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Trinity 1.7.3.8

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Looks like, it was still trying to clear the area, I saw mobs were being targetted for the rest of the log file after the town run notification.

It has a fairly wide radius of the required area that needs to be cleared in order to do a town portal. It did not however continue with the profile, as intended.

thanks rrrix!!!!!!!
, i'm using trinity ver 3.5 , 3.6 and bot works well.......

file log #
 

Attachments

Am I the only one that since 1.7.3.5, bots do not repair? Sitting in town again with red gear, bot is running but does nothing just stands there still. If I manually repair, picks right back up like nothing happened.

I noticed while fighting, bot will not repair (yellow damaged gear at this point), bot just keeps fighting until gear is red, does an emergency exit and then starts the game again. That's when the bot just sits there in town and does nothing.

I even did a complete full re-install yesterday from scratch, using the latest non-beta DB 1.0.1446.317, 1.7.3.8 trinity, QT 1.4.0 and the only other thing loaded is gniller 1.4.1 loot rules. I left mostly everything stock in trinity. I increased the ticks to 12, I changed the priority on goblins to normal, enabled combat looting, open chests, ignore first stash page, set protected bag slot, changed MP and really that's about all I changed. Bots (happens on 3 diff bots) were repairing at first but then they stopped and now each one will consistently only farm until gear durability runs out and then repeats what I described above. If I go back to 1.7.3.5 this does not happen but that version crashes a lot.

Thanks in advance if someone could point me in the right direction. :)

EDIT: Attached log

From the log: The town run never happens... :(

[13:55:37.302 N] [Trinity] Items may need repair, now running town-run routine.
[13:55:37.302 N] [Trinity] TownRun complete
 

Attachments

WackJagon you can find the solution in my profile's topic in section Recommenrations
 
WackJagon you can find the solution in my profile's topic in section Recommenrations

Thanks! I think I found the area you are referring to. I don't have a problem where the bot will exit the game while in town. The problem is that it won't repair and just sits in town.
Was there another fix I need?

Got the second Problem(when 0% durability game restart loop) fixed:

I changed one if part in the TargetCheck.cs:

Code:
// We keep dying because we're spawning in AoE and next to 50 elites and we need to just leave the game
if (DateTime.Now.Subtract(Trinity.LastDeathTime).TotalSeconds < 30 && ZetaDia.Me.Inventory.Equipped.Average(i => i.DurabilityPercent) < 0.05 && !ZetaDia.Me.IsInTown)
Added the bold part of the code To ensure the bot does not perform the quit while he's in town.
 
"CPU Usage" here is very high.. I dont know if it's DB BETA #264 issue or trinity issue.. but i believe it is beta #264 issue, cuz here i only use trinity and quest tools plugins..
 
any1 know how to add some wait time for loot after open are chest?
 
[13:55:37.302 N] [Trinity] Items may need repair, now running town-run routine.
[13:55:37.302 N] [Trinity] TownRun complete

I need help too. My char no repair my ekips.

what do i need to fix?????

Hellppp =(
 
Thanks! I think I found the area you are referring to. I don't have a problem where the bot will exit the game while in town. The problem is that it won't repair and just sits in town.
Was there another fix I need?

Got the second Problem(when 0% durability game restart loop) fixed:

I changed one if part in the TargetCheck.cs:

Code:
// We keep dying because we're spawning in AoE and next to 50 elites and we need to just leave the game
if (DateTime.Now.Subtract(Trinity.LastDeathTime).TotalSeconds < 30 && ZetaDia.Me.Inventory.Equipped.Average(i => i.DurabilityPercent) < 0.05 && !ZetaDia.Me.IsInTown)
Added the bold part of the code To ensure the bot does not perform the quit while he's in town.

What did you do?
you deleted all this?
 
That fix appears to be for a different issue, but I can try that.

I did the following:
(The starting point is where the bot's gear is all RED from previous game)

(1) Deleted "CompiledAssemblies" folder in DB dir
(2) Deleted "Settings" folder in DB dir
(3) Restarted bot (which started a new game)

The bot immediately repaired himself and then proceeded to sell his gear.
I suspect it will work for a while and then "break" again, will post updates.

"CPU Usage" here is very high.. I dont know if it's DB BETA #264 issue or trinity issue.. but i believe it is beta #264 issue, cuz here i only use trinity and quest tools plugins..

I also noticed higher CPU utilization with the beta. I went back to latest release and much better.
 
Have to say that skipping elites is still bugged for me - never worked as intended to begin with :(
Bot sometimes decides to attack them and won't even finish them off.

Also mob count/radius seems to be off a little - from time to time bot just gets mad at certain mob, even when it is the only on in a huge area =/

Would provide log but I'm not the only one with these problems as I saw topic's pages.
Will keep testing and you posted.

