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Trinity 1.8.28

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@rrrix:

Just want to report back that the fix to Quest Tools .53 did the trick. The profile is not reseting after death anymore, Good job!

Now I just need to try and understand pathPrecision better.. :/ It could potentially improve backtracking a lot.
Here is an example of the backtracking I encounter. It's not backtracking per say as the bot is going back to previously unexplored areas. The red circle is where it starts to backtrack from and the green areas is unexplored.
OYwMdie.webp
Is there anything I can do about this type of backtracking?

Here is another example:
uGEbhQ7.webp

And Another:
jHSQT62.webp

Btw, Is there something I can do to help you with improving the avoidance of certain rift guardian abilities? The bot seems to ignore some of them. Specially those circles on the ground that does dmg.


Did you change something in Trinity .27/.28 that affects how the bot use TrinityExploreDungeon? I'm getting a lot of stucks using DyingHymn's Rift Bot profile compared to .24/.26. And the overall performance when the bot is exploring (not fighting mobs), my fps is cut in half.
 
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Hmm. It's been some time since I last used DB.
Am I the only one with issue, that bot does town run while still having 6-7 double slots available?
 
Hmm. It's been some time since I last used DB.
Am I the only one with issue, that bot does town run while still having 6-7 double slots available?

you can set it up, there are two settings:
sell with x slot left while in town
sell with x slot left while not in town
 
with the last update of trinity.27 very low fps in what there can be a problem?
DemonbuddyBETA v1.1.1816.394
 
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As stated by others. Ghom seems to not be considered an Elite anymore.

Elites Fetish and Big Bad Voodo and Mass Confusion work on Elites, but not Ghom. Deleted .27 and DL .26 reopen DB and works perfectly went back to .27 and stops working instantly.

So either Ghom or those spells need fixing before a WD farming Ghom can use this.
 
As stated by others. Ghom seems to not be considered an Elite anymore.

Elites Fetish and Big Bad Voodo and Mass Confusion work on Elites, but not Ghom. Deleted .27 and DL .26 reopen DB and works perfectly went back to .27 and stops working instantly.

So either Ghom or those spells need fixing before a WD farming Ghom can use this.

It seems like it's an issue with Mass Confusion where the bot thinks Ghom is out of range and continually tries (and fails) to cast it. If you manually cast it or remove MC all the other skills will be cast.
 
Great work Rrrix
This for me seems to be the smoothest Trinity by far.

the only red text that sometimes shows up are:
[Trinity][Performance] Execution of Navigator.MoveTo took 1508.84ms.
 
can you add the option to use Fetish army normally ? before i was running Zoltun Kulle, but now the bot doesnt use Fetish army which is making a Huuuuge dent in dps.
 
Awesome update rrrix, thank you. The new kiting options on DH are perfect timing as mine just hit 70. Seems to be working good so far.
 
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The gem pickup is bugged also now. I've set Trinity to only pickup Imperial gems+ but it still picks up Marquise ones. Worked fine in .26.
 
.27 demonhunter vault and vault again and again to away from elite, do not attack just vault.
 
Woke up and found my char stucked with this!
Trinity .27 + QT .53
I thought those reloading were fixed...
 

Attachments

I'm seeing stucks during townruns. With the full questing profile, the bot seems to want to repair all items at the blacksmith, even though they're all at full durability. He walks up to the blacksmith and opens just the salvage window, does nothing, takes 2 steps back, and repeats going back at the blacksmith. Other than that seems like a fine release.
 
Hello rrrix,

Wizard Wave of Force has changed quite a bit in RoS.. Wave of Force with the exception of one rune (Impacful Wave [5sec]) has no cool downs anymore. Which means it is now one of the primary arcane power spenders used as main DPS. Especially Heat Wave and Static Pulse Rune.

Static Pulse needs a bit of a special rule-set because of its ability. (15% more Lighting damage taken for 4 seconds after being hit).
That means when fighting unique boss's it should only be cast every 4 seconds to keep the 15% Damage bonus alive and use the signature spell to kill the boss. Same for champion packs if only 2 or less remain. Because unless the elite pack has at least 3 targets we can not generate enough arcane power of em to sustain casting.

Code:
(!UseOOCBuff && !Player.IsIncapacitated && Player.PrimaryResource >= 25 && TimeSinceUse(SNOPower.Wizard_WaveOfForce) >= 4000 && (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 20f))
Something like this for unique boss's. Though this one would only apply to Static Pulse. for Heat Wave we would not want to use that at all against a unique boss because a Fire Wizard normally uses Magic Missile Conflag and stacks that burn damage.. long with mirrorball offhand:)

and something like this to deal with elites/normals..
Code:
(!UseOOCBuff && !Player.IsIncapacitated && Player.PrimaryResource >= 25 && CombatBase.CanCast(SNOPower.Wizard_WaveOfForce) && (TargetUtil.AnyElitesInRange(20, 2) || (CurrentTarget.IsTreasureGoblin && CurrentTarget.RadiusDistance <= 20f) || TargetUtil.AnyMobsInRange(20, 3))

Following up on this as I couldn't see any response to it. I was more interested in seeing if we could get the Wave of Force skill / runes updated for RoS. As a fire Wizard without Mirrorball, I want to use Heat Wave and Spectral Blades - Flame blade as my spender/signature. I've found a code from "http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/157721-wave-force-code-help.html" that seems to work fairly well from what I've seen.

if (!UseOOCBuff && !Player.IsIncapacitated && Player.PrimaryResource >= 25 && TimeSinceUse(SNOPower.Wizard_WaveOfForce) >= 1000 &&
(TargetUtil.AnyElitesInRange(14, 1) || TargetUtil.AnyMobsInRange(14, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 14f)))
{
return new TrinityPower(SNOPower.Wizard_WaveOfForce, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
}

Can this be integrated into the next Trinity as an option for Heat Wave at the least, if not the other non CD WoF?
 
i have this error.

DemonbuddyBETA v1.1.1816.394 started
Logging in...
T: 5247028739052860151 H: 557133422
Attached to Diablo III with pid: 29108
Flashing window
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(45,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(72,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(81,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(88,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(95,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(108,28) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(114,28) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(120,28) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(126,28) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(145,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(152,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(159,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(166,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(172,127) : error CS0103: The name 'iPlayerOwnedGargantuan' does not exist in the current context
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(174,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(182,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(192,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(214,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(217,195) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(261,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(268,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(274,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(280,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(295,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(336,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(365,21) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(372,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(380,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(392,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(405,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(411,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(424,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(430,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(436,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(442,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(468,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(470,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(472,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(474,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(476,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(478,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
Compiler Error: d:\All DemonBuddy\SiegeFARM\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs(480,24) : error CS1729: 'Trinity.TrinityPower' does not contain a constructor that takes 8 arguments
 
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