Pretty sure he means the white items you need for crafting legendary items.sry i didn´t get that![]()
Still cant get it to open Herodric Cashes. Still storing them, even tho I have the option to open.
It's only frustrating because, once the 4th tab is full, it will keep trying to deposit the cache, and sit there forever.
Is there a way to let it use the 1st and 2nd tab as well? Or to actually get them to open them lol. I know legendarys use the first and second.
Thanks!
It was doing good here, please update from svn for lastest revision and using lastest db. All is doing good.
And also setting from DB Plugin
Plugins > Trinity > Items > Scoring/TownRuns > Check this box [Open Herodric Cashes]
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment
No such thing from many version ago. All picked up.Also, Not looting "Special" items? Legendary craft mats, as well as keywarden keys.
I just LOL'dBlood Sharts are nasty though.![]()
[Trinity] Found Object 368169!
ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:90
[Trinity] Clicking UI element Bounty Reward Dialog (154361856)
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.MoveToActor.WithinInteractRange()
at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
I assume since I haven't seen 5000 complaints about the bot not using potions that... potions are working?![]()
No such thing from many version ago. All picked up.
It only happened when trinity explore tag & bounty complete lead to tag complete caused some items ignored. But it happened to old version not seeing any in .21 rev76.