Cheers!
 
ye, sometimes bot attack groups of 3 mobs with trash count 8, etc
 
I'm using skip elites w/ 5 stacks, and there seems to be a problem when he hits 5 stacks. Although he stops attacking elites, he uses hota on trash mobs almost as much as ww. He should only be using hota on elites and goblins
 
Some additional WD feedback, using this build to help tweak efficiency: Witch Doctor - Game Guide - Diablo III

When you create a build, there is always a good use of those skills and passives chosen. What I mean here specifically is when you use the skills at the right times, leverage the synergies and utilize appropriate sequences of skills you can end up with a drastically different result. The WD is one of those toons where the more technique and knowledge you have, you can "squeeze" out more effective damage and defense.

Some details of this:

BATS BUILD BOT LOGIC SUGGESTIONS
* Bats increases damage output over 5 seconds. This means that the most damage output is deal when bats have been consistently channeling for at least 5 seconds.
* Hex/Jinx can be used while channeling bats and does NOT interrupt channeling. This gives an additional 20% damage.
* Soul Harvest/Vengeful spirit gives a 650 INT bonus for 30 seconds and does NOT interrupt channeling (at least 5 enemies within 16 yards, easy with mob density). This also gives 65AR of course.
* Spirit Walk/Honored Guest gives 30% mana bonus and does NOT interrupt channeling. This is helpful for RD packs and also to help return huge mana losses caused by restarting bats because of knockback, vortex, AOE etc

Pause there for a second, so this highlights some of the differences with damage output based on how the skills are used and the timing of when they are used.

* Locust Swarm/Pestilence is a WDs "super generator". It will draw mobs in directly at the WD which (1) Gives the enemies to continue channeling the bats for that "minimum 5 seconds" (2) Gives enough enemies for soul harvest to hit at least 5 enemies for max buff (3) Allows super mana generation due to grave injustice (make sure your WD has at LEAST 14 pickup radius!!) (4) One of the best reasons, it will also reset the cooldowns on your skills also due to grave injustice (make sure your WD has at LEAST 14 pickup radius!!) :)

Pause here again, so you now get the idea of the synergies created here. We already know that Soul Harvest, Hex and Spirit walk can all be used while channeling bats without interruption so if we throw in the fact that all these mobs are going to reduce the cooldowns from the grave injustice skill, we now also have the ability to SPAM THESE SKILLS OVER AND OVER while channeling in large mobs :) That's where the vengeful spirit rune really shines.

SKILLS
* Grave injustice - resets cool downs, gains mana, gains life.. Godly (don't forget that pickup radius :) )
* Gruesome feast - Crazy damage and defense too!
* Spiritual Attunement - Synergy with max mana on Zuni helm (and SOJ and TOTD and other max mana mojos) results in more regen also

Ok so that's the reason for that build (yes there are many other good ones also).

PRIORITY
Firebomb/Ghost bomb - Here is where the last skill comes into play I didn't mention yet, it is because this is really only for "if things get rough". This skill allows instant damage (not over time) to a large radius. The damage isn't that great, but when you have a large pack the damage adds up due to the radius. The biggest key here is that there is almost NO mana costs associated. All the other skills use mana and in the event the bot gets into a jam and doesn't have any mana left, it needs something to use to get out of that jam.

I have noticed that the WD doesn't "realize" how to prioritize these skills and to only use ghost bomb when mana is low. It also tends to channel bats for like 1 second, throw a bunch of ghost bombs, channel bats another second and throw more ghost bombs when there is plently of mana remaining.

Hopefully this is good feedback and the type of details folks are looking for.
Thanks!
 
i have one suggestion
can we add a possibility to the blacklist system, not only by ActorID but by type too?

for example

Code:
<TargetBlacklist actorId="4099" IsElite=True/> <!--Fallen Shaman-->

we will solve two problems in one shoot!

1) not ignoring elites sometimes
2) rare items dropped near elites never picked up

bot will pick up any items near blacklisted leets, not only legendary
and with this option he will attack white mobs with the same ActorID as usual while trashfarming

idk how to do this... i am not a programmer, i will hope you will pay attention to this, rrrix! :D
 
I have been repairing bot.
Trinity ver 3.8 working amazing for me. thanks


- Plugin Trinity ver.3.8 - Trinity rountine ver 1.2 ( no Belphegor all in one)- Questtool 1.4 - profiles atc II oasis only - class Barbarian
 
So for "Min Trash Pack size is sometimes ignored - this *may* be intended but needs to be tweaked for force close range mob prioritization."

Do you mean the character sometimes run back for 1-2 mob? (which is an old existing issue I wish could get fixed...)
 
is savage beast charge avoidance even working? I dont see it working..
 
rrrix:

wd having issues with Spirit Walk / HonoredGuest .. does not cast when low on mana...

code:
(hasHealingJourney && Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth")) ||
(hasHonoredGuest && Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HonoredGuestMana")) ||


is (hasHonoredGuest && Player.CurrentHealthPct ... correct??? .... should it be CurrentPrimaryResourcePct.. not sure what code to try there to test?
 
rrrix can you make dont use Sprint while tp-out? when "sprint OOC" cheked

another question

i blacklisted tesla towers and their spoderlings in Storm Hall's profile

they have the same Actor ID as in vota too.
Vota profile is in different file and without any blacklist in it

but seems trinity spread blacklist to all profile files? because bot start ignore this mobs in vota too...
 
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