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Trinity 1.8.13

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rrrix

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Joined
Jul 11, 2010
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Download Trinity 1.8.13

Changelog 1.8.13


  • Fixed bug in unstucker never generating an unstuck point
  • Unstucker should now always generate an unstuck point no matter what
  • Monk Dashing Strike should be used more Liberally for Out of Combat movement
  • "Salvage all Rares" is now "Trash all rares"
  • Some adjustments to Destructible object triggering (should be less sensitive to walking next to destructibles)
  • Unstuck positions will now be logged
  • very close range doors and barricades should get more weight now
  • Added townportal blacklist for A5 before we get into Town
  • Fixes for weird door/barricade/destructible type objects
  • Wizard should now use more than one Hydra, if available
  • Fixed another error with Gem stats
  • DemonHunter Vengeance should now work
  • Fixed ignoring trash mobs - thanks Faebs
  • Fixed TrinityCombatIgnore boolean flip - thanks Faebs
  • Added "LazyRaider" (left click to pause bot) - thanks elvatoloco
  • Fixed an A3 Keep Depths door being marked as a Container for some strange reason
  • Fixed A5 Questing new TeamID 17
  • Added some more "Never Town Portal" level area ID's
  • Hopefully fixed very old TownRun bug (where it would never take townrun if near a navigation obstacle)
  • Crusader Laws should now be used in combat when surrounded by trash mobs
  • Fixed boolean sort in Cluster targeting
  • Fixed trying to town portal in A1 "Attack Area"

Known issues:


  • Not all DemonHunter Skills are optimized
  • Wizard doesn't like to attack at range
 
First of all t.y. for amazing work.

I have 3 requests:

1. Could you fix meteor skill for wizards. I use lighting one it seems once bot try to kite he drops meteors far away from mobs. ( seems same for all dropable skills except blizzard works fine)
2. Bot uses meteor skill only than mobs comes into very close range as well.
3. Wizards attempts to go into melee range often instead of running away from mobs he actually runs into them.
 
Hi rrrix, there is no revision to the Keep Scores Requirements? I wanted to keep some rares with better scores but Trinity is stashing items even at low scores.
 
Hi rrrix, there is no revision to the Keep Scores Requirements? I wanted to keep some rares with better scores but Trinity is stashing items even at low scores.

No, Trinity scoring is a total nightmare - I didn't create it, someone else did. I can't even begin to understand the logic inside of it without getting a headache. Someone else can try to reformulate the numbers for RoS, but not me - I'll start from scratch before that, and, it will take quite a while.

If you just want to salvage/sell all rares, set your options appropriately

Scoring/TownRuns Tab

Rares == None in Salvage options
Click the Salvage All Rares checkbox (it won't salvage them if you have Salvage Option == None)

2deFlGt.png
 
You're the man rrrix. Can't test this for a few days, but it sounds like a ton of improvements.

One thing, which I'm sure you've read from multiple people... If we can just get a new scale for scoring items, so it doesn't stash the entire game of items in 10 minutes. That would be phenomenal.

Whenever you're free brother :)
 
could you add a toggle to disable the lazyraider like functionality or the ability to have something other than left click pause the bot elvatoloco added a second version that used the ctrl key instead
also will the bot use the various new legendary potions? if not what do you need to make them work (i have one of the 6 types) ill provide anything needed
 
could you add a toggle to disable the lazyraider like functionality or the ability to have something other than left click pause the bot elvatoloco added a second version that used the ctrl key instead
also will the bot use the various new legendary potions? if not what do you need to make them work (i have one of the 6 types) ill provide anything needed

Legendary potions are not yet supported - I haven't found one yet somehow, and I don't have all the required information (GameBalanceId, internal name, item level, quality, item link, etc etc)
 
rrrix you added the lazy raider! :D I hope it disabled death releaseing. but gj <3
 
I haven't used demon buddy in over a year and just resubscribed.

I am having an issue with Trinity town runs. Trinity seems to constantly be under the impression that I have no stash space left, even though its about 80% free.

[Trinity] No more space to pickup a 2-slot item, now running town-run routine.

Yes I am using a couple reserved slots as configured in db bot settings, but only a few and they are set correctly. Don't see anyone else mentioning this, how am I causing myself this problem?
 
