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Trinity 1.8.18

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rrrix

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Download Trinity 1.8.18

IF YOU HAVE ERRORS, PERFORMANCE PROBLEMS OR ANY BUG:

Zip and attach your LOGS as a ZIP file. How to attach a logfile?

<PID> <DATE>.txt
<PID> <DATE> Errors.txt
<PID> <DATE> TrinityDebug.txt

With these options enabled in the Trinity Advanced tab:

ZE5ypRz.png



Trinity 1.8.18 will requires latest Demonbuddy BETA (.372+).

Trinity 1.8.18 will not work with the RELEASE Version.

Changelog 1.8.18


  • Gizmos (Destructibles, Barricades, Interactables) should now properly be ignored when disabled by game scripts
  • Changed Barbarian destructible ranges to better accomodate large objects
  • Increased hotbar fresh delay to improve performance
  • Evasive fire will now be used less liberally (e.g. so rapid Fire, Impale, etc can now be used)
  • More A5 blacklisted objects
  • Changed defaults for Gold Inactivity timer, default disabled and increased to 10 minutes
  • Ghom Gas Health default set to 60% for all classes
  • Default Misc Combat settings are updated (trashpack=4, radius=20f, GoblinPriority=Normal, nonEliteRange=35, delayAfterKill=150)
  • Default Pickup settings are updated (now best for a regular level 70 character) - white/blue/trash items disabled, only picks up 70+ rares and legendaries
  • ItemRules now supports many more stats (documentation coming)
  • Added 1 second wait after killing bosses (wait for legendary drops)
  • Fixed ItemRules Interpreter Action cache
  • Gorms Wizard/Archon without Familiar fix
  • Gorms DemonHunter elemental arrows with grenade
Changelog 1.8.17


  • Removed DeathHandler, latest DB does this automatically.
  • Fixed error on Interpreter initialization when BattleTag is not available.
Changelog 1.8.16


  • DumpSkills will stop the bot before dumping (freeze prevention)
  • IsQuestMonster and MinimapActive monsters and gizmo's will be properly used now (used for cursed chests, bounties, etc)
  • Fixed errors in Crusader Combat
  • TargetUtil ArcPosition should now always try and return something valid
  • DemonHunter destroy object powers should work now
  • Added WitchDoctor Piranhas support
  • WitchDoctor Spirit Barrage should work again
  • Wizard Meteor should work better
  • Wizard Meteor with Arcane Dynamo (5 stacks) now supported
  • Hackfix for A5 townrun bug
  • Trinity should now click the Bounty Reward dialog confirmation
  • Added some caching for ItemRules interpreter to boost performance slightly
  • Fix for TrinityExploreDungeon ending on SceneLeft when using SceneFound
  • Trinity should now correctly interact with or kill "IsQuestMonster" and "MinimapActive" units and gizmo's
  • Trinity should be better about knowing when an Gizmo has already been used
  • Crusader: Shield glare should no longer cause an error
  • DemonHunter Destructible attacks should work now
  • WitchDoctor: Added basic Piranhas support
  • Fixed WD trying to use Spirit Barrage OOC
  • Wizard Arcane Dynamo with Meteor is now supported
  • Wizard Meteor should work better
  • Fixed TargetUtil returning null for PierceTarget, ArcTarget
  • Fixed Interacting with headstones while monsters are still attacking us
  • Trinity will now click the Adventure Mode Bounty Complete dialog
  • Increased default PlagueCloud radius from 6 to 10
  • Fixed bug with SceneOrActorFound when using SceneFound end type
  • Regular ol' WitchDoctor Spirit Barage should work again
  • Wizard Slow time should work better
  • Wizard will now cast Hydra before using Archon
  • Wizard Archon Arcane blast is now used as soon as off cooldown
  • SpellHistory is now cleared on a new game
  • Summoner's will no longer be weighted if they are Nav-blocked

Trinity 1.8.18 will requires
latest Demonbuddy BETA (.372+).

Trinity 1.8.18 will not work with the RELEASE Version.
 
Last edited:
great work! i will make a huge report of bugs(if i find it)
tomorrow
 
Last edited:
Thank you so much Rixx.

for your next update, could i please trouble you to make some minor changes to the monk combat file?
Exploding palm ( the Flesh is weak ) causes enemies to take an additional 20% dmg. hence this should be the first skill to cast after landing 3 hits from spirit generating skill ( to fully utilise Mythic Rhythm )

Would this be possible?
 
Thank you so much Rixx.

for your next update, could i please trouble you to make some minor changes to the monk combat file?
Exploding palm ( the Flesh is weak ) causes enemies to take an additional 20% dmg. hence this should be the first skill to cast after landing 3 hits from spirit generating skill ( to fully utilise Mythic Rhythm )

Would this be possible?

Sure! :)
 
good stuff man.. gj
altho i tried what u mentioned earlier, created an application at pushover.net and changed the api key in notificationManager.cs accordingly

-edit-

push working fine with the new app key, i didnt know it only sendt when stashing items. my bad : ]
 
Last edited:
Rrrix can you add the option or rework the Shield bash So that it does not charge like a barbarian as much? or lower the distance of the charge. Unlike the barb it does not do damage when running threw enemy's and would seem more beneficial to charge at a closer or enemy right next to you
 
Testing it now.

