What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.8.23

Status
Not open for further replies.
I was having the same problem. I've installed the beta version and everything seems ok now.. Even running the bounty profile which seems to be working fine :-/
 
I was wondering if there was a way to edit particular ability usage, or increase their usage in the priority.

More specifically:

With my Crusader, I am currently running with a Jeckangbord which combined with Blessed Sheild - Shattering Throw makes my Blessed Shield an extremely powerful wrath spender. Furthermore, because the shields are bouncing all over the place, it also deals with destroying environmentals passively very easily (and therefore should decrease risks of getting stuck). Unfortunately, not only is Blessed Shield not a controllable/editable option in the Settings --> Crusader Tab, but even if chosen as the only wrath spending ability within a spec, more often than not the combat routine prioritizes wrath generation abilities (even with full wrath) over the usage of Blessed Shield.

Now, there is some incorporation for Blessed Shield, because my Sader -will- use it, but only rarely. 1-2 casts at most (despite the ability to spam 9 in a row with my current gear setup with a full wrath bubble). Basically, what I am hoping for, is someone to give me details on how to adjust the combat behavior so the bot uses Blessed Shield with the same priority it would otherwise use Sweep (which works great, but not ideal for my current gear setup).

Any help would be greatly appreciated.

** EDIT **

After poking around some more, I found the following post: Changing Skill Activation Criteria Range Etc for Dummies, and took a look into the crusader profile to see if I couldn't fix it on my own. Unfortunately, while it seems there is support for the use of Blessed Shield (but only with Piercing Shield Rune), as well as handling for the Wrath Cost Removal of Gyrfalcons Foote the Legendary Flail, but no indication of support for the use of the Blessed Shield - Shattering Throw Rune. I'm quite new to this scene, and apologize for my ignorance, but am I missing something, or does there need to be some sort of code modification?

If so can someone give me an example of what I should change the code to or how I would go about it?

Currently the combat routine has the following:

// Blessed Shield : Piercing Shield
bool hasPiercingShield = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_Crusader_BlessedShield && s.RuneIndex == 5);
if (CanCastBlessedShieldPiercingShield(hasPiercingShield))
{
var bestPierceTarget = TargetUtil.GetBestPierceTarget(45f);
if (bestPierceTarget != null)
return new TrinityPower(SNOPower.X1_Crusader_BlessedShield, 14f, bestPierceTarget.ACDGuid);
}

// Blessed Shield
if (CanCastBlessedShield(hasPiercingShield))
{
return new TrinityPower(SNOPower.X1_Crusader_BlessedShield, 14f, TargetUtil.GetBestClusterUnit(15f, 65f, 1).ACDGuid);
}

If I added (or changed?) it to what is below will it incorporate the ability more effectively?

// Blessed Shield : Shattering Throw
bool hasShatteringThrow = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_Crusader_BlessedShield && s.RuneIndex == 4);
if (CanCastBlessedShieldShatteringThrow(hasShatteringThrow))
{
var bestPierceTarget = TargetUtil.GetBestPierceTarget(45f);
if (bestPierceTarget != null)
return new TrinityPower(SNOPower.X1_Crusader_BlessedShield, 14f, bestPierceTarget.ACDGuid);
}

// Blessed Shield
if (CanCastBlessedShield(hasShatteringThrow))
{
return new TrinityPower(SNOPower.X1_Crusader_BlessedShield, 14f, TargetUtil.GetBestClusterUnit(15f, 65f, 1).ACDGuid);

Am I on the right track? I am not sure how the cluster requirments are setup, and havent compared them against the settings of sweeping strike to find something more ideal, but before I got modifying code and playing with things I was hoping for some direction.
 
Last edited:
I keep getting profile resets. I have tried to fresh install. profile resets every second

[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
[BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
[BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!
Stopping the bot.
Chose Trinity as your combat routine
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Bot Thread Ended. Was this requested?

This is really Annoying. I fresh installed 2x now with DB beta ,391 and i tested it with only Trinity and quest tools that come with .391 and with the newest trinity and its still happening.

Here are my logs with everything turned on. View attachment 2156 2014-04-17 12.26.txt
 
Last edited:
trinity 1.8.23 broke my Db and now none trinity did not work and the DB does not detect the trinity, so does not work
 
trinity 1.8.23 broke my Db and now none trinity did not work and the DB does not detect the trinity, so does not work

Mine also broke with the new Trinity version. Demonbuddy does not want to detect the new version of Trinity.

