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Trinity 1.8.13

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BUGS/issues and fixes

1. Sentry Spell delay 8.000 in TVars - its wrong, cooldown is 6.000 now
2. Min trash mob count doesnt work (seems fixed, will test)
3. TrinityCombatIgnore doesnt work (seems fixed, will test)
4. with this build Demon Hunter - Game Guide - Diablo III bot use only Evasive Fire and Caltrops... Seems the problem is in Evasive Fire.
5. 100% disconnect during fight with Rapid Fire in the build Demon Hunter - Game Guide - Diablo III
6. bot dont loote this corpses - Adventurer_A_Corpse_01_WarrivEvent-4505 ActorSNO: 156682, Chest Name: LootType3_GraveGuard_C_Corpse_03-2278 ActorSNO: 193023
7. smthing wrong with .12 - stuck with BigBen profile for example (i update the profile and delete UseObject with the chest and it works, but without it - stuck)
8. Revenge and some othe barbarian skills, like Owerpower or Earthquake need to fix range distance for activate, i tried to change some numbers in Tvars and .cs files, but failed. Will test more
9. Cursed chest still dont detected and dont looting, in DataDictionary all okay
10. sometimes rares still picked up, when we say do not picked up any rares at all http://i.imgur.com/naY1xHf.jpg
11. dramatically dropped Tiks pers second with new Lazy plugin, also this plugind causes some issues
12. bot still cant salvage follower items as other bluer/rare items
13. if salvage all rares choosen, and also salvage rares options too, the bot will stash all rares
14. sometimes bot stash grey/white when told to salvage
15. bot use some skill when open a chests - for example - Overpower, Big Bad Voodo, etc
16. Aggrh TrinityCombatIgnore still dont work

SUGGESTIONS and ideas

1. suggestion for non-questing profiles on Old Tristram Road - commented in DataDictioany.sc (sometimes it solve problems with joining to cellars, but sometimes this mobs need for quests) May be if we switch to QUESTING in Trinity, it will become uncommented?
//108444, // ZombieFemale_A_TristramQuest (Wretched Mothers)
//176889, // ZombieFemale_Unique_WretchedQueen

2. Marked for Death SpellDealy in TVars need to increase for some runes. by default now it 3.000, seems like little mistake. The debuff lasts 30.000 ms. 29.000 will be good for fightes with boss. BUT with specific runes - Contagion and Valley of Death we need a low Spell delay, 5.000. All othe runes of this skill people using typically for boss fighting. Suggestion - add a switch for this skill in trinity - elites only(29.000 ms), trash only(5.000 ms).
3. Ideas about Companion and his runes:
  • Wolf companion - resummon the pet only if we fighting with leets or boss (10 sec dmg buff)
  • Boar Companion - resummon pet only if you at low hp (charge to you and taunt all enemies)
  • Bat companion - resummon only if you have very low hatred(restore 50 hatred)
  • Spider companion - resummon, if for example 20 mobs in 15 yards (slow all enemies with 25 yards around you and pet)
  • Ferret companion - dont know if it wil be useful, their Active - instantly pickup all gold and globes in 60 yards. Mb resummon, if we see the Power Globe
some fixes already done there - http://www.thebuddyforum.com/demonb...55398-trinity-dh-companion-use-abilities.html
4. VERY important - please add a slider "Free bug slots for TownRun when we in town!"
i manually did this by changing this code in the ItemHandling.cs
THttu4S.jpg

i named it - Clever TownRun, this number must always be higher than "Free bug slots for TownRun" in current version of Trinity
5. Lets speak about the Sentry. Now bot casting it by cd - every 6 seconds, but we can have only two at once(if we not have a special legendary offhand), and this is the problem - because it costs 30 hatred. Can you fix this? To cast third turret only when first turret dissapear? (30 seconds after). like (!) 6sec (!) 24sec (!)
id of turrets, if you need

Code:
[QuestTools] Unit ActorSNO: 150025 Name: DH_sentry_addsMissiles-1026 Type: None Radius: 6.79 Position: x="2982" y="2816" z="24" (2982, 2816, 24) Animation: DH_sentry_idle_01 has Attributes: PrimaryDamageAttribute=1, Level=60, TeamID=2, Invulnerable=1, HitpointsCur=1264350456, HitpointsMax=1264350456, HitpointsMaxTotal=1264350456, PetOwner=1, PetCreator=1, PetType=17, SummonedByACDID=2069758367, ProjectileReflectDamageScalar=1065353216, BuffVisualEffect=1, EffectOwnerANN=2069758367,


6 bugs and one suggestion added
 
Last edited:
Hello, bit of a noob question but how do you setup trinity on classes that dont need to kite that much, crusader, barbs etc ?

Feels like bot is running around trying to avoid AoE and it does it good, but he just runs and in turn, dps and completion time goes down.
I'm thinking about the following settings:
"Path around aoe"
"Attempt to avoid aoe"
"Attack mobs in aoe"

What do you pro's use ? :D
 
Why does it keep asking me to choose Trinity as combat routine just happened after DB update ?
 
17. Crusader's weapons aren't classified as Weapon in Trinity; you can check this by throwing a Crusader's weapon on the ground and click dump ground item in Trinity item setting UI.
18. bug with potions - but sometimes do not use it on low HP
 
Just a suggestion / request: Would be great if the bot could use the Legendary Potion. Doesn't seem to be working for me. I'm presuming that's something that Trinity handles.
 
(Re-Up)

@rrrix

Hi ! I come back to you with logs etc..

- Monk Lvl 70 - T2/T3 - Manglemaw Kevin Profile - Act I Quest 3.3
- Build : Monk - Game Guide - Diablo III
- Description :
The passive mantra work well but i would like to know if you can allow Trinity to activate the mantra (spam the spell of the mantra every 3 sec for example) to have the effect of the active comp, and this for all mantras/all runes, is it possible ?
And also allow the user to manage this easily, if you can.

Actually the bot don't care about the active of mantras.

Thanks !
 

Attachments

please make it so the bot doesnt attack the blood bog in the marsh. it thinks those AOE things on the ground are an attackable enemy and runs right into them
 
I am not sure if it is demonbuddy or trinity when I use custom rules for the new legendary plans it states this and will not stash it:
2014-03-30 18:59:03,801 [Main Bot Thread] INFO Logger (null) - [Trinity] There are still buggy itemType infos for craftingPlan around Plan: Asheara's Vestments has itemType = Unknown
 
rrrix.. Can we get better handling on waller elites and rares? The wizard i got just stand there hitting the walls :P
 
Everytime I start this trinity with a crusader, the program stops working.
 
Can you please make a check mark for ignore trashmobs just like you can ignore elites!! this would be great for chest runs and just running threw killing elites!!!!!!!!!


Have you tried <KillMonsters>False</KillMonsters> in the beggining of the xml?
 
Can you please make a check mark for ignore trashmobs just like you can ignore elites!! this would be great for chest runs and just running threw killing elites!!!!!!!!!

Really? If rrrix doesnt get on that IMMEDIATELY, I would trying using a bigger font, more !!!! and maybe toss in some profanity to help motivate him.
 
He is human, and have a life after all...

Perhaps, it's the week end, you know... THE WEEK END !

[video=youtube_share;Meb7uaNlcS0]http://youtu.be/Meb7uaNlcS0[/video]
 
Please, pretty please fix the wizard ability Disintegrate (Entropy) - The rune shortens the range but makes it a cone.. currently its trying to shoot from too far away... If you need an account with a Wiz on it please PM me.

just quoting so it doesn't get missesd :)
 
hi,

i hope its not my fault but i didn't find a fix for my problem in the forum.
I get these red errors all the time:

[Trinity][Performance] Execution of the block NavigateTo took 2019.06ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 2020.17ms.

Im using the Keywarden.xml and my PC should be good enough too ;)

thanks!
 
may or may not been posted. lots pf pages to go threw

[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1981.27ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 2018.24ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 4015.66ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 4019.25ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 4019.73ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 4020.04ms.
[Trinity][Performance] Execution of the block HandleTarget took 4021.30ms.
 
Rrix, I confirmed that the Skeleton King problem is related to version .13. With DB .364 and the new quest tools, version .12 does not have the issue with the Skeleton King. Could he somehow have gotten added to the blacklist accidentally?

Help with this :(, bot won't engage skeleton king.
 
hi,

i hope its not my fault but i didn't find a fix for my problem in the forum.
I get these red errors all the time:

[Trinity][Performance] Execution of the block NavigateTo took 2019.06ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 2020.17ms.

Getting tons of these errors also.
11qlmiq.jpg
 
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