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Trinity 1.8.18

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Would it be possible to add the ability to stash certain white items (by name)?

This would be immensely useful for crafting as it works now since it would remove a lot of clutter when gathering the white items.
You could do that with itemrules without problem, I was thinking of doing the same.
 
Retry, still looking for an answer, im affraid :(

Rrix, is it possible that Trinity tries to sell a bottomless potion instead of stashing it? I was just Lucky enough to catch the bot in the act of not stashing it...

Which settings in Trinity would fix that ?
 
Is there a way to incorporate:
Code:
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 10) || ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss)
on Locust Swarm skill? i'm trying but w/o sucess.
 
View attachment 123771

DB beta .371 1.8.17 and 1.8.18 not picking legs
DB.349 Trinity 1.8.18 not picking legs

can anyone else check if it doesn't pick up leg?

picks up certain legs only
 
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Trinity is not stashing items properly, i've looked trough the junklog.txt and it salvages items with an higher score than i've set.
For example trashing weapons with a score of 106k when i've set 85k.
Same with armor and jewlrery, wasnt running the extending logging so i'll get back with logs after today's session.

For some reason "Trash all rares" is on by default in this latest version, most likely why it never stashed anything :-/
 
The bot is prioritizing picking up loot, open chests and use shrines before finishing the elite/champ pack and that gets me killed many times. Something I can change to make it prioritizing killing the mobs first?
 
Feature request:

Wizard: If Frost Nova is available, cast it before entering Archon regardless of anything.

This would be a huge advantage on profiles where you only kill a boss (manglemaw, Ravenclaw), because there's a rune that grants a 30% damage increase while the target is frozen / chilled from Frost Nova.
 
Hi,

Seems to be skipping Reusable Parts and Arcane dust. Anyone else having this issue?
 
You could do that with itemrules without problem, I was thinking of doing the same.
Would something like this work?

[NAME] == "ASCENDED BRACERS" # True -> [KEEP]
[NAME] == "ASCENDED PAULDRONS" # True -> [KEEP]

Added it to common.dis and nothing has been stashed so far. Hopefully its because nothing dropped, if the syntax is wrong please let me know.
 
Is there any plans to improve on the avoidance for Arcane enchanted and Frozen enchanted affixes?
 
Some of the questions all of you are asking can be found with less than 2 minutes of searching. You should all be ashamed of yourselves for being so damn lazy
 
Some of the questions all of you are asking can be found with less than 2 minutes of searching. You should all be ashamed of yourselves for being so damn lazy
Some aren't. try staying on topic. =p hopefully we'll get a w/d fix. still trying to figure out why there is a need to have 2 checks on a string if a player isn't incapacitated:

Code:
if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Witchdoctor_WallOfZombies) && !Player.IsIncapacitated...
on line 338 of WD file.
 
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So apparently there is something in the witchdoctor logic for firebats that does not agree with DB or diablo it throws some error text in DB and disconnects diablo back to character screen. It is pretty random but im sure its firebats vampire bats causing the issue as if i just use toads and take firebats off my bar the problem does not happen. The error is the same every time on lines 369 and 370 of witchdoctor.cs
 

Attachments

just want to ask , if i get full set immortal for babarian , can trinity trigger COTA ? cause i never see my bot use that skill ,only WOTB
 
I suggest change the hp percent for monk's healing mantra from 0.35 -> 0.7:

Set(new TVar("Monk.MantraOfHealing.UseHealthPct", 0.70f, "Health threshold to pop Mantra of Healing active buff"));

due to the reworked monk passive guiding light. It'll greatly boost monk's dps by 30%.

In fact it'd be nice to have a slide bar on monk's config panel, since some ppl might want the threshold to be higher to benefit the effect sonner
 
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Code:
[Trinity][Behavior] System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Trinity.<GetWitchDoctorPower>b__128(TrinityCacheObject u) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 370
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at Trinity.Trinity.GetWitchDoctorPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 369
   at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\AbilitySelector.cs:line 147
   at Trinity.Trinity.AssignMonsterTargetPower() in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\HandleTarget.cs:line 1016
   at Trinity.Trinity.HandleTarget(Object ret) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\HandleTarget.cs:line 270
[Trinity][Behavior] System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Trinity.<GetWitchDoctorPower>b__128(TrinityCacheObject u) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 370
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at Trinity.Trinity.GetWitchDoctorPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 369
   at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\AbilitySelector.cs:line 147
   at Trinity.Trinity.AssignMonsterTargetPower() in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\HandleTarget.cs:line 1016
   at Trinity.Trinity.HandleTarget(Object ret) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\HandleTarget.cs:line 270
[Trinity][Behavior] System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Trinity.<GetWitchDoctorPower>b__128(TrinityCacheObject u) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 370
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at Trinity.Trinity.GetWitchDoctorPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 369
   at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\AbilitySelector.cs:line 147
   at Trinity.Trinity.AssignMonsterTargetPower() in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\HandleTarget.cs:line 1016
   at Trinity.Trinity.HandleTarget(Object ret) in d:\Liam\Downloads\DemonbuddyBETA 1.1.1760.372\Plugins\Trinity\Combat\HandleTarget.cs:line 270

get this constantly and also the bot fails to townrun in adventure mode. it sells/stores/salvages things and then goes and runs to the new tristram gate until it times out, at least in A1
 
rrrix pls try to run BigBen profile with .18
its broken.. al fine with .17
 
rrrix pls try to run BigBen profile with .18
its broken.. al fine with .17

Running fine for me.

On a side note, I just got Justinian's Mercy today. Any way to make the bot "stutter step" for lack of a better term? Basically, Hammer, step, hammer, step, repeat in order to make use of the free Dominion rune.
 
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