What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.8.28

Status
Not open for further replies.
It seems like it's an issue with Mass Confusion where the bot thinks Ghom is out of range and continually tries (and fails) to cast it. If you manually cast it or remove MC all the other skills will be cast.

Same issue here
 
DataDictionary.cs

/// Navigation obstacles for standard navigation down dungeons etc. to help DB movement


158681, // A1 Blacksmith_Lore

this line doesnt need anymore, blizzard fixed it

most of this lore chests doesnt work, you should add it to the Interactable whitelist
in it bot open all without problems

/// Chests/average-level containers that deserve a bit of extra radius (ie - they are more worthwhile to loot than "random" misc/junk containers)

// Kevin Spacey was here
193023, //LootType3_GraveGuard_C_Corpse_03
156682, //Adventurer_A_Corpse_01_WarrivEvent
5758, //trDun_Cath_FloorSpawner_01
5724, //trDun_Cath_BookcaseShelves_A
85790, //Cath_Lecturn_ LachdanansScroll
227305, //Lore_Inarius_Corrupt
137125, //FesteringWoods_WarriorsRest_Lore
 
Is there a way to add logic (or a tickable option) to have Barbarians maintain the 5 stack of Frenzy? For some reason, my Barb keeps letting it fall off and then has to reapply all 5 stacks before doing anything else (often ending up with him dead). Just to throw in a frenzy before the buff expires to refresh it?
 
Can someone tell me how my Trinity keeps getting reverted back to .25 when I manually copied .27 in the folder. I deleted the old files in the DB/Plugin/Trinity and added the new ones... is there a file that needs to be replaced some where else?

Thanks
 
My witch doctor pet build performs MUCH better with this patch. Thank you for all your hard work.
 
Tried updating Wave of force code with the code in the forums that make it cast more often but getting a error in wizard.cs file. Have tried multiple changes to the code and a fresh install.
 

Attachments

When will we have plan to fix "fortress switches"? I know it is low priority xD...
I gave up to read the code since it seems too difficult to me. the TrinityExploreDungeon handles the route explore, meanwhile the combat routine seems handling the switches too.
 
When will we have plan to fix "fortress switches"? I know it is low priority xD...
I gave up to read the code since it seems too difficult to me. the TrinityExploreDungeon handles the route explore, meanwhile the combat routine seems handling the switches too.

I'm pretty sure it's a Demonbuddy problem and rrrix is using some shady "hacks" in Trinity to make them work somewhat.
 
@rrrix

Is it possible to change avoidance so that the bot steps sideways or even forward if room for it when avoiding things like Desecrator? Lots of times when it moves backward, it just stand there with the status "safepoint" or "stayputpoint" doing nothing.
 
Tried updating Wave of force code with the code in the forums that make it cast more often but getting a error in wizard.cs file. Have tried multiple changes to the code and a fresh install.

Make sure you didn't forget a } or a )
 
Can you please, please, add an option to "NEVER KITE" for all classes? The forced kiting for wizard and demon hunter is ruining my day. I just want to stand still and let it rip, but Trinity just won't.
 
Math fight is much smoother now and also see the belial fight has been kinda fixed as well... The bots are attacking him now but sometimes behave like they use to do on the math fight.. As if they get tired and want to rest.. They start attacking, kill small belial form, then changes to large form, and it seems to happen sometimes after they dodge the acid pools.. They dodge them, then stop attacking and stand there.. (Cant provide logs, at work atm, but can when I get home if needed)

Thanks
 
I've looked over and over - but still i haven't managed to find an answer to this.

Is it only me that think its a bit wierd that our WD has to get completly melee on ex. ghom? Im pretty sure my WD wasn't going 100% melee before this trinity version (and yes im one of these stupid persons who doesnt keep backups)

I'd really prefer the old way :(

I tried downgrading to .26, but it was the same - im pretty sure i was with .24 or something like this before though :(

Also, i also prefered when it spawned wolves in town :(
 
Rrrix you may want to update WD combat regarding Garg:

Code:
// Gargantuan regular
 if (hasWrathfulProtector && Trinity.PlayerOwnedGargantuan == 0)
                    {
                        return new TrinityPower(SNOPower.Witchdoctor_Gargantuan);
                    }

As this will obviously never trigger for "regular" runes.

I assume it should be something like this:

Code:
if (CombatBase.CanCast(SNOPower.Witchdoctor_Gargantuan) && Trinity.PlayerOwnedGargantuan == 0)
 
I've looked over and over - but still i haven't managed to find an answer to this.

Is it only me that think its a bit wierd that our WD has to get completly melee on ex. ghom? Im pretty sure my WD wasn't going 100% melee before this trinity version (and yes im one of these stupid persons who doesnt keep backups)

I'd really prefer the old way :(

I tried downgrading to .26, but it was the same - im pretty sure i was with .24 or something like this before though :(

Also, i also prefered when it spawned wolves in town :(
You are right about this. Witch Doctor in the latest version walks up to melee range to fight the monsters.

I think it is safer to fight from far away too. I assume this is done to accommodate certain profiles.
 
Is there any way to make it so the bot spams spirit walk off cooldown for Witch Doctor even WHILE attacking in combat? Half the time while it auto attacks it could also be using spirit walk and take essentially 0 damage. It seems to only use it for out of combat movement and when I uncheck that it wont use it at all. Or atleast make it use it when it hits a certain % health? I've seen multiple people ask this question but none of the threads receive an answer. Would appreciate some help in the matter ^^
 
Last edited:
Picks up Marquise gems despite having set the settings to Imperial+
 
Wondering if you can add support for chakram - shuriken cloud to be cast like a buff, I assume it's a bug since it doesn't auto cast atm.

Thanks for the hard work by the way, I don't really know how often programs like these should get updated to be considered 'highly active' but the speed you guys get things done is spot on in my book!
 
rrrix thanks for all your hard work on trinity. When you have a moment could you please look into barb's sprint skill not working in combat despite the box being ticked for using it anytime. This was broke a few trinity versions ago and hasn't been corrected yet. My apologies if this is already on your to do list for future updates, Thanks again for all you do!
 
Status
Not open for further replies.
Back
Top