Compiler Error: c:\Fresh quest 2\Plugins\QuestTools\MoveToActor.cs(306,66) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\QuestTools\MoveToActor.cs(314,65) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\QuestTools\MoveToActor.cs(322,65) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\QuestTools\ReloadProfile.cs(75,24) : warning CS0219: The variable 'difficulty' is assigned but its value is never used
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\Cache\RefreshUnit.cs(126,75) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\Cache\PlayerInfoCache.cs(214,64) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'ActiveQuests' and no extension method 'ActiveQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\Cache\PlayerInfoCache.cs(229,57) : error CS1061: 'Zeta.Game.Internals.QuestInfo' does not contain a definition for 'QuestType' and no extension method 'QuestType' accepting a first argument of type 'Zeta.Game.Internals.QuestInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\Cache\PlayerInfoCache.cs(233,57) : error CS1061: 'Zeta.Game.Internals.QuestInfo' does not contain a definition for 'LevelArea' and no extension method 'LevelArea' accepting a first argument of type 'Zeta.Game.Internals.QuestInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1553,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1557,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1594,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1606,50) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'ActiveQuests' and no extension method 'ActiveQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
 
Mine also broke with the new Trinity version. Demonbuddy does not want to detect the new version of Trinity.

Compiler Error: c:\Fresh quest 2\Plugins\QuestTools\MoveToActor.cs(306,66) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\QuestTools\MoveToActor.cs(314,65) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\QuestTools\MoveToActor.cs(322,65) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\QuestTools\ReloadProfile.cs(75,24) : warning CS0219: The variable 'difficulty' is assigned but its value is never used
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\Cache\RefreshUnit.cs(126,75) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\Cache\PlayerInfoCache.cs(214,64) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'ActiveQuests' and no extension method 'ActiveQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\Cache\PlayerInfoCache.cs(229,57) : error CS1061: 'Zeta.Game.Internals.QuestInfo' does not contain a definition for 'QuestType' and no extension method 'QuestType' accepting a first argument of type 'Zeta.Game.Internals.QuestInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\Cache\PlayerInfoCache.cs(233,57) : error CS1061: 'Zeta.Game.Internals.QuestInfo' does not contain a definition for 'LevelArea' and no extension method 'LevelArea' accepting a first argument of type 'Zeta.Game.Internals.QuestInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1553,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1557,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1594,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Fresh quest 2\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1606,50) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'ActiveQuests' and no extension method 'ActiveQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)

Exactly the same as above

tried to fix:

- Updated trinity from EZ updater - Broke
- Updated ez updater from manual download link then ran updater to update trinity - still broke.
- Deleted trinity and re-installed from download link - still broke.

- Re-installed DB and trinity - Still broke.
 
in my DB does not detect 01.08.23 .. and how to install 1.8.22 and it's below are not working profiles
 
Exactly the same as above

tried to fix:

- Updated trinity from EZ updater - Broke
- Updated ez updater from manual download link then ran updater to update trinity - still broke.
- Deleted trinity and re-installed from download link - still broke.

- Re-installed DB and trinity - Still broke.

Sorry - gotta use DB Beta for this.
 
Hopefully the automatic quest gets removed. If we get full inventory after killing the Rift Boss it will talk to the giver and close the dungeon with loot still inside.

Next version won't do this when performing a town-run
 
This is really Annoying. I fresh installed 2x now with DB beta ,391 and i tested it with only Trinity and quest tools that come with .391 and with the newest trinity and its still happening.

Here are my logs with everything turned on. View attachment 125647

Seems like an error in the profile I think.
 
Seems like an error in the profile I think.


Its does not matter what profile i load, Rifts, bountys or kule. it happens with them all Db also shows my battletag in title with the box checked and unchecked

So you don't think it trinity related?
 
Last edited:
Exactly the same as above

tried to fix:

- Updated trinity from EZ updater - Broke
- Updated ez updater from manual download link then ran updater to update trinity - still broke.
- Deleted trinity and re-installed from download link - still broke.

- Re-installed DB and trinity - Still broke.

Same here... =/
 
1.8.23 trinity does not work, and return to 1.8 22 This causes of also does not work :)
 
Hello rrrix, first of all, thansk for ur great work!

Now, I wonder if the possibility exists, the bot "see" the mark of the quest in Bountys and go for it?

thanks and hugs bro
 
trinity .23 db beta .391 works on me. what i did was letting ezupdate repopulate the plugins itself. i have no errors except for simplefollower that freezes D3 client and force alt f4.
 
Status
Not open for further replies.
Back
Top