========== Grid segmentation resetting!!! ============
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
========== Grid segmentation resetting!!! ============
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
========== Grid segmentation resetting!!! ============
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
========== Grid segmentation resetting!!! ============
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity][Performance] Execution of the block HandleTarget took 254.94ms.
[Trinity][Performance] Execution of the block NavigateTo took 258.21ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 259.11ms.
[Trinity][Performance] Execution of the block HandleTarget took 266.71ms.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] Waiting for town run timer
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity] TownRun complete
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] Waiting for town run timer
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Performance] Execution of the block HandleTarget took 269.82ms.
[Trinity][Performance] Execution of the block HandleTarget took 268.33ms.
[Trinity][Performance] Execution of the block HandleTarget took 265.41ms.
[Trinity][Performance] Execution of the block NavigateTo took 273.21ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 274.16ms.
[Trinity][Performance] Execution of the block HandleTarget took 284.07ms.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] TownRun complete
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] Waiting for town run timer
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity] TownRun complete
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] Waiting for town run timer
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting...
[Trinity] TownRun complete
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?