Download Trinity 1.8.13

Changelog 1.8.13


  • Fixed bug in unstucker never generating an unstuck point
  • Unstucker should now always generate an unstuck point no matter what
  • Monk Dashing Strike should be used more Liberally for Out of Combat movement
  • "Salvage all Rares" is now "Trash all rares"
  • Some adjustments to Destructible object triggering (should be less sensitive to walking next to destructibles)
  • Unstuck positions will now be logged
  • very close range doors and barricades should get more weight now
  • Added townportal blacklist for A5 before we get into Town
  • Fixes for weird door/barricade/destructible type objects
  • Wizard should now use more than one Hydra, if available
  • Fixed another error with Gem stats
  • DemonHunter Vengeance should now work
  • Fixed ignoring trash mobs - thanks Faebs
  • Fixed TrinityCombatIgnore boolean flip - thanks Faebs
  • Added "LazyRaider" (left click to pause bot) - thanks elvatoloco
  • Fixed an A3 Keep Depths door being marked as a Container for some strange reason
  • Fixed A5 Questing new TeamID 17
  • Added some more "Never Town Portal" level area ID's
  • Hopefully fixed very old TownRun bug (where it would never take townrun if near a navigation obstacle)
  • Crusader Laws should now be used in combat when surrounded by trash mobs
  • Fixed boolean sort in Cluster targeting
  • Fixed trying to town portal in A1 "Attack Area"

Known issues:


  • Not all DemonHunter Skills are optimized
  • Wizard doesn't like to attack at range

I think you've inspired me to take a ***** at attempting to work out a scoring system that makes some sort of logical sense in this plane of reality, heh. Beautiful work, as always. :)
 
Legendary potions are not yet supported - I haven't found one yet somehow, and I don't have all the required information (GameBalanceId, internal name, item level, quality, item link, etc etc)
any way i can provide those? at least for the one i've found so far
 
any way i can provide those? at least for the one i've found so far

Sure. Here's how.

Empty your backpack - leave nothing in it except the Legendary Potion.
Stop the bot.
Open Trinity config, Items Tab, Scoring TownRuns tab.

Click "Dump Backpack"

Paste the output from that command here.

Thanks!
 
just found 100% disconnect issue during fight

profile(bigben type) - http://www.thebuddyforum.com/demonb...files/act-1/154336-bigben-manglemaw-farm.html
skillbuild - Demon Hunter - Game Guide - Diablo III

gear(will told you in privat, if it need)

I can't reproduce this, rapid fire works fine for me, no disconnects. Is this happening while you're on US Servers?

I've heard of this happening before, and AFAIK it's not a problem DB, but rather the network code in the game:

https://www.google.com/search?q=site:us.battle.net+rapid+fire+disconnect

This is exactly the same as with Monk Tempest Rush and WitchDoctor Firebats - basically anything that has a "startup cost" and must be rapidly re-cast (at < 100ms) or else it will "drop" and the startup cost will be re-incurred. These kinds of spells are particularly challenging due to the nature of how the bot works with the game - it doesn't "click the mouse button" but does some behind the scenes magic that makes it look like it does.
 
Last edited:
I think what we need is that the potion remains in the inventory without being sold/stashed, so that it can continue to be used.

[Trinity]
############################################

Dumping Backpack Items. This will hang your client. Please wait....
##########################
[Trinity]