It doesn't seem to cast the Hydra if it's cold specialized.

A big change I've noticed though is the delay after looting. I'm seeing the bot stand still for 3 seconds after looting before town porting. Is that intentional?
E: Doesn't happen all the time, maybe like, 75% of the time.
 
Last edited:
Hello rrrix, I am guessing you don't check the merge requests often, but I have a bunch of fixes including

- Loot rules not converting to enums (it is completely broken without this fix)
- Itemrules cache not being initialized (looks like you just fixed that)
- Other stuff I don't remember anymore.
 
Hello,

Something seems wrong with furious charge, the bot just completely stops (full logs attached):

Code:
Trinity.Technicals.Logger.Log
2014-04-03 00:42:17,309 [Main Bot Thread] ERROR Logger (null) - [Trinity][Behavior] System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFuriousCharge()

It's on a 100% fresh install of DB latest beta and just the basic plugins, lumberjack + updater.
I was hoping it would fix my problem with the bot not picking up health globes, but I didn't get a chance to see if it did.
I'll try to install everything again tomorrow and I'll let you know.

Thanks for your work !
 

Attachments

Last edited:
Thank you very much for all your work, it's awesome..

I'm not potting (drinking health pots when I suppose I should be) at all. Am I missing something?

Thanks
peace
 
Hi Rixx

Could you please look at this post

http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/155214-crusader-trinity.html

And look at introducing a GUI feature to slide your HP number when to use Akarats Champion (Or of cause how you currently implement it now).

The use of Akarats Champion (AC) currenty via your trinity profile IS GREAT FOR DPS- HUGE increase it dps.. But in HC id rather save it for a "Of F**K im dead moment" haha.

As where do i donate to you ?? cant find it or am i blind.. Thanks again for you GREAT WORK :)
 
Thank you very much for all your work, it's awesome..

I'm not potting (drinking health pots when I suppose I should be) at all. Am I missing something?

Thanks
peace

Have you checked your Potion drink setting under your specific charater combat settings under trinity (i think by default its @ 35%).

Make a fresh log on a SC character and log what happen when you reach below your setting, See if Trinity is triggering something.
 
Thanks for your reply. Yes, in that I set my drink potion slider to 95% and failed to drink.. That and I watch him, a lot, he never drinks. He's doing fine, the script is awesome.. Are you potting?

Thanks
peace
 
I had the problem that on Azmodan, he casts Rend until he is out of Fury, because he is not standing near enough to actually affect him.
Also sometimes he switches to another target instead of a treasure goblin even if I set the setting to kamize.
 
Witch Doctor is doing much better now with Pirahnado. It's not much of a problem, but a lot of time when it casts Pirahnado on a group of monsters, it will either attack something else or kite away from the Pirahnado.

Cheers for all the updates d00d
 
Thanks for your reply. Yes, in that I set my drink potion slider to 95% and failed to drink.. That and I watch him, a lot, he never drinks. He's doing fine, the script is awesome.. Are you potting?

Thanks
peace


God I hope so lol, Im botting on HC atm,, If it dont pot its going to be bad for me lol
 
Hi Rixx

Could you please look at this post

http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/155214-crusader-trinity.html

And look at introducing a GUI feature to slide your HP number when to use Akarats Champion (Or of cause how you currently implement it now).

The use of Akarats Champion (AC) currenty via your trinity profile IS GREAT FOR DPS- HUGE increase it dps.. But in HC id rather save it for a "Of F**K im dead moment" haha.

As where do i donate to you ?? cant find it or am i blind.. Thanks again for you GREAT WORK :)

I too would love to see options like there are for WotB for Barbs like only using on elites, Wrath dumping while active, etc. As always, keep up the amazing work.
 
hey i'm again with my demon hunter and shurikencloud i found in fact
it wait the time of refresh buff before cast it make 2 min at begin of run are withotu shurikencloud !!
sorry for my bad english i try to resolve this since 1.8.10

// Chakram:Shuriken Cloud
if (!Player.IsInTown ( HERE NOT WORKING I GUESS BECAUSE NO PRECAST ) && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_Chakram) && !Player.IsIncapacitated &&
hasShurikenCloud && TimeSinceUse(SNOPower.DemonHunter_Chakram) >= 110000 && ( HERE HE WAIT THIS TIME BEFORE CAST FIRST TIME AND REFRESH )
((Player.PrimaryResource >= 10 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve))
 
Download Trinity 1.8.17

IF YOU HAVE ERRORS, PERFORMANCE PROBLEMS OR ANY BUG:

Zip and attach your LOGS as a ZIP file. How to attach a logfile?

<PID> <DATE>.txt
<PID> <DATE> Errors.txt
<PID> <DATE> TrinityDebug.txt

With these options enabled in the Trinity Advanced tab:

ZE5ypRz.png



Changelog 1.8.17


  • Removed DeathHandler, latest DB does this automatically.
  • Fixed error on Interpreter initialization when BattleTag is not available.
Changelog 1.8.16


This maybe what I've been asking the past several days now, in a different thread. :-)

Thanks
 
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