rrrix
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- Joined
- Jul 11, 2010
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Download Trinity 1.8.23
Requires latest verision of Demonbuddy BETA
[Beta] Demonbuddy beta builds
Requires latest verision of Demonbuddy BETA
[Beta] Demonbuddy beta builds
- Fixed TrinityTownPortal either using -1 or 2500 as waitTime and never using the defined wait time.
- TrinityExploreDungeon now has EndType of "BountyComplete"... aka until="BountyComplete"
- TrinityExploreDungeon now has EndType of "RiftComplete"... aka until="RiftComplete" (needs testing)
- Added EndAnimation dictionary for interactables
- Bounty Objectives (Bounty bosses and Rift bosses) are always added to cache and always given weight as long as the bot can "see" them
- Added TrinityBountyInfo and TrinityQuestInfo cache classes
- Trinity will now kill all monsters in Rifts, Kill type bounties and Clear type bounties when there is a kill counter available
- Fixed typo in "Pickup Rift Keys" data binding
- Added Gizmo's as possible Bounty Objectives
- Pandemonium Fortress portals should work a little better
- Trinity will now automatically interact with Quest Givers
- Trinity will now try to wait and complete optional Event Quests (e.g. Cursed Chests, Cursed Shrines, etc)
- Trinity will now try to move as close as possible range before destroying barricades and destructibles
- Trinity will no longer try to pickup items when doing a TownRun
- Fixed GoldInactivity timer running while bot is paused
- Fixed performance issues related to heavy logging
- Refactored HaveBounty a little
- Trinity should be better about targetting in Pandemonium Fortress
- Untargetable Gizmo's and Invulnerable Destructible objects should be appropriately ignored and pathing around them should work better
- ToggleTargeting with Combat=False and Looting=False should work again
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