bool hasZephyr = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_BreathOfHeaven && s.RuneIndex == 4);
// Breath of Heaven for movement speed - Zephyr
if (hasZephyr && CombatBase.CanCast(SNOPower.Monk_BreathOfHeaven, CombatBase.CanCastFlags.NoTimer))
{
return new TrinityPower(SNOPower.Monk_BreathOfHeaven, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
Getting tons of these same errors
[Trinity] ENABLED: Trinity v1.8.9 now in action!
[Trinity][Performance] Execution of the block LoadChild took 257.49ms.
[Trinity][Performance] Execution of the block LoadChild took 258.93ms.
[Trinity][Performance] Execution of the block LoadChild took 259.50ms.
Sorry if this has been covered before, but the bot is still keeping some rare follower items and helms (seldom crusader shields). Is this just an issue with DB not evaluating these items correctly?
Hello.
How do i solve these performance issues being spammed ?
Code:[Trinity][Performance] Execution of the block NavigateTo took 479.48ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 480.55ms. [Trinity][Performance] Execution of the block HandleTarget took 490.20ms.
I've tried lowering gfx settings but still get it, here's log file i think, just started with DB today
View attachment 121984
Thanks, great work!![]()
Can you send me your ItemsDropped.csv file? Maybe some examples of what's kept? This is because Trinity is missing the "ItemType" for it.
Anyone know a workaround to pickup items with level > 61? Comes up with an error whenever an item > 61 drops