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Trinity 1.8.23

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So this is what happens with the talk to quest giver, can you give us a choice to disable it ?
 

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how could i setting that do not pick up " blood shards" by use item rules?
because when it up to 500 bot can't pick it, and the bot stop!!
thx
 
Bot seems to be ignoring all blue/rare items when it'd pick them up in .22, using latest DB beta.
 
i use the latest db beta,but also use "item rules"
so what should i do ?
 
Nice work on db beta
DemonbuddyBETA v1.1.1799.391 started
Logging in...
Attached to Diablo III with pid: 1380
Flashing window
[Armory] v1.1.0 Initialized
[Trinity] Initialized v1.8.23
[Armory] v1.1.0 Enabled
[QuestTools] Plugin v1.5.26 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.23 now in action!
 
Seems to not work with release version of DB !
And don't update QuestTools too, it don't work with release !
 
how could i setting that do not pick up " blood shards" by use item rules?
because when it up to 500 bot can't pick it, and the bot stop!!
thx

You cant have more than 500 on you. 500 is the cap, spend some then continue.
 
Dancing with healing wells
Wizard fem was on low health right after bounti complete and tag townport activated mb this was a reason but wiz moved about 15 around well before i manualy helped him.
 
When using ezupdater it is giving me compile error for all plugins. same thing as the other thread someone made this morning. Has been doing this since the .22 update. Worked perfect before that.

Also will not loot magic (blue) items.
 
Last edited:
Download Trinity 1.8.23



  • Fixed TrinityTownPortal either using -1 or 2500 as waitTime and never using the defined wait time.
  • TrinityExploreDungeon now has EndType of "BountyComplete"... aka until="BountyComplete"
  • TrinityExploreDungeon now has EndType of "RiftComplete"... aka until="RiftComplete" (needs testing)
  • Added EndAnimation dictionary for interactables
  • Bounty Objectives (Bounty bosses and Rift bosses) are always added to cache and always given weight as long as the bot can "see" them
  • Added TrinityBountyInfo and TrinityQuestInfo cache classes
  • Trinity will now kill all monsters in Rifts, Kill type bounties and Clear type bounties when there is a kill counter available
  • Fixed typo in "Pickup Rift Keys" data binding
  • Added Gizmo's as possible Bounty Objectives
  • Pandemonium Fortress portals should work a little better
  • Trinity will now automatically interact with Quest Givers
  • Trinity will now try to wait and complete optional Event Quests (e.g. Cursed Chests, Cursed Shrines, etc)
  • Trinity will now try to move as close as possible range before destroying barricades and destructibles
  • Trinity will no longer try to pickup items when doing a TownRun
  • Fixed GoldInactivity timer running while bot is paused
  • Fixed performance issues related to heavy logging
  • Refactored HaveBounty a little
  • Trinity should be better about targetting in Pandemonium Fortress
  • Untargetable Gizmo's and Invulnerable Destructible objects should be appropriately ignored and pathing around them should work better
  • ToggleTargeting with Combat=False and Looting=False should work again
Greeting Sir.
Is it safe to conclude that we are going to have some better Rift support in near future? :D
 
not that no one gets this error but i just put it because it drives me crazy.. we need a fix..


Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\QuestTools\MoveToActor.cs(306,66) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\QuestTools\MoveToActor.cs(314,65) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\QuestTools\MoveToActor.cs(322,65) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\QuestTools\ReloadProfile.cs(75,24) : warning CS0219: The variable 'difficulty' is assigned but its value is never used
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshGizmo.cs(146,17) : warning CS0162: Unreachable code detected
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshGizmo.cs(177,17) : warning CS0162: Unreachable code detected
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshGizmo.cs(549,29) : warning CS0162: Unreachable code detected
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshGizmo.cs(566,29) : warning CS0162: Unreachable code detected
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshGizmo.cs(625,29) : warning CS0162: Unreachable code detected
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshGizmo.cs(642,29) : warning CS0162: Unreachable code detected
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshUnit.cs(88,75) : error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'IsQuestGiver' and no extension method 'IsQuestGiver' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(214,64) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'ActiveQuests' and no extension method 'ActiveQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(229,57) : error CS1061: 'Zeta.Game.Internals.QuestInfo' does not contain a definition for 'QuestType' and no extension method 'QuestType' accepting a first argument of type 'Zeta.Game.Internals.QuestInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(233,57) : error CS1061: 'Zeta.Game.Internals.QuestInfo' does not contain a definition for 'LevelArea' and no extension method 'LevelArea' accepting a first argument of type 'Zeta.Game.Internals.QuestInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1540,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1544,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1581,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1593,50) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'ActiveQuests' and no extension method 'ActiveQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
 
Trinity will now automatically interact with Quest Givers

I load profile, Whimsyshire 0.2

Now with Trinity 1.8.23 my char talk do tyrael complete quest and go to atc 2, and reset my game lol.

No go to Whimsyshire
 
I'm having this problem.. Both with Ez Updater & manual install of trinity


System.Exception: Element TrinityUseOnce is not supported. Please check your XML and try again. (<TrinityUseOnce id="2010">
<MoveToActor questId="1" actorId="176008" isPortal="True" destinationWorldId="60393" x="404" y="678" z="15" maxSearchDistance="50" />
</TrinityUseOnce>) Line 31
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
pools of reflection also bugged in .23, bot runs arround like a mad cow :p
 
I keep getting profile resets. I have tried to fresh install. profile resets every second

[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
[BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
[BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!
Stopping the bot.
Chose Trinity as your combat routine
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Bot Thread Ended. Was this requested?
 
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