Probiotisch
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- Joined
- Jun 13, 2012
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I have a problem, Bot is not running. I get this message: [Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead.
Pls help!
Pls help!

if you dont have anything constructive to say please dont say aything at all.
this is not a issue with leap boots or not using leap.
leap was long fixed on latest trinity updates
always use log to post issues... but by judging from red text. your profile running is using trinitymoveto tags. if you have read the first post the tags is completely taking out of trinity.I have a problem, Bot is not running. I get this message: [Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead.
Pls help!![]()
private static readonly Dictionary<int, float> customObjectRadius = new Dictionary<int, float> {
{56686, 4},
{52685, 4},
{54882, 40},
{3349, 25}, // Belial
{180575, 10}, // Diablo Arena Health Well
{375111, 45f}, // A5 x1_Death_Orb_Master_Monster
{301177, 15f}, // x1_PandExt_Time_Activator
{368515, 5f}, // A5 Nephalem Switch - Passage to Corvus
{309432, 37f}, // x1_westm_Bridge
{54850, 14f}, // a3dun_Keep_SiegeTowerDoor
{325136, 15f},
{225269, 10f}, // a4dun_Garden_Purification_Well_Blessed
{260948, 10f}, // a4dun_Garden_Purification_Well_Hoarder
{225270, 10f}, // a4dun_Garden_Purification_Well_Enlightened
{260949, 10f}, // a4dun_Garden_Purification_Well_Reloaded
{225271, 10f}, // a4dun_Garden_Purification_Well_Fortune
{225272, 10f}, // a4dun_Garden_Purification_Well_Frenzied
};
Hello rrrix, I'm having problems with the bot from the trinity .28 and now with 1.9 too. I bot 2 accounts on the same computer, with the trinity .27 or less, I have no problems. What did might be happening? After I put the bot with 2 accounts in a few minutes, one of them closes the client and Demonbuddy. (same issue on trinity .28 and 1.9, with fresh install).
Here is my log, i'm using Musketeers Ghom 0.6 profile:
View attachment 127824 *Computer 1* 2 accounts boting here.
View attachment 127823 *Another Computer* Here, another log, with another 1 account bot, disconnecting issue. (after kill ghom, bot tp to town (to leave game) and in town "sometimes" open waypoint map before leave, with this i have disconnect. Idk why..
If there is another log that you need let me know.
Please, if you can release a fix ASAP would be great. Sorry for my english..
I will not go back to the trinity .27, I will wait your answer if I have to test and make another log. Respond as soon as possible. Trinity .27 or less, these issues dont happen with me.
Changelog 404
API Changes
BloodshardCount added in CPlayer.
MarkersManager now includes open world markers. ( bounties / rift bosses )
MainGridProvider is now fully reset whenever the world changes.
Translated into:
1. Support for bloodshards
2. Map marker support for bounties and rifts
3. No more stucks caused by map corruption
Does the game close cleanly, or crash? Then Demonbuddy closes cleanly 20 seconds later?
No Battle.net crash window?
First try and the bot actually took the damn well for a change! Thank you!I was having an issue with the act4 blessed wells. I did not find a fix on the forums.
This fixes the issue. So far this is all the blessed wells I have found so far.
In Trinity\Configuration\DataDictionary.cs find private static readonly Dictionary<int, float> customObjectRadius = new Dictionary<int, float> {
and replace with ...
Close cleanly, no essage crash, as if I closed the game by pressing the X in the top window. Demonbuddy sometimes close, sometimes not later, idk why.. No Battle.net crash window.
I think the last trinity .28+ increased CPU usage or Memory. I believe there are some processes (From DB Beta or Trinity) that are giving spikes on CPU Usage(increase) or Memory.
[snip]
Are you taking a step back from the Trinity plugin development with this update?
Trinity Changelog for 1.9.1:
- Fixed Wizard Archon Slow Time getting stuck
- Slightly increased interact range for containers and shrines
[*]Reordered Barbarian spell priority; new priority: CotA, WOTB, Earthquake- Barbarian Frenzy will now be refreshed before it drops
- Fixed GetSpellLastused
- Merged Gorm's prioritizeCloseRangeUnits, ItemRules updates, Ignore Gold when pickup == 0