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Trinity 1.8.9

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When playing my barb and running a Core and TD script, the bot uses Overpower randomly when looting the chests and there are no enemies nearby.
 
using the latest DemonBuddy and can't seem to get Trinity Plugin to load up. Little help please.
the only one that are able to load one is version 1.8.6 Trinity that come with Demonbuddy v1.1.1719.345 Exe installer

I get this error while trying to Copy and Past the New trinity into the Plugins..

" Compiler Error: c:\Users\Memouri\Documents\Demonbuddy\Plugins\Trinity\Cache\CacheDictionaries.cs(9,18) : error CS0101: The namespace 'Trinity' already contains a definition for 'CacheData' "

Thank You

P.S NVM problem Solve
 
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Hi Trinity, I have a suggestion to the monk ability code. Its the breath of heaven skill - Zephyr rune. Basically it increase movement speed for 30% for 3s. Theres an unique spirit stone that can reduce breath of heaven's cooldown for 50%. So with other cooldown reduction skill and affix from item, it can reduce breath of heaven to about 3-4s, making this a possible all-time buff. Since in 2.0 and Ros, casting breath of heaven doesn't require anything - no spirit, no charge, you can use it as long as it's off cooldown, and the fact that player choose this rune (zephyr) is purely for the movement speed and is very likely to have high cd reduction gear, the logic for this rune is very simple: use it when off cooldown. So this it my local change to the Monk.cs file:
Code:
bool hasZephyr = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_BreathOfHeaven && s.RuneIndex == 4);
			
// Breath of Heaven for movement speed - Zephyr
if (hasZephyr && CombatBase.CanCast(SNOPower.Monk_BreathOfHeaven, CombatBase.CanCastFlags.NoTimer))
{
   return new TrinityPower(SNOPower.Monk_BreathOfHeaven, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
Maybe you can make it more smart by casting it only when character is trying to move. Also my fix doesn't let it move when trying to open chest. Not sure if it's possible to make it use skill while approaching chest.




Also, Dashing strike doesn't work in 1.8.9.......
 
Hi Rrrix.
New version working great so far with my barb.

Just wanted to ask if it would be possible to apply some wait time after opening chests?
It looks really silly when bot opens chest, runs away and then doubles back to pickup gold/items/etc. ;)
 
Getting tons of these same errors

Thanks, please report them.

FYI - when people complain when the "bot is slow" they usually have no factual information, so that's why I put that there - so I can have facts about what, exactly, is slow.
 
have the stable db version and get always this message at first plugin-start

[Trinity] ENABLED: Trinity v1.8.9 now in action!
[Trinity][Performance] Execution of the block LoadChild took 257.49ms.
[Trinity][Performance] Execution of the block LoadChild took 258.93ms.
[Trinity][Performance] Execution of the block LoadChild took 259.50ms.
 
Sorry if this has been covered before, but the bot is still keeping some rare follower items and helms (seldom crusader shields). Is this just an issue with DB not evaluating these items correctly?
 
Sorry if this has been covered before, but the bot is still keeping some rare follower items and helms (seldom crusader shields). Is this just an issue with DB not evaluating these items correctly?

Can you send me your ItemsDropped.csv file? Maybe some examples of what's kept? This is because Trinity is missing the "ItemType" for it.
 
suggestions and fixes for DH

  • Companion, rune Wolf companion. - resummon the pet only if we fighting with leets or boss (10 sec dmg buff)
  • rune Boar Companion - resummon pet only if you at low hp (charge to you and taunt all enemies)
  • rune Bat companion - resummon only if you have very low hatred(restore 50 hatred)
  • rune Spider companion - resummon, if for example 20 mobs in 15 yards (slow all enemies with 25 yards around you and pet)
  • Ferret companion - dont know if it wil be useful, their Active - instantly pickup all gold and globes in 60 yards. Mb resummon, if we see the Power Globe
  • Marked for Death Spell dealy in TVars to 25.000 by default. now it 3.000, seems like little mistake. The debuff lasts 30.000 ms
  • Fan of Knives, option for rune PinPoint Accuracy - increase SpellDelay from 10.000 to 15.000, dunno, may be it works without it too.
  • Fan of Knives, rune Knives Expert - add resource cost for it
  • Sentry Spell delay default to 6.000 from 8.000 in TVars
  • Caltrops, rune Bait the Trap. is it possible to cast it if you dont stay on it?
  • with this build Demon Hunter - Game Guide - Diablo III bot use only Evasive fire and Caltrops... Seems the problem is in evasive fire. Without it all okay
 
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Hello.

How do i solve these performance issues being spammed ?
Code:
[Trinity][Performance] Execution of the block NavigateTo took 479.48ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 480.55ms.
[Trinity][Performance] Execution of the block HandleTarget took 490.20ms.

I've tried lowering gfx settings but still get it, here's log file i think, just started with DB today :)
View attachment 121984

Thanks, great work! :)


Any information on this, rrrix ?
Sometimes its over 1000 ms which is quite high, i've tried changing different settings but no help.
Over 10 people have the same issue the last 3 pages with no solution :(

Please, is this on my end or fault with your code ? :-/
 
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Can you send me your ItemsDropped.csv file? Maybe some examples of what's kept? This is because Trinity is missing the "ItemType" for it.

Sorry was uploading the cvs but buddy forum timed me out. Posting this from my phone as it still would not allow my pc to connect =\
 
Compiler Error: c:\Users\Memouri\Documents\Demonbuddy\Plugins\Trin ity\Cache\CacheDictionaries.cs(9,18) : error CS0101: The namespace 'Trinity' already contains a definition for 'CacheData

how did u fix it i have the same problem
 
Anyone know a workaround to pickup items with level > 61? Comes up with an error whenever an item > 61 drops
 
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