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Trinity 1.7.3.8

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Trinity .8 works best with RYAR .16. and not .17 or .21.. Been trying fiddling around the last 10 mins :P
 
I have another weird behaviour to discuss though ^^

When there are elites around that are to be skipped, the bot often focuses on single trashmobs that appear to be nearby even if the minimum trash mob counter is on 7 or higher. He does that until they're finished.

In weighting.cs

Code:
 bool shouldIgnoreTrashMobs =
                        (!questing &&
                        !XmlTags.TrinityTownPortal.ForceClearArea &&
                        !townPortal &&
                        !profileTagCheck &&
                        !prioritizeCloseRangeUnits &&
                        Settings.Combat.Misc.TrashPackSize > 1 &&
                        //EliteCount == 0 &&
                        !elitesInRange &&        
                        //AvoidanceCount == 0 &&
                        Player.Level >= 15 &&
                        MovementSpeed >= 1 &&
                        Player.CurrentHealthPct > 0.10
                        );

U need to disable the line !elitesInRange &&
 
In weighting.cs

Code:
 bool shouldIgnoreTrashMobs =
                        (!questing &&
                        !XmlTags.TrinityTownPortal.ForceClearArea &&
                        !townPortal &&
                        !profileTagCheck &&
                        !prioritizeCloseRangeUnits &&
                        Settings.Combat.Misc.TrashPackSize > 1 &&
                        //EliteCount == 0 &&
                        !elitesInRange &&        
                        //AvoidanceCount == 0 &&
                        Player.Level >= 15 &&
                        MovementSpeed >= 1 &&
                        Player.CurrentHealthPct > 0.10
                        );

U need to disable the line !elitesInRange &&
will try that, thanks :)

?dit: this is SO huge in effect :D ^^
 
Trinity 1.7.3.8 is not ignoring elites with 5 nv. Not just some elites, its engaging ALL of them.

Another bug: it seems its ignoring trash mob pack sizes, and not just when there's elites nearby... had to revert do 1.7.3.7.

EDIT:
nvm, forgot to delete CompiledAssemblies folder :/
 
i am new but wanted to test out, .8 version. Everything is good for me, the only thing in 3 different spots when quest is done, and it tiume to interact to talk, it walks in circles for a long time around quest returner char, until you click back and it runs back to ? and turns in the or completes the quest. Hope some one can post a vid of that, since i am new and cant dont know how to do that, i played barbarian char, i know that doesnt help much. :O and another thing when it time to kill the witch from act one in that small house in basement, if your char avoids trash or skips one zombie, it will try to talk to the witch loop for ever until u go bottom and finish clearing zombie. wonder if trash kill can be changed auto in that small place then back to what it use to be. just some idea.

and wondering if there can be a bar for % on when you should use the red potion shrine, or to disable it. it seems it runs to it even when it already been drunked up, like in diablo place is a good example. and it runs to it when you have 99% life. so setting it to 50% or maybe 60% i think its a good idea.

Only problems i had with .8 is

1. Runs in circles around quest return chars in some area like having hard time to click on it. (wonder if its possbile to do if tryed to talk to quest return more then 3 it triggers to walk out circle mode and it auto fixes that problem)

2. act one witch basement , if zombie skipped it gets stuck trying to talk to wictch. (until maually u go down to clear any remaining zombies)

3. red life shrine (it auto targets it, wonder if there can be an option to change % when to target it. If not then i think its best to keep it removed. Or maybe least disable it when after use and you be killing diablo it runs to the empty red shrine multiple times.
 
rrrix i have an idea
can you add slider Globe follower's% ?
it will be very useful
my barb always full because of life leach, but follower die a lot, hero can save him by health globe dropped around, but only if you setup globe % to 100 (hero's hit points)
 
and about Wait timer and problems with stone portal in random dungeons
i still have a problem here...

bot find an exit "Until=ObjectFound" killing all around it and walk away to kill little groups of monsters one by one until stuck.

may be we should decrease WaitTimer attack range? how i can do this?

 
Trinity 1.7.3.8 is not ignoring elites with 5 nv. Not just some elites, its engaging ALL of them.

Another bug: it seems its ignoring trash mob pack sizes, and not just when there's elites nearby... had to revert do 1.7.3.7.

EDIT:
nvm, forgot to delete CompiledAssemblies folder :/

Woah... welcome back Mr. B!!
 
and about Wait timer and problems with stone portal in random dungeons
i still have a problem here...

bot find an exit "Until=ObjectFound" killing all around it and walk away to kill little groups of monsters one by one until stuck.

may be we should decrease WaitTimer attack range? how i can do this?


You should start by asking this in the appropriate thread - i.e. create one. This is not a "fix all my problems thread". This thread is for Trinity 1.7.3.8 as the title eludes to.
 
but this is connected with Trinity Explore dungeon. right? and trinity explore dungeons is a part of Trinity plugin..so im asking here, ofcourse i can create thread in Trinity section, but i dont sure i get help there...
 


4676 2013-10-13 22.59 bot dit not back to town...........

[23:12:27.505 N] [Trinity] No more space to pickup a 2-slot item, now running town-run routine.

Looks like, it was still trying to clear the area, I saw mobs were being targetted for the rest of the log file after the town run notification.

It has a fairly wide radius of the required area that needs to be cleared in order to do a town portal. It did not however continue with the profile, as intended.
 
rrrix any fix for the backtracking to wells even when we have full health? Kinda amusing to see my bot running towards a well when engaged on combat and full health xD
 
Can someone please explain how "Ignore trash below health" and "Ignore below health % /w dot" works? And if you can post your settings. Thx alot.
Btw, my barb still dies alot. I hoped this would be better in 1.7.3.8 but nope. Anyone has similar problems?
P.S. i am in the right place to ask this, right?
 
Can someