Kevin Spacey
Community Developer
- Joined
- Aug 31, 2013
- Messages
- 2,830
- Reaction score
- 11
bot still think this shields are maths or smthing
he dont sold or salvage it
he dont sold or salvage it

DemonbuddyBETA v1.1.1716.355 started
Logging in...
Attached to Diablo III with pid: ----
Flashing window
[Trinity] Starting up Debug Logger
[Trinity] Initialized v1.8.4
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.9 Enabled
[QuestTools] Plugin v1.5.7 Enabled
[Trinity] OnEnable start
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.4 now in action!
Thanks for the update
I recently installed EzUpdater .. cause i am lazy and ofc. wants to stay up2date with any new additions to Trinity, my problem though is that now when 1.8.5 trinity is out my EzUpdater does'nt update it automagically :/
Code:DemonbuddyBETA v1.1.1716.355 started Logging in... Attached to Diablo III with pid: ---- Flashing window [Trinity] Starting up Debug Logger [Trinity] Initialized v1.8.4 [EZUpdater] Enabled [EZUpdater] Starting EZUpdater Thread [LumberJack] Plugin v1.0.9 Enabled [QuestTools] Plugin v1.5.7 Enabled [Trinity] OnEnable start [Trinity] Loading BattleTag Settings [Trinity] Configuration file loaded [Trinity] ENABLED: Trinity v1.8.4 now in action!
Nvm: i just needed to update EzUpdater to 1.6 version, would be nice tho too have ezupdater update itself too when needed though![]()
You know the new stack size is 1000? lolbot still think this shields are maths or smthing
he dont sold or salvage it
![]()
if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfEvasion_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2_Passive) &&
(Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
{
return new TrinityPower(SNOPower.X1_Monk_MantraOfEvasion_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
}
if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfConviction_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfConviction_v2_Passive) &&
(Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
{
return new TrinityPower(SNOPower.X1_Monk_MantraOfConviction_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
}
if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfHealing_v2_Passive) &&
(Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
{
return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
}
if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfRetribution_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2_Passive) &&
(Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
{
return new TrinityPower(SNOPower.X1_Monk_MantraOfRetribution_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
}
sometines bot ignore trinity rule:
they pickup more potions
they pickup gold pile < that i set in trinity
and im not sure but i think sometine bot ignore trinity scoring for items
can someone confirm?
Thinking better now, I dont consider wat is the monk maximum spirit. There is a way to use percentage? Eg. If the monk has more than 80% of his spirit, he can use the mantra if has mobs near.Code:if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfEvasion_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2_Passive) && (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f)) { return new TrinityPower(SNOPower.X1_Monk_MantraOfEvasion_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM); } if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfConviction_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfConviction_v2_Passive) && (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f)) { return new TrinityPower(SNOPower.X1_Monk_MantraOfConviction_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM); } if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfHealing_v2_Passive) && (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f)) { return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM); } if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfRetribution_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2_Passive) && (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f)) { return new TrinityPower(SNOPower.X1_Monk_MantraOfRetribution_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM); }
Some better stuff with the Use of Mantras.
blizzard says a long time ago - all item stats generates when they drop, dont when IDying