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Trinity 1.8.18

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How does the loot rules work now? Is the built in scoring working better now?
 
WD: if you want to use Piranhas on single target open Trinity\Combat\Abilities\WitchDoctor.cs goto line 233 TargetUtil.AnyMobsInRange(30, 2) change 2 to 1.
Good night
 
another note: PlayerOwnedZombieDog is wrong, the player may have the offhand that spawns dogs, so it is not a requirement to have choosen the skill. This is important for sacrifice as zero dogs option is not viable since it will only give 5% dmg increase vs 15% dmg increase by waiting on 3 dogs to spawn.
Also, please add Tracker for piranhas, I want to use piranhas once for the dmg effect, never again as it is expensive
 
Still makes the 22:34:36.966 DEBUG [Trinity][Behavior] System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerAncientSpear() in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 717
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 106
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\AbilitySelector.cs:line 131
at Trinity.Trinity.AssignMonsterTargetPower() in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\HandleTarget.cs:line 1016
at Trinity.Trinity.HandleTarget(Object ret) in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\HandleTarget.cs:line 270


.15 works fine, .16-18 doesn't work for my barb at manglemaw. Clean install doesn't fix anything either.
 
@rrrix, is there any reason why this haven't been made available thru EZUpdater? it's avail from git just not svn :|
 
My bot still get stuck with using Town Portal near Heart of Sin entrance with Trinity .18 :confused:
Please fix it that annoying Town Portal stuck issues.

[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=649203
[Trinity] Town Portal timer finished

But there was no blue bar showed up on my character's head and got stuck forever until DB was closed.
 
Can anyone link me to the solution for low ticks per second? I know it was originally posted in a Trinity thread and it was either a problem with QuestTools or LazyRaider.
 
Request: Any possible chance in a future version you can put in some kind of system that would allow you to keep a certain White item? (Ascended items, for example) Just a certain amount of them, so it doesn't fill your stash with just those items
 
he doenst pick up adventure's journal, would be great if that could be fixxed
and he doenst prio the treasure goblins propperly, dunno if only me but i think i have the correct settings

trinity <3
 
It should cast at least once locust swarm and haunt on bosses ignoring the aoe requirement =\

Well i've sat infront of the debug screen and blew it up like fullscreen and watched every attack. There isnt a single "locust swarm" attack sadly :(
 
Any chance to see this pluggin working on the current version of db soon ? :/
 
second time when trinity broked BigBen profile again :D
people reporting now bot wont destruct the door
 
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Trinity is refusing to use the Legendary bottomless potion. I've got the latest Beta of DB and the latest Trinity posted here. The potion is in my Q slot, and he refuses to use it at 20, 25, 30, 35, or 40%.

Please fix this. I've tried with three different fresh copies.
 
it seems to use wizard teleport with disable movement checked and use movement spells out of combat unchecked.. please fix.. like to use it myself..
 
Barbarian :I have four Immortal ,three Ancients will not disappear,but trinity always summon it..
rrrix ,HELP ME !!
 
Trinity is also ignoring the option "Leave Legendaries unidentified". I just watched him ID the leg that just dropped as soon as he picked it up. Fresh install on everything.
 
Is it possible to extend the "wait for loot drop - delay after kill" setting in the files? I can't find it.

When I kill elites, he goes after the loot and chests before all are dead.
 
Is there any way to completely block the avoidance of Azmo's fireballs? Its pathing is so messed up so that the bot gets stuck in the pool/firechain things and dies no matter how I try to set the running distance to 0 and/or HP meter trigger to 0.1f in Settings .cs files. Bot just keeps running away, wasting the precious Archon duration and then simply dying in those pools.
 
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