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Trinity 1.8.15

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Still don't get it,

Forexample if i put it on Common+ What does it exacly?

Can somebody gives a good advice or any thing
 
common+ is common and all exemple of white : Craft material white
rare + is rare and up rare exemple : Craft material blue

legendary are key craft material and recipes and other stuff i guess
 
But i have that already checked by Misc items All legendary plans / Craft materials

Soo what does it on Commens+, MAgic+, Rare+, Legandary ?
 
Have you tried adding something similar to this:
<ToggleTargeting questId="101758" stepId="1" combat="False" looting="True" lootRadius="100" killRadius="1"/>


It just doesn´t work for me. The followers are still attacking stuff. Can some please help me with a profile for my followers which works with the SimpleFollow plugin and where the follower do not attack stuff.

Thanks
itraxx
 
for Dhunter Shuriken cloud .... it seem it activate only when buddy meet a Yellow+ boss
and refresh until the end of run !!!
it need refresh at begin of run ....
 
Yo, thanks for all the great updates.
I just had one question, i found the legendary boots the lut socks for my barb Lut Socks - Game Guide - Diablo III
Trinity uses the legend correctly when its in combat but it will only leap once out of combat. If possible it would speed up my runs quite a bit to have leap ooc work with lut socks but no worries if this cant happen soon.
Anyways thanks everything is great
 
Its still stash the rare follower item even it's unchecked.


15nkf82.jpg
 
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It just doesn´t work for me. The followers are still attacking stuff. Can some please help me with a profile for my followers which works with the SimpleFollow plugin and where the follower do not attack stuff.

Thanks
itraxx
Did you use the line as I wrote it or did you customize it to the actual quest you are on, maybe even removing the questid and step parts entirely.
 
Can you check if you init 'cachedRules' and 'interpreterActionCache'?
 
1.8.16

@ rrrix, I Just updated to DBbeta .370 along with the new Trinity 1.8.16 ... after that my log keeps spamming errors like below, i do use shutters item rules so i don't know if its because of that needs to be updated or the "error" is within trinity -- logs attached.

Code:
2014-04-02 21:38:04,726 [Main Bot Thread] INFO  Logger (null) - [Trinity] No more space to pickup a 2-slot item, now running town-run routine.
2014-04-02 21:38:04,796 [Main Bot Thread] INFO  WeightSet (null) - [Items] Loaded Weight Set: Default weight set
2014-04-02 21:38:04,806 [Main Bot Thread] DEBUG WeightSet (null) - Using stat weight category Weights for mighty belts. for scoring item
2014-04-02 21:38:04,836 [Main Bot Thread] INFO  Logger (null) - [Trinity] Exception in checkItem: System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.ItemRules.Interpreter.getInterpreterAction(String str) in d:\Games\Diablo III\min\DemonbuddyBETA 1.1.1756.370\Plugins\Trinity\ItemRules\Interpreter.cs:line 561
   at Trinity.ItemRules.Interpreter.checkItem(ItemEvaluationType evaluationType) in d:\Games\Diablo III\min\DemonbuddyBETA 1.1.1756.370\Plugins\Trinity\ItemRules\Interpreter.cs:line 399
   at Trinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType) in d:\Games\Diablo III\min\DemonbuddyBETA 1.1.1756.370\Plugins\Trinity\ItemRules\Interpreter.cs:line 331 item: Journeyman's Vagabond/x1_BarbBelt_norm_base_02-103 eval type: Keep
2014-04-02 21:38:04,836 [Main Bot Thread] INFO  Logger (null) - [Trinity] Journeyman's Vagabond [x1_BarbBelt_norm_base_02-103] [MightyBelt] = (KEEP)
2014-04-02 21:38:04,841 [Main Bot Thread] DEBUG WeightSet (null) - Using stat weight category Weights for Hand Crossbows. for scoring item
2014-04-02 21:38:04,846 [Main Bot Thread] INFO  Logger (null) - [Trinity] Exception in checkItem: System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.ItemRules.Interpreter.getInterpreterAction(String str) in d:\Games\Diablo III\min\DemonbuddyBETA 1.1.1756.370\Plugins\Trinity\ItemRules\Interpreter.cs:line 561
   at Trinity.ItemRules.Interpreter.checkItem(ItemEvaluationType evaluationType) in d:\Games\Diablo III\min\DemonbuddyBETA 1.1.1756.370\Plugins\Trinity\ItemRules\Interpreter.cs:line 399
   at Trinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType) in d:\Games\Diablo III\min\DemonbuddyBETA 1.1.1756.370\Plugins\Trinity\ItemRules\Interpreter.cs:line 331 item: Bullseye Break/x1_handXbow_norm_base_02-104 eval type: Keep
2014-04-02 21:38:04,846 [Main Bot Thread] INFO  Logger (null) - [Trinity] Bullseye Break [x1_handXbow_norm_base_02-104] [HandCrossbow] = (KEEP)
2014-04-02 21:38:04,846 [Main Bot Thread] DEBUG WeightSet (null) - Using stat weight category Default weights for Armor for

View attachment 5500 2014-04-02 23.37 TrinityDebug.txt View attachment 5500 2014-04-02 23.37.txt
 
Just pushed a fix for that via EZUpdater, apologies!
 
Just pushed a fix for that via EZUpdater, apologies!

I used a custom loot rule that will sell all rare and magic items (works fine with 1.8.15), but after updated to 1.8.16 it will go to savage all of them no matter what.
 
push notifications from notifymyandroid and pushover doesnt seem to work atm
 
push notifications from notifymyandroid and pushover doesnt seem to work atm

The Pushover free API key exceeded it's limit. Need to add a way for a user to put their own key in...
 
oh i see.. does that mean i can just edit this line ?

prowlUrlSb += "?token=
 
It just doesn´t work for me. The followers are still attacking stuff. Can some please help me with a profile for my followers which works with the SimpleFollow plugin and where the follower do not attack stuff.

Thanks
itraxx

Use the SimpleFollow_PowerLevel.xml profile, it does just this.
 
I'm getting performance issues mostly when the bot is kiting to avoid death. Using WD. I'm turning on debug now and will post it when I get some good data for you.
 
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