Totally fresh install with 1.9.1 but still getting the output for Barbarian. If there is an easy fix I'm open and can edit .cs files.
Smitie
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFrenzy() in c:\YAR\DBv094\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 736
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\YAR\DBv094\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 30
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\YAR\DBv094\Plugins\Trinity\Combat\AbilitySelector.cs:line 94
at Trinity.Trinity.TargetCheck(Object ret) in c:\YAR\DBv094\Plugins\Trinity\Combat\TargetCheck.cs:line 170
at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ctx) in c:\YAR\DBv094\Plugins\Trinity\Helpers\BotManager.cs:line 23
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
I get the same error. When it throws, seems to cause the combat thread to bugger up (Barb disengages current targets).
You can stop the error by commenting out lines 29 and 30 of Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs. This wont fix it so the new Frenzy functionality works (it disables it, and thus the error), a proper fix will need to wait for rrrix.
eg.
Code:
// Refresh Frenzy
// if (IsNull(power) && CanCast(SNOPower.Barbarian_Frenzy) && TimeSincePowerUse(SNOPower.Barbarian_Frenzy) > 3000 && TimeSincePowerUse(SNOPower.Barbarian_Frenzy) < 4000)
// power = PowerFrenzy;