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Trinity 1.8.15

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Can anyone with a Kridershot confirm my changes are working?
 
I am have a small issue with my wizard he refuses to pick up health globes even with trinity set to 100% never once will he go for them. He does pools and the gold globes perfectly but health globes are a no go. Is there anything I can try to work on this or post for ideas on a fix? This has been an issue for me for some time. TIA
 
Trinity no longer shows up in the plugins list after updating to this version of trinity. GG
 
i have an issue trinity skips picking up items, with latest beta and trinity .15 is it because the default slider is too high ?

it skipped this item, i dont know how to see the armor score.. but armor is set to 16k default
Private Paste - Pastie

-thanks


-edit also health globes?
01:39:00.842 DEBUG [Trinity][CacheManagement] [0001,23ms] Ignored By: MainObjectType.NoMatchingRule Type: Item (/HealthGlobe) Name=HealthGlobe (4267) Dist2Mid=26 Dist2Rad=26 ZDiff=1 Radius=0 RAGuid=2105606279
 
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My monk don't use Epiphany... =(

Same. Bot seems to work fine for Combat, then as soon as Epiphany is cast, my monk will sit there until the Buff has expired.

Monk Mantra spam also doesn't work. I don't know if this is intentional now? But, it would be nice to at least use the Actives occasionally that they buff you with.
 

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My Barb and Wizard freezes in two different WMware. I am running 4 VMware with each bot running. 2 VMware is running trinity .15 with adventure mod
with azmodan profile and only these two bots are freezing after killing Azmodan often. The other 2 VMware with old Trinity and old D3 non ROS bots are running without freezing. Attached error log and debug file

I can see the last trinity activity: That is right after killing Azmodan. : [Trinity] Town Portal timer finished. Then, freezes.

I am not talking about lagging, it is completely freezing for 30min or hours until I close DB. Then game window become alive after DB was closed.
That's why I know it is most like either DB or trinity is causing this freezing problem.


Edit: If I close DB even after 1 hour of game frozen, the game become alive.
What I noticed was that when the Town Portal suppose to show up in Barb's head it wasn't showing up and frozen over and over again in every different games. So there must be a problem with Town Portal use after Azmodan was killed. I tried with Wizard it was same thing. Sometimes it works but most of time town portal blue bar doesn't show up on her head and [Trinity] said Town Portal timer finished. Then the game is frozen until I close DB.

Trinity log shows: [Trinity] Stuck casting town portal, moving a little.
 

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I think the best way for you to test the Hydra change is to run the BigBen profile with destroy all destructables enabled (so that it destroys the door). It will Instantly Archon without using Hydra. If you do intend to fix this, could you also enable Slow Time? The damage bonus of it would be insane with Archon for farming profiles like this :)
 
Hello.

* Still having performance issues occasionally, nothing like .13 release spam tho :)
* [Trinity] Invalid Item Link color= internalName=Console_PowerGlobe-34582 name= gameBalanceId=-1990624170 - Whats this ?
* Would it be possible to not use condemn if judgement is coming off cooldown within 1-3 seconds. ? Feels like such a waste, better to stack them.

View attachment 3156 2014-04-02 01.25 TrinityDebug.3.zip
 
Nice work!

Well, there is a little problem about Crusader's Steed Charge's Hotbar cooldown. The cooldown of Steed Charge begins after the duration of this spell, and when this spell is cast again during the duration, it actually cancels it. Currently, when Crusader casts Steed Charge, after about 1 sec delay, Trinity makes Crusader to cancel Steed Charge. So I hope a timer could be added to this spell, and then check the Hotbar cooldown as Trinity does to any other spell.

Thanks in advance!
 
Hey rrrix there is a passive for Wizards called "arcane dynamo" , it grants a stacking buff "flashes of insight" that when at 5 stacks increases the damage of your next non-signature spell by 60 percent. Many wizards use this Meteor, any chance you could add an option to only cast meteor when at 5 stacks or arcane power is capped to ensure optimal usage of Arcane Power with the buff.
 
Hey rrrix there is a passive for Wizards called "arcane dynamo" , it grants a stacking buff "flashes of insight" that when at 5 stacks increases the damage of your next non-signature spell by 60 percent. Many wizards use this Meteor, any chance you could add an option to only cast meteor when at 5 stacks or arcane power is capped to ensure optimal usage of Arcane Power with the buff.

Can you link a build I can test this with? Wizard - Game Guide - Diablo III
 
hey rrrix nice work so far :) but I got a minor bug that you can easily fix it for later update. My character uses legendary potion only if there is a normal potion in my inventory.
 
hi,rrrix
is there a way to ignore trash mob and elites completely
just do chest run with trinity?
 
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.15 at Act5 - The Witch there

Left SceneId 337783!
Left SceneId 337783!

.14 work good
 
It seems Trinity is skipping gems sometimes. I almost got the feeling a gem can have multiple id's or something. For if I let it run for a while, it will pick up some Marquise Emeralds, but will also skip some.
A fully fresh install, resolved this problem.

(Editted with fix)
 
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is there a way to add a small delay to avalanche?

it always casts ita gainst the wall
 
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