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Trinity 1.8.12

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Rrrix, I need act 5 town run support and profile tags so I can make some useful profiles.

I don't care what changes you're doing or not, but at the very least the bot needs those 2 before crusader is working.

Hi Farix,

Townrun behavior controlled by Demonbuddy - not Trinity. The latest (.364+ posted less than an hour ago) beta should solve it. Please try that (I haven't had a chance to test, fixing other stuff).

Crusader logic is completely separate from Act 5, so, i'm not sure what you mean by that.
 
I can definitely confirm that with the WD doesnt stuck!

THANKS!
 
The Plugin doesn't seem to work for me and im unexperienced with installing plugins so any help would be appreciated. it also won't show in plugins tab on DB
 

Attachments

Hi Farix,

Townrun behavior controlled by Demonbuddy - not Trinity. The latest (.364+ posted less than an hour ago) beta should solve it. Please try that (I haven't had a chance to test, fixing other stuff).

Crusader logic is completely separate from Act 5, so, i'm not sure what you mean by that.

I realize that. I'm just hoping you can get on their asses. The very least this community needs is the ability to create working, campaign, act 5 profiles that can allow us to at least get ready for such a large release as in adventure mode support, etc.

Crusader logic was just brought up cause it'd have been nice to see the above, prior to Crusader support from you. It's really irrelevant and was just brought up cause it sucks I cant make any decent profiles at the moment.

Additionally, I've cleaned out my skype and accidentally removed you (we were buddied when GMBH started doing the beta release of DB). I'd like to have contact again so I can share wizard/crusader changes that I make and work well for unique builds and might genuinely benefit the community - at your discretion with the direction you intend to take trinity in mind. I don't want to post mine out publicly, so if you could PM me so you'll get my PM that'd be pretty sweet.

Edit:

Guess it doesn't really matter about profile functionality, stashing in act 5 is a crash regardless. Pretty sure it's unsupported currently, or at the very least very buggy.
 
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rrrix does trinity support the legendary potions yet? if not what would you need to help getting them supported, ive got a bottomless potion of regeneration so far and can do whatever you need for info :)
 
just found 100% disconnect issue during fight

profile(bigben type) - http://www.thebuddyforum.com/demonb...files/act-1/154336-bigben-manglemaw-farm.html
skillbuild - Demon Hunter - Game Guide - Diablo III

gear(will told you in privat, if it need)

Thanks to your blacklist from your profiles, I was able to make a 2 part profile that handles Manglemaw flawlessly. Currently, there is an older portal command "<MoveToMapMarker />" that you could use and incorporate an interact within that command that doesn't bug out as much (IMHO).
 
Thanks to your blacklist from your profiles, I was able to make a 2 part profile that handles Manglemaw flawlessly. Currently, there is an older portal command "<MoveToMapMarker />" that you could use and incorporate an interact within that command that doesn't bug out as much (IMHO).

ye, but about disconnects - i think the mattes is not in profile, but in Rapid Fire skill, i sure
 
After a new fresh installation,

It doesnt make the town run, he get the command to make the townrun but it doesnt, what he does is walking left and right on any profiles. for example if there a pickable item and you inventory box has 1 or 2 space left he wil make automatilcy a town run but what he does is walking to the items and walking left and right.

Code:
========== Grid segmentation resetting!!! ============
[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination! 
[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination! 
========== Grid segmentation resetting!!! ============
[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination! 
========== Grid segmentation resetting!!! ============

[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination! 
========== Grid segmentation resetting!!! ============

[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination! 
[SafeMoveTo] Initialized 
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity][Performance] Execution of the block HandleTarget took 254.94ms.
[Trinity][Performance] Execution of the block NavigateTo took 258.21ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 259.11ms.
[Trinity][Performance] Execution of the block HandleTarget took 266.71ms.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] Waiting for town run timer
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity] TownRun complete
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] Waiting for town run timer
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Performance] Execution of the block HandleTarget took 269.82ms.
[Trinity][Performance] Execution of the block HandleTarget took 268.33ms.
[Trinity][Performance] Execution of the block HandleTarget took 265.41ms.
[Trinity][Performance] Execution of the block NavigateTo took 273.21ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 274.16ms.
[Trinity][Performance] Execution of the block HandleTarget took 284.07ms.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] TownRun complete
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] Waiting for town run timer
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity] TownRun complete
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] Waiting for town run timer
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
[Trinity] TownRun complete
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 

Attachments

Every skill in every situation for every configuration is very difficult. Almost all skills are supported at a basic level, but maybe not in the way that you want.

If you find a specific skill does not work in a specific circumstance, I need to have some information:

(This actually goes for any bug in Trinity, not just skills)


  • Misc combat settings - Ignore Elites / Ignore Trash Pack settings, etc
  • Full Build Wizard - Game Guide - Diablo III
  • Which Act, Profile
  • All log files using Trinity support required logs
ZE5ypRz.png


And finally, a very good description of desired behavior, when the bot should use the skill, when it shouldn't, etc.

Okay rrix no problem i will do this for tommorow !
 
After a new fresh installation,

It doesnt make the town run, he get the command to make the townrun but it doesnt, what he does is walking left and right on any profiles. for example if there a pickable item and you inventory box has 1 or 2 space left he wil make automatilcy a town run but what he does is walking to the items and walking left and right.

Same here, doesnt do the town run
 
First of all t.y. for amazing work.

I have 3 requests:

1. Could you fix meteor skill for wizards. I use lighting one it seems once bot try to kite he drops meteors far away from mobs. ( seems same for all dropable skills except blizzard works fine)
2. Bot uses meteor skill only than mobs comes into very close range as well.
3. Wizards attempts to go into melee range often instead of running away from mobs he actually runs into them.
 
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Please make it so that he could sell rare items etc.

Items > Scoring/TownRun:

Click Salvage All Rares
Click Salvage option "None" for Rares

The checkbox has been renamed to "Trash all Rares" in next version.

kO9EYho.png
 
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