Name=Bottomless Potion of the Leech InternalName=healthPotion_Legendary_04_x1-213 GameBalanceID=-2018707795 ItemLink: {c:ffff8000}Bottomless Potion of the Leech{/c}
[Trinity] Attribute: HitpointsGranted, iVal: 1202702336, fVal: 90000
[Trinity] Attribute: DurabilityCur, iVal: 299, fVal: 4.189882E-43
[Trinity] Attribute: DurabilityMax, iVal: 299, fVal: 4.189882E-43
[Trinity] Attribute: DurabilityMaxBeforeReforge, iVal: 299, fVal: 4.189882E-43
[Trinity] Attribute: ItemQualityLevel, iVal: 9, fVal: 1.261169E-44
[Trinity] Attribute: ItemBoundToACD, iVal: 2015625304, fVal: 1.330537E+34
[Trinity] Attribute: ItemLegendaryItemLevelOverride, iVal: 70, fVal: 9.809089E-44
[Trinity] Attribute: Seed, iVal: 327726883, fVal: 3.451181E-27
[Trinity] Attribute: Loot20Drop, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: EnchantRangeMax, iVal: 255, fVal: 3.573311E-43
[Trinity] Attribute: ProjectileReflectDamageScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: ScreenAttackRadiusConstant, iVal: 1114636288, fVal: 60
[Trinity] Attribute: TurnRateScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: TurnAccelScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: TurnDeccelScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: UnequippedTime, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: CoreAttributesFromItemBonusMultiplier, iVal: 1065353216, fVal: 1
[Trinity] Attribute: IsTemporaryLure, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: PowerPrimaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PowerSecondaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PowerChannelCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PotionBonusBuffDuration, iVal: 1084227584, fVal: 5
[Trinity] Attribute: PotionBonusLifeOnHit, iVal: 1158991872, fVal: 2381
[Trinity] Link Color ItemQuality=Legendary
[Trinity] ACDItem.ACDGuid=2021195965
[Trinity] ACDItem.ActorClass=Invalid
[Trinity] ACDItem.ActorInfo=ActorType:Item ApperanceSNO:203348 PhysMeshSNO:-1 Cylinder:Position:<0, 0, -0.008274073> Ax1:0.7651138 Ax2:1 Sphere:Center:<-1.490116E-08, 2.384186E-07, 0.4745947> Radius:2.527193 AABB:Min:<0, 2.384186E-07, 0.4745947> Max:<0.3746467, 0.4326045, 0.4745947> AnimSetSNO:-1 SNOMonster:-1
[Trinity] ACDItem.ActorSNO=342823
[Trinity] ACDItem.ActorType=Item
[Trinity] ACDItem.Affixes=System.Int32[]
[Trinity] ACDItem.AffixId=0
[Trinity] ACDItem.AnimationState=Invalid
[Trinity] ACDItem.BaseAddress=-2023775848
[Trinity] ACDItem.BoundToACD=2015625304
[Trinity] ACDItem.CurrentAnimation=Invalid
[Trinity] ACDItem.CurrentDurability=299
[Trinity] ACDItem.Distance=545.6471
[Trinity] ACDItem.DurabilityCurrent=299
[Trinity] ACDItem.DurabilityMax=299
[Trinity] ACDItem.DurabilityPercent=100
[Trinity] ACDItem.DyeType=None
[Trinity] ACDItem.DynamicId=2023162059
[Trinity] ACDItem.FAGGuid=378
[Trinity] ACDItem.FollowerSpecialType=None
[Trinity] ACDItem.GameBalanceId=-2018707795
[Trinity] ACDItem.GameBalanceType=Items
[Trinity] ACDItem.GemQuality=0
[Trinity] ACDItem.Gold=0
[Trinity] ACDItem.HitpointsGranted=1202702336
[Trinity] ACDItem.IdentifyCost=0
[Trinity] ACDItem.InternalName=healthPotion_Legendary_04_x1-213
[Trinity] ACDItem.InventoryColumn=0
[Trinity] ACDItem.InventoryRow=1
[Trinity] ACDItem.InventorySlot=BackpackItems
[Trinity] ACDItem.IsArmor=False
[Trinity] ACDItem.IsCrafted=False
[Trinity] ACDItem.IsCraftingPage=False
[Trinity] ACDItem.IsCraftingReagent=False
[Trinity] ACDItem.IsElite=False
[Trinity] ACDItem.IsEquipped=False
[Trinity] ACDItem.IsGem=False
[Trinity] ACDItem.IsMiscItem=False
[Trinity] ACDItem.IsOneHand=False
[Trinity] ACDItem.IsPotion=True
[Trinity] ACDItem.IsRare=False
[Trinity] ACDItem.IsTwoHand=False
[Trinity] ACDItem.IsTwoSquareItem=False
[Trinity] ACDItem.IsUnidentified=False
[Trinity] ACDItem.IsUnique=False
[Trinity] ACDItem.IsValid=True
[Trinity] ACDItem.IsVendorBought=False
[Trinity] ACDItem.ItemBaseType=Misc
[Trinity] ACDItem.ItemLegendaryItemLevelOverride=70
[Trinity] ACDItem.ItemLevelRequirementReduction=0
<log4net.Error>Exception during StringFormat: Input string was not in a correct format. <format>[Trinity] ACDItem.ItemLink={c:ffff8000}Bottomless Potion of the Leech{/c}</format><args>{0}</args></log4net.Error>
[Trinity] ACDItem.ItemQualityLevel=Legendary
[Trinity] ACDItem.ItemStackQuantity=0
[Trinity] ACDItem.ItemTimeSold=0
[Trinity] ACDItem.ItemType=Potion
[Trinity] ACDItem.ItemUnlockTime=0
[Trinity] ACDItem.Level=70
[Trinity] ACDItem.LockedToACD=-1
[Trinity] ACDItem.MaxDurability=299
[Trinity] ACDItem.MaxStackCount=0
[Trinity] ACDItem.MinimapVisibilityFlags=0
[Trinity] ACDItem.MonsterAffixEntries=System.Collections.Generic.List`1[Zeta.Game.Internals.SNO.MonsterAffixEntry]
[Trinity] ACDItem.MonsterAffixes=None
[Trinity] ACDItem.MonsterInfo=Zeta.Game.Internals.SNO.SNORecordMonster
[Trinity] ACDItem.Name=Bottomless Potion of the Leech
[Trinity] ACDItem.NoAutoPickUp=False
[Trinity] ACDItem.NumSockets=0
[Trinity] ACDItem.NumSocketsFilled=0
[Trinity] ACDItem.Position=<0, 0, 0>
[Trinity] ACDItem.RequiredLevel=70
[Trinity] ACDItem.Stats= Quality - Legendary
Level - 70
RequiredLevel - 70
BaseType - Misc
ItemType - Potion

