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Trinity 1.8.5

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bot still think this shields are maths or smthing

he dont sold or salvage it

HHwqcUT.jpg
 
EzUpdater and Trinity 1.8.5

Thanks for the update :)

I recently installed EzUpdater .. cause i am lazy and ofc. wants to stay up2date with any new additions to Trinity, my problem though is that now when 1.8.5 trinity is out my EzUpdater does'nt update it automagically :/

Code:
DemonbuddyBETA v1.1.1716.355 started
Logging in...
Attached to Diablo III with pid: ----
Flashing window
[Trinity] Starting up Debug Logger
[Trinity] Initialized v1.8.4
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.9 Enabled
[QuestTools] Plugin v1.5.7 Enabled
[Trinity] OnEnable start
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.4 now in action!

Nvm: i just needed to update EzUpdater to 1.6 version, would be nice tho too have ezupdater update itself too when needed though :)
 
Last edited:
Thanks for the update :)

I recently installed EzUpdater .. cause i am lazy and ofc. wants to stay up2date with any new additions to Trinity, my problem though is that now when 1.8.5 trinity is out my EzUpdater does'nt update it automagically :/

Code:
DemonbuddyBETA v1.1.1716.355 started
Logging in...
Attached to Diablo III with pid: ----
Flashing window
[Trinity] Starting up Debug Logger
[Trinity] Initialized v1.8.4
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.9 Enabled
[QuestTools] Plugin v1.5.7 Enabled
[Trinity] OnEnable start
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.4 now in action!

Nvm: i just needed to update EzUpdater to 1.6 version, would be nice tho too have ezupdater update itself too when needed though :)

That is implemented in the last version of EzUpdater. It will update itself from now on as well
 
when my barb is in fights with elites its casting battle rage on cooldown lol
 
yes i know

rrrix i can confirm issue about potions
bot backtracking to pick up it even if he have enough
 
Hello, since Trinity 1.8.6 i have troubles with loot.
The problem is that if it is equidistant from a mob and chest, he no longer knows what to do and being run between each.
i have "wait for loot=0", open chest and rare chest, inspect corpses, use shrine, container open range at 60 and destroy destructibles.
Sorry for my english
 
rrrix
i found the problem with Dashing Strike

i cant setup it to use every 3 second
even with 3000 SpellDelay in TVars
or with this in the Monk.cs too

(TimeSinceUse(SNOPower.Monk_DashingStrike) >= 3000)

bot use it with no delay at all if he had more than one charge
 
When Arcane Strike is disabled, bot just runs into elites melee range and stand still. Doesn't cast Disintegration Wave.
 
My EzUpdater updated to trinity 1.8.6, but no changelog yet.
I can try to make the monk config better, if you want.
 
sometines bot ignore trinity rule:

they pickup more potions
they pickup gold pile < that i set in trinity
and im not sure but i think sometine bot ignore trinity scoring for items

can someone confirm?
 
Code:
            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfEvasion_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2_Passive) &&
                (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
            {
                return new TrinityPower(SNOPower.X1_Monk_MantraOfEvasion_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
            }
            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfConviction_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfConviction_v2_Passive) &&
                (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
            {
                return new TrinityPower(SNOPower.X1_Monk_MantraOfConviction_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
            }
            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfHealing_v2_Passive) &&
                (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
            {
                return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
            }
            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfRetribution_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2_Passive) &&
                (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
            {
                return new TrinityPower(SNOPower.X1_Monk_MantraOfRetribution_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
            }

Some better stuff with the Use of Mantras.
 
surrounded by elites with "skip elites" results in dying with no action at all. no use of dashing strike, no nothing. tripled my deaths/h
 
this message in archon form with wizard:

[Trinity][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity][Behavior] If you get this message frequently, you should consider changing your build
[Trinity][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
 
and i ticked "ignore elites.." and it not ignore it...have version 1.8.5
 
sometines bot ignore trinity rule:

they pickup more potions
they pickup gold pile < that i set in trinity
and im not sure but i think sometine bot ignore trinity scoring for items

can someone confirm?


potions are auto picked up on walkover now. so that will happen.
 
Code:
            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfEvasion_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2_Passive) &&
                (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
            {
                return new TrinityPower(SNOPower.X1_Monk_MantraOfEvasion_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
            }
            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfConviction_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfConviction_v2_Passive) &&
                (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
            {
                return new TrinityPower(SNOPower.X1_Monk_MantraOfConviction_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
            }
            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfHealing_v2_Passive) &&
                (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
            {
                return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
            }
            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfRetribution_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2_Passive) &&
                (Player.PrimaryResource >= 150) && TargetUtil.EliteOrTrashInRange(30f))
            {
                return new TrinityPower(SNOPower.X1_Monk_MantraOfRetribution_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1, WAIT_FOR_ANIM);
            }

Some better stuff with the Use of Mantras.
Thinking better now, I dont consider wat is the monk maximum spirit. There is a way to use percentage? Eg. If the monk has more than 80% of his spirit, he can use the mantra if has mobs near.
 
Im not sure if it's trinity bug, but when you got 1 item more demaged than others, and it gonna run off durability, bot won't repair it.

Using: Cota Kevin's profile 0.5.
 
Last edited:
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