait until it has enough fury for earthquake for the bot even start attacking.

he wont use any other skills before he has fury for earthquake, not even bash.

earthquake should not be a priority it should be used whenever there is fury available and the bot should not wait for it to start attacking.
 
[Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead
 
Sorry if I missed this, but is there an updated SVN link I can use for EZUpdater for the new Trinity/Quest Tools? I did a manual install then ran EZU and it reverted to the old versions.

Thanks!
 
I was having an issue with the act4 blessed wells. I did not find a fix on the forums.

This fixes the issue. So far this is all the blessed wells I have found so far.

In Trinity\Configuration\DataDictionary.cs find private static readonly Dictionary<int, float> customObjectRadius = new Dictionary<int, float> {

and replace with ...
First try and the bot actually took the damn well for a change! Thank you!
 
Close cleanly, no essage crash, as if I closed the game by pressing the X in the top window. Demonbuddy sometimes close, sometimes not later, idk why.. No Battle.net crash window.

I think the last trinity .28+ increased CPU usage or Memory. I believe there are some processes (From DB Beta or Trinity) that are giving spikes on CPU Usage(increase) or Memory.
[snip]

I've been having a very similar problem to this. It's only happened with the Three Musketeers ghom profile and it's been with every iteration of Trinity, Quest Tools and DB that I've tried (trinities .22, .24, .27, .28, 1.9; QT .50, .53, 2.0; DB .374(or w/e the stable release was before .394), .394, .403, .404) and combinations thereof. I witnessed the bot trying to open the waypoint map in town after a successful run and TP back then it just closes cleanly. Furthermore to complicate things I had a combination of Trinity .24 + QT .50 + DB .394 running the same profile stable for about 4 days. Suddenly the other night it started exhibiting the same problems as all the other release versions I've tried after not doing anything to the files which makes no sense at all to me. This crash can happen anywhere from game 1 to game 39 as far as I've seen which makes AFKing this profile impossible.

I've also tried running different releases of the Three Musketeers profile and every one has crashed the same way. I've had the crash reproduced on my PC and also my laptop which I'm currently on. I have logs from my pc uploaded in another thread that no one has addressed - http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/157468-three-musketeers-fast-legendary-farm-after-2-0-4-a-273.html#post1499602
 
Trinity Changelog for 1.9.1:
  • Fixed Wizard Archon Slow Time getting stuck
  • Slightly increased interact range for containers and shrines
  • Reordered Barbarian spell priority; new priority: CotA, WOTB, Earthquake
  • Barbarian Frenzy will now be refreshed before it drops
  • Fixed GetSpellLastused
  • Merged Gorm's prioritizeCloseRangeUnits, ItemRules updates, Ignore Gold when pickup == 0
 
Trinity Changelog for 1.9.1:
  • Fixed Wizard Archon Slow Time getting stuck
  • Slightly increased interact range for containers and shrines
    [*]Reordered Barbarian spell priority; new priority: CotA, WOTB, Earthquake
  • Barbarian Frenzy will now be refreshed before it drops
  • Fixed GetSpellLastused
  • Merged Gorm's prioritizeCloseRangeUnits, ItemRules updates, Ignore Gold when pickup == 0



@rrrix


you sir, are AMAZING.


CONFIRMED working flawless now.


thank you very much for listening to me, now EQ barbs works FLAWLESS!


<3:o
 
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