[Trinity] ACDItem.ValidInventorySlots=Zeta.Game.InventorySlot[]
[Trinity] ACDItem.WeaponHand=None
[Trinity] ACDItem.WorldDynamicId=0
 
[Trinity]
############################################

Dumping Backpack Items. This will hang your client. Please wait....
##########################
[Trinity]

Name=Bottomless Potion of Regeneration InternalName=healthPotion_Legendary_03_x1-183 GameBalanceID=-2018707796 ItemLink: {c:ffff8000}Bottomless Potion of Regeneration{/c}
[Trinity] Attribute: HitpointsGranted, iVal: 1202702336, fVal: 90000
[Trinity] Attribute: DurabilityCur, iVal: 419, fVal: 5.871441E-43
[Trinity] Attribute: DurabilityMax, iVal: 419, fVal: 5.871441E-43
[Trinity] Attribute: DurabilityMaxBeforeReforge, iVal: 419, fVal: 5.871441E-43
[Trinity] Attribute: ItemQualityLevel, iVal: 9, fVal: 1.261169E-44
[Trinity] Attribute: ItemBoundToACD, iVal: 2017853577, fVal: 1.606384E+34
[Trinity] Attribute: ItemLegendaryItemLevelOverride, iVal: 70, fVal: 9.809089E-44
[Trinity] Attribute: Seed, iVal: 1011872379, fVal: 0.01269209
[Trinity] Attribute: Loot20Drop, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: EnchantRangeMax, iVal: 255, fVal: 3.573311E-43
[Trinity] Attribute: ProjectileReflectDamageScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: ScreenAttackRadiusConstant, iVal: 1114636288, fVal: 60
[Trinity] Attribute: TurnRateScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: TurnAccelScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: TurnDeccelScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: UnequippedTime, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: CoreAttributesFromItemBonusMultiplier, iVal: 1065353216, fVal: 1
[Trinity] Attribute: IsTemporaryLure, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: PowerPrimaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PowerSecondaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PowerChannelCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PotionBonusHitpointsGranted, iVal: 1187209216, fVal: 25008
[Trinity] Attribute: PotionBonusBuffDuration, iVal: 1084227584, fVal: 5
[Trinity] Link Color ItemQuality=Legendary
[Trinity] ACDItem.ACDGuid=2019295392
[Trinity] ACDItem.ActorClass=Invalid
[Trinity] ACDItem.ActorInfo=ActorType:Item ApperanceSNO:203348 PhysMeshSNO:-1 Cylinder:Position:<0, 0, -0.008274073> Ax1:0.7651138 Ax2:1 Sphere:Center:<-1.490116E-08, 2.384186E-07, 0.4745947> Radius:2.527193 AABB:Min:<0, 2.384186E-07, 0.4745947> Max:<0.3746467, 0.4326045, 0.4745947> AnimSetSNO:-1 SNOMonster:-1
[Trinity] ACDItem.ActorSNO=341343
[Trinity] ACDItem.ActorType=Item
[Trinity] ACDItem.Affixes=System.Int32[]
[Trinity] ACDItem.AffixId=0
[Trinity] ACDItem.AnimationState=Invalid
[Trinity] ACDItem.BaseAddress=1079737216
[Trinity] ACDItem.BoundToACD=2017853577
[Trinity] ACDItem.CurrentAnimation=Invalid
[Trinity] ACDItem.CurrentDurability=419
[Trinity] ACDItem.Distance=4087.885
[Trinity] ACDItem.DurabilityCurrent=419
[Trinity] ACDItem.DurabilityMax=419
[Trinity] ACDItem.DurabilityPercent=100
[Trinity] ACDItem.DyeType=None
[Trinity] ACDItem.DynamicId=2022506704
[Trinity] ACDItem.FAGGuid=320
[Trinity] ACDItem.FollowerSpecialType=None
[Trinity] ACDItem.GameBalanceId=-2018707796
[Trinity] ACDItem.GameBalanceType=Items
[Trinity] ACDItem.GemQuality=0
[Trinity] ACDItem.Gold=0
[Trinity] ACDItem.HitpointsGranted=1202702336
[Trinity] ACDItem.IdentifyCost=0
[Trinity] ACDItem.InternalName=healthPotion_Legendary_03_x1-183
[Trinity] ACDItem.InventoryColumn=1
[Trinity] ACDItem.InventoryRow=2
[Trinity] ACDItem.InventorySlot=BackpackItems
[Trinity] ACDItem.IsArmor=False
[Trinity] ACDItem.IsCrafted=False
[Trinity] ACDItem.IsCraftingPage=False
[Trinity] ACDItem.IsCraftingReagent=False
[Trinity] ACDItem.IsElite=False
[Trinity] ACDItem.IsEquipped=False
[Trinity] ACDItem.IsGem=False
[Trinity] ACDItem.IsMiscItem=False
[Trinity] ACDItem.IsOneHand=False
[Trinity] ACDItem.IsPotion=True
[Trinity] ACDItem.IsRare=False
[Trinity] ACDItem.IsTwoHand=False
[Trinity] ACDItem.IsTwoSquareItem=False
[Trinity] ACDItem.IsUnidentified=False
[Trinity] ACDItem.IsUnique=False
[Trinity] ACDItem.IsValid=True
[Trinity] ACDItem.IsVendorBought=False
[Trinity] ACDItem.ItemBaseType=Misc
[Trinity] ACDItem.ItemLegendaryItemLevelOverride=70
[Trinity] ACDItem.ItemLevelRequirementReduction=0
<log4net.Error>Exception during StringFormat: Input string was not in a correct format. <format>[Trinity] ACDItem.ItemLink={c:ffff8000}Bottomless Potion of Regeneration{/c}</format><args>{0}</args></log4net.Error>
[Trinity] ACDItem.ItemQualityLevel=Legendary
[Trinity] ACDItem.ItemStackQuantity=0
[Trinity] ACDItem.ItemTimeSold=0
[Trinity] ACDItem.ItemType=Potion
[Trinity] ACDItem.ItemUnlockTime=0
[Trinity] ACDItem.Level=70
[Trinity] ACDItem.LockedToACD=-1
[Trinity] ACDItem.MaxDurability=419
[Trinity] ACDItem.MaxStackCount=0
[Trinity] ACDItem.MinimapVisibilityFlags=0
[Trinity] ACDItem.MonsterAffixEntries=System.Collections.Generic.List`1[Zeta.Game.Internals.SNO.MonsterAffixEntry]
[Trinity] ACDItem.MonsterAffixes=None
[Trinity] ACDItem.MonsterInfo=Zeta.Game.Internals.SNO.SNORecordMonster
[Trinity] ACDItem.Name=Bottomless Potion of Regeneration
[Trinity] ACDItem.NoAutoPickUp=False
[Trinity] ACDItem.NumSockets=0
[Trinity] ACDItem.NumSocketsFilled=0
[Trinity] ACDItem.Position=<0, 0, 0>
[Trinity] ACDItem.RequiredLevel=70
[Trinity] ACDItem.Stats= Quality - Legendary
Level - 70
RequiredLevel - 70
BaseType - Misc
ItemType - Potion

[Trinity] ACDItem.ValidInventorySlots=Zeta.Game.InventorySlot[]
[Trinity] None
[Trinity] ACDItem.WeaponHand=None
[Trinity] ACDItem.WorldDynamicId=0
 
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