finalization
Member
- Joined
- Feb 25, 2013
- Messages
- 133
- Reaction score
- 0
Trinity scoring needs to be updated(I'm sure this is something you already know) But, with the sliders maxed out, it still will pick up fairly crappy items
Rix I have a feeling that Crusader is going to be the new barb.. it does ubserd dmg, and is super tanky, as well as sporting great movement. If you have any ideas about crusader builds please post them here http://www.thebuddyforum.com/demonb.../154725-crusader-trinity-theory-crafting.html
rrix probably won't read this but I humbly request that you properly implement the Mythic Rhythm passive in the update, this is a huge part of Monks DPS but skills need to be casted after the third hit to take advantage of the damage. A lot of small things are overlooked and maintaining this plugin is probably a ton of work and you probably don't play a monk so this is the reason I made this post, will probably take some extra work but if you did this I'd be eternally grateful. The damage monks get from this passive is absolutely ENORMOUS but only if the skills are weaved, so it would be a shame if this was overlooked...
01:47:47.944 DEBUG [Trinity] Error while refreshing DiaObject ActorSNO: 56881 Name: Diamond_08-511 Type: Item Distance: 5
01:47:47.945 DEBUG [Trinity] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.Trinity.RefreshItemStats(GItemBaseType tempbasetype) in c:\Users\tomten\Desktop\bd\Plugins\Trinity\Cache\RefreshItem.cs:line 300
at Trinity.Trinity.RefreshItem() in c:\Users\tomten\Desktop\bd\Plugins\Trinity\Cache\RefreshItem.cs:line 130
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in c:\Users\tomten\Desktop\bd\Plugins\Trinity\Cache\RefreshObject.cs:line 708
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\tomten\Desktop\bd\Plugins\Trinity\Cache\RefreshObject.cs:line 207
[Trinity][Performance] Execution of the block NavigateTo took 479.48ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 480.55ms.
[Trinity][Performance] Execution of the block HandleTarget took 490.20ms.
Is there a way to make teleport for wizards not just a movement tool? I have an amazing explosive blast (with wand of woh) spec. that relies on teleport calamity spam for stuns and damage.