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Trinity 1.8.15

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rrrix

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Download Trinity 1.8.15

IF YOU HAVE ERRORS, PERFORMANCE PROBLEMS OR ANY BUG:

Zip and attach your <PID> <DATE> TrinityDebug.txt

With these options enabled in the Trinity Advanced tab:

ZE5ypRz.png


Changelog 1.8.15


  • Fixes for Wizard Familiar timers
  • Re-enabled Spell Timer checks for Wizard and DemonHunter
  • Fixes errors / OOC buffing for DemonHunter companions
  • Added Faebs SceneOrActorFound to TrinityExploreDungeon
 
It's perfect for me!
DH companion bugs fixed!

Thank you a LOT! :D
 
dthien0511; said:
Mine works without any normal potions in bag.

@rrrix: Can you add an option for the bot not to pick up normal potions? Sometime there is 1 potion pretty far away, which makes the bot waste its time to come there and pick it up.

P.S: Just checked it. Leg potion only works when there is at least one normal potion in bag. Hope that you can fix this

Of course.. I'm always right. :) I tested on T6 just so bot would pot quickly.. And also part of my post, when you set trinity to cap @ 0 potions under pickup, it should also vendor all normal ones.. no need having them take up space that a cool leg belt,ring, or ammy could use.. :)
 
Thanks a lot for this rrrix!

I am just wondering if we could get an two other optionss:

1) Option to assign Lazy Raider to a different key than the left mouse button? Perhaps we could specify it in the variables?

2) The option to disable fighting completely so that the bot only loots, does town runs and follows with your SimpleFolow plugin. This feature would be amazing because I am managing my 4 toons via ISBOXER and would like to fight myself. The problem which I have at the moment is that I set KillMonsters>False</KillMonsters> in the prodile but the bot still occasionally attacks mobs. Not sure why this is the case though.

This feature would be awesome!

Many thanks
itraxx
 
Last edited:
Thanks a lot for this rrrix!

I am just wondering if we could get an two other optionss:

1) Option to assign Lazy Raider to a different key than the left mouse button? Perhaps we could specify it in the variables?

2) The option to disable fighting completely so that the bot only loots, does town runs and follows with your SimpleFolow plugin. This feature would be amazing because I am managing my 4 toons via ISBOXER and would like to fight myself. The problem which I have at the moment is that I set KillMonsters>False</KillMonsters> in the prodile but the bot still occasionally attacks mobs. Not sure why this is the case though.

This feature would be awesome!

Many thanks
itraxx
Have you tried adding something similar to this:
<ToggleTargeting questId="101758" stepId="1" combat="False" looting="True" lootRadius="100" killRadius="1"/>
 
Have you tried adding something similar to this:
<ToggleTargeting questId="101758" stepId="1" combat="False" looting="True" lootRadius="100" killRadius="1"/>


This is my current SimpleFollow profile:

<Profile>
<Name>SimpleFollow</Name>
<KillMonsters>False</KillMonsters>
<PickupLoot>True</PickupLoot>

<TargetBlacklists>
<TargetBlacklist actorId="188577" />
<TargetBlacklist actorId="196899" />
<TargetBlacklist actorId="196900" />
<TargetBlacklist actorId="196903" />
<TargetBlacklist actorId="223333" />
<TargetBlacklist actorId="220636" />
<TargetBlacklist actorId="218951" />
<TargetBlacklist actorId="220210" />
<TargetBlacklist actorId="196899" />
<TargetBlacklist actorId="223333" />
<TargetBlacklist actorId="215103" />
<TargetBlacklist actorId="188577" />

<TargetBlacklist actorId="201680" />
<TargetBlacklist actorId="198977" />
<TargetBlacklist actorId="141639" />
<TargetBlacklist actorId="117344" />
<TargetBlacklist actorId="51301" />
<TargetBlacklist actorId="52833" />
<TargetBlacklist actorId="196211" />
<TargetBlacklist actorId="199997" />
<TargetBlacklist actorId="199998" />
<TargetBlacklist actorId="159085" />
<TargetBlacklist actorId="219997" />
<TargetBlacklist actorId="225567" />
<TargetBlacklist actorId="196211" />
<TargetBlacklist actorId="156328" />
<TargetBlacklist actorId="200872" />
<TargetBlacklist actorId="198866" />
<TargetBlacklist actorId="225565" />
<TargetBlacklist actorId="118260" />

<TargetBlacklist actorId="2975" />
<TargetBlacklist actorId="217346" />
<TargetBlacklist actorId="181195" />
<TargetBlacklist actorId="168235" />
<TargetBlacklist actorId="130405" />
<TargetBlacklist actorId="180225" />
<TargetBlacklist actorId="73260" />
<TargetBlacklist actorId="167185" />
<TargetBlacklist actorId="200371" />
<TargetBlacklist actorId="131494" />
<TargetBlacklist actorId="3007" />
<TargetBlacklist actorId="260331" />
<TargetBlacklist actorId="106165" />
<TargetBlacklist actorId="169025" />
<TargetBlacklist actorId="206391" />
<TargetBlacklist actorId="4176" />
<TargetBlacklist actorId="190236" />
<TargetBlacklist actorId="191922" />
<TargetBlacklist actorId="3095" />
<TargetBlacklist actorId="151989" />
<TargetBlacklist actorId="146980" />
<TargetBlacklist actorId="190236" />
<TargetBlacklist actorId="213907" name="Zoltun Kulle's Head" />
<TargetBlacklist actorId="92519" />
<TargetBlacklist actorId="61544" />
<TargetBlacklist actorId="105681" />
<TargetBlacklist actorId="113983" />
<TargetBlacklist actorId="114527" />
<TargetBlacklist actorId="114642" />
<TargetBlacklist actorId="139933" />
<TargetBlacklist actorId="144405" />
<TargetBlacklist actorId="156890" />
<TargetBlacklist actorId="164057" />
<TargetBlacklist actorId="164195" />
<TargetBlacklist actorId="180254" />
<TargetBlacklist actorId="180802" />
<TargetBlacklist actorId="180809" />
<TargetBlacklist actorId="181173" />
<TargetBlacklist actorId="181174" />
<TargetBlacklist actorId="181177" />
<TargetBlacklist actorId="181181" />
<TargetBlacklist actorId="181182" />
<TargetBlacklist actorId="181185" />
<TargetBlacklist actorId="181290" />
<TargetBlacklist actorId="181292" />
<TargetBlacklist actorId="181306" />
<TargetBlacklist actorId="181309" />
<TargetBlacklist actorId="181313" />
<TargetBlacklist actorId="181326" />
<TargetBlacklist actorId="181563" />
<TargetBlacklist actorId="181857" />
<TargetBlacklist actorId="181858" />
<TargetBlacklist actorId="187265" />
<TargetBlacklist actorId="191433" />
<TargetBlacklist actorId="191462" />
<TargetBlacklist actorId="191641" />
<TargetBlacklist actorId="192880" />
<TargetBlacklist actorId="192881" />
<TargetBlacklist actorId="196413" />
<TargetBlacklist actorId="196435" />
<TargetBlacklist actorId="197280" />
<TargetBlacklist actorId="199191" />
<TargetBlacklist actorId="199264" />
<TargetBlacklist actorId="199274" />
<TargetBlacklist actorId="199597" />
<TargetBlacklist actorId="199664" />
<TargetBlacklist actorId="200979" />
<TargetBlacklist actorId="200982" />
<TargetBlacklist actorId="201236" />
<TargetBlacklist actorId="201580" />
<TargetBlacklist actorId="201581" />
<TargetBlacklist actorId="201583" />
<TargetBlacklist actorId="204183" />
<TargetBlacklist actorId="205746" />
<TargetBlacklist actorId="205756" />
<TargetBlacklist actorId="210087" />
<TargetBlacklist actorId="213907" />
<TargetBlacklist actorId="218228" />
<TargetBlacklist actorId="219223" />
<TargetBlacklist actorId="220114" />
<TargetBlacklist actorId="3011" />
<TargetBlacklist actorId="3205" />
<TargetBlacklist actorId="3539" />
<TargetBlacklist actorId="3582" />
<TargetBlacklist actorId="3584" />
<TargetBlacklist actorId="3595" />
<TargetBlacklist actorId="3600" />
<TargetBlacklist actorId="4580" />
<TargetBlacklist actorId="52693" />
<TargetBlacklist actorId="5466" />
<TargetBlacklist actorId="55005" />
<TargetBlacklist actorId="5509" />
<TargetBlacklist actorId="62522" />
<TargetBlacklist actorId="177439" />
<TargetBlacklist actorId="167185" />
<TargetBlacklist actorId="102927" />
<TargetBlacklist actorId="144149" />
<TargetBlacklist actorId="92387" />
<TargetBlacklist actorId="104545" />
<TargetBlacklist actorId="108266" />
<TargetBlacklist actorId="86624" />
<TargetBlacklist actorId="109209" />
<TargetBlacklist actorId="5723" />
<TargetBlacklist actorId="156058" />
<TargetBlacklist actorId="90419" />
<TargetBlacklist actorId="105321" />
<TargetBlacklist actorId="102711" />
<TargetBlacklist actorId="105323" />
<TargetBlacklist actorId="58568" />
<TargetBlacklist actorId="3949" />
<TargetBlacklist actorId="5717" />
<TargetBlacklist actorId="58568" />
<TargetBlacklist actorId="5740" />
<TargetBlacklist actorId="158944" />
<TargetBlacklist actorId="167311" />
<TargetBlacklist actorId="89579" />
<TargetBlacklist actorId="89578" />
<TargetBlacklist actorId="170913" />
<TargetBlacklist actorId="5895" />
<TargetBlacklist actorId="5896" />
<TargetBlacklist actorId="5898" />
<TargetBlacklist actorId="5900" />
<TargetBlacklist actorId="116752" />
<TargetBlacklist actorId="108882" />
<TargetBlacklist actorId="206461" />
<TargetBlacklist actorId="215512" name="a1dun_Caves_Nephalem Altar_A_Chest" />
</TargetBlacklists>



<Order>
<While condition="True">
<Follow questId="1" stepId="1" />
</While>
</Order>
</Profile>

How to I have to amend it to completely avoid fighting? Just add your line at the end?
 
[*]Re-enabled Spell Timer checks for Wizard and DemonHunter

Can this be an option for Witch Doctors also? I currently set Acid Cloud (an AE ability) to 2500ms, then spam Spirit Barrages in between to build up mana regen.

Removing timers for all WD abilities will just spam acid cloud till out of mana, which is inefficient.
 
Hello Rrrix, I worry with this build <removed> for my WD.
The skill "piranhas" coupled with the run "tornado piranhas" is not properly managed. The build loses all interest :s , which is to group the mobs in front of me (for passive "tragic end"), launch "mass confusion" (for my dogs) and dps with the "rain frogs".
 
Last edited by a moderator:
is there an option now that the bot does not wait 2-3 sec before he moves after entering a new area through doors or teleports?
 
for those who want your Hydra to be cast before your Archon...
 

Attachments

Archon Blast problem

I am still having a problem with Arcane Blast in archon mode. It doesn't cast the blast after the cool down. It casts it onces when you first turn into archon... then it might wait 5-10 seconds and cast it again. The cool down should only be 2 seconds but with reduced cool-down gear it might be faster. Is there a way to have it cast as soon as its ready?

View attachment 6564 2014-04-01 14.26.zip
 
I am still having a problem with Arcane Blast in archon mode. It doesn't cast the blast after the cool down. It casts it onces when you first turn into archon... then it might wait 5-10 seconds and cast it again. The cool down should only be 2 seconds but with reduced cool-down gear it might be faster. Is there a way to have it cast as soon as its ready?

View attachment 123229

Will check and add.. thx
 
I found an issue in pandemonium fortress level 2 (the one with the death gates). I don't know if it happens in other areas or if it is related to the death gate handling.

When you use TrinityExploreDungeon with EndType ObjectFound, Trinity will not recognize that the actor was found, when already in Comat. The Code to check if the Objectives are complete does not get executed while in combat (Meaning: If you meet the actor you are looking for while already in combat, you will kill it, but the end will not be triggered). If you have a solution in mind, please tell me if you do. It not, I might take a closer look into this when I find the time for it.
 
for those who want your Hydra to be cast before your Archon...

Slow Time would be lovely aswell :P

edit: also I'm not seeing Hydra being cast before Archon the majority of the time. It has worked, but its not consistent
 
Last edited:
I found an issue in pandemonium fortress level 2 (the one with the death gates). I don't know if it happens in other areas or if it is related to the death gate handling.

When you use TrinityExploreDungeon with EndType ObjectFound, Trinity will not recognize that the actor was found, when already in Comat. The Code to check if the Objectives are complete does not get executed while in combat (Meaning: If you meet the actor you are looking for while already in combat, you will kill it, but the end will not be triggered). If you have a solution in mind, please tell me if you do. It not, I might take a closer look into this when I find the time for it.

This is a bit by design, although an unfortunate consequence thereof.

Profile tag logic is not evaluated while in combat - this includes all Trinity profile tags as well. There are several Behavior Trees used - 12 actually - Combat is one and ProfileOrderBehavior is another. Read more here: TreeSharp - Buddy Wiki

Combat has a higher priority than profiles - we obviously don't want to continue "moving along the profile" while we're in combat (otherwise we'd be ignoring combat). If you set a very low range for objectDistance, then I can see how this could happen.

Keep in mind objects typically appear on the object manager anywhere from 150-300 yards away, so you can use a fairly high number with that attribute and then use something like UseObject or MoveToActor with interactAttempts="-1" (if you don't want to interact).
 
also I'm not seeing Hydra being cast before Archon the majority of the time. It has worked, but its not consistent
 
This is a bit by design, although an unfortunate consequence thereof.

Profile tag logic is not evaluated while in combat - this includes all Trinity profile tags as well. There are several Behavior Trees used - 12 actually - Combat is one and ProfileOrderBehavior is another. Read more here: TreeSharp - Buddy Wiki

Combat has a higher priority than profiles - we obviously don't want to continue "moving along the profile" while we're in combat (otherwise we'd be ignoring combat). If you set a very low range for objectDistance, then I can see how this could happen.

Keep in mind objects typically appear on the object manager anywhere from 150-300 yards away, so you can use a fairly high number with that attribute and then use something like UseObject or MoveToActor with interactAttempts="-1" (if you don't want to interact).
The problem is, the actor pops up when you run at a specific point. Its one if the angels in act5. The distance is set to 200. So I think the Object will only be in the ObjectManager when it becomes visible. (Side Note: The profile works fine even without a fix. Just wanted to ask if you have an idea)
 
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