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Trinity 1.8.5

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BUG: trinity forces town return because of gold inactivity even if its disabled in setting menu
 
one more: Dancing with Azmodan in Archont trying to Arcane strike i guess. Sems like a range bug how can i fix it?
 
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Companion Wolves is working, kind of... it seems to only cast when elites are within the 30 range trigger i saw in the code. Even tho it says elite and trash, it doesn't seem to cast on trash. So for now i went back to using my edited code of just always casting no matter whats around.
 
Thanks for the update rrrix,

My bot seems to have issues repairing items - I'm running Act 1 crypt of ancients profile. Could it have to do with the fact that some of my legendary items ignore durability?

Unfortunately im sitting offshore and my gf is running the bot remotely so cant get you logs right now. Anyone else having this issue?
 
Barbarian furious charge usage is (presumably) bugged.

(from BarbarianCombat.cs)

Currently:

Code:
 public static bool CanUseFuriousCharge
        {
            get
            {
                return
                    !UseOOCBuff &&
                    CanCast(SNOPower.Barbarian_FuriousCharge) &&
                    (TargetUtil.AnyElitesInRange(V.F("Barbarian.FuriousCharge.EliteRange"), V.I("Barbarian.FuriousCharge.EliteCount")) ||
                    [B]TargetUtil.AnyElitesInRange(V.F("Barbarian.FuriousCharge.TrashRange"), V.I("Barbarian.FuriousCharge.TrashCount"[/B])));
            }
        }

Should presumaby be:

Code:
public static bool CanUseFuriousCharge
        {
            get
            {
                return
                    !UseOOCBuff &&
                    CanCast(SNOPower.Barbarian_FuriousCharge) &&
                    (TargetUtil.AnyElitesInRange(V.F("Barbarian.FuriousCharge.EliteRange"), V.I("Barbarian.FuriousCharge.EliteCount")) ||
                    [B]TargetUtil.AnyMobsInRange(V.F("Barbarian.FuriousCharge.TrashRange"), V.I("Barbarian.FuriousCharge.TrashCount"[/B])));
            }
        }
 
Running a 4 party w/ simple follower and 1.8.5 and things are great so far! These are basically mandatory plugins for DB, I don't think I'd even use it without Trinity. I'll def float a few dollars your way come payday. Great work!
 
Thanks for the update rrrix,

My bot seems to have issues repairing items - I'm running Act 1 crypt of ancients profile. Could it have to do with the fact that some of my legendary items ignore durability?

Unfortunately im sitting offshore and my gf is running the bot remotely so cant get you logs right now. Anyone else having this issue?

yeah furious charge is not working accordingly.

it should be cast way more often
 
mb u guys know how to fix Archont dancing? It's like known before problem, my wizard is trying to come MORE closer to Azmo and starts dancing around untill Archont buff is expired.

I will test it out on my wizard later tonight and see what's up. Eating dinner now.
 
Just got the EZUpdater plugin and I'm now seeing some odd red text in my live log (Very omnious)

Code:
00:48:47.830 [Trinity][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
00:48:47.833 [Trinity][Behavior] If you get this message frequently, you should consider changing your build
00:48:47.833 [Trinity][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
http://i.imgur.com/L1l6ppE.png - Been running with this setup for a couple of days on Trinity 1.8.4 without big issues.
I also just came back to my bot having been killed by an elite pack without using Archon Form, I will try to monitor it and see if something similar happens again.

Anyway, minor bugs aside, with 1.8.5 I'm now able to run comfortably at T4 and was able to increase my xp/hour by a good 150-200k.
 
understand!
if you want i can test and give you IDs of those locatios? or you already know it?



the spells wich you want to use on destructible objects must to be added to the Wizard.cs in the end of this file, destruct power section
was usefull! Ty!
 
Just got the EZUpdater plugin and I'm now seeing some odd red text in my live log (Very omnious)

Code:
00:48:47.830 [Trinity][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
00:48:47.833 [Trinity][Behavior] If you get this message frequently, you should consider changing your build
00:48:47.833 [Trinity][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
http://i.imgur.com/L1l6ppE.png - Been running with this setup for a couple of days on Trinity 1.8.4 without big issues.
I also just came back to my bot having been killed by an elite pack without using Archon Form, I will try to monitor it and see if something similar happens again.

Anyway, minor bugs aside, with 1.8.5 I'm now able to run comfortably at T4 and was able to increase my xp/hour by a good 150-200k.

U got "Disable Archon strike" switched on. try switch it of
 
Can you delete this part of the combat routines since critical mass has been removed?

// Teleport in combat for critical-mass wizards
 
U got "Disable Archon strike" switched on. try switch it of

Well I prefer not using Archon Strike, cuz it's very limited AoE, and so far the "Beam" attack has been working just fine. I just don't understand if it could keep it from going into archon form when facing an elite?

I'll try changing that setting tho.
 
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Thank you for fixing Torture Tools and gray stashing.
 
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I get this message, even if I set the timer to 600, still leaves after 30:

[Trinity] TrinityExploreDungeon gold inactivity timer tripped (30), tag finished!
[Trinity] TrinityExploreDungeon inactivity timer tripped (30), tag Using Town Portal!
Using town portal
 
Seems the routine has issues staying out of Molten Core explosions. It moves out and away when the mob dies, but it seems to be trying to get into range of other targets, and keep dipping in and out of the explosion range.

From what I can see in the settings there isn't any "max range" you can alter, and especially as an Archon wizard, the beam has a very long range which isn't always being taken advantage of.
 
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