It seems like it's an issue with Mass Confusion where the bot thinks Ghom is out of range and continually tries (and fails) to cast it. If you manually cast it or remove MC all the other skills will be cast.
Same issue here
It seems like it's an issue with Mass Confusion where the bot thinks Ghom is out of range and continually tries (and fails) to cast it. If you manually cast it or remove MC all the other skills will be cast.
/// Navigation obstacles for standard navigation down dungeons etc. to help DB movement
158681, // A1 Blacksmith_Lore
/// Chests/average-level containers that deserve a bit of extra radius (ie - they are more worthwhile to loot than "random" misc/junk containers)
// Kevin Spacey was here
193023, //LootType3_GraveGuard_C_Corpse_03
156682, //Adventurer_A_Corpse_01_WarrivEvent
5758, //trDun_Cath_FloorSpawner_01
5724, //trDun_Cath_BookcaseShelves_A
85790, //Cath_Lecturn_ LachdanansScroll
227305, //Lore_Inarius_Corrupt
137125, //FesteringWoods_WarriorsRest_Lore
When will we have plan to fix "fortress switches"? I know it is low priority xD...
I gave up to read the code since it seems too difficult to me. the TrinityExploreDungeon handles the route explore, meanwhile the combat routine seems handling the switches too.
Tried updating Wave of force code with the code in the forums that make it cast more often but getting a error in wizard.cs file. Have tried multiple changes to the code and a fresh install.
Make sure you didn't forget a } or a )
// Gargantuan regular
if (hasWrathfulProtector && Trinity.PlayerOwnedGargantuan == 0)
{
return new TrinityPower(SNOPower.Witchdoctor_Gargantuan);
}
if (CombatBase.CanCast(SNOPower.Witchdoctor_Gargantuan) && Trinity.PlayerOwnedGargantuan == 0)
You are right about this. Witch Doctor in the latest version walks up to melee range to fight the monsters.I've looked over and over - but still i haven't managed to find an answer to this.
Is it only me that think its a bit wierd that our WD has to get completly melee on ex. ghom? Im pretty sure my WD wasn't going 100% melee before this trinity version (and yes im one of these stupid persons who doesnt keep backups)
I'd really prefer the old way
I tried downgrading to .26, but it was the same - im pretty sure i was with .24 or something like this before though
Also, i also prefered when it spawned wolves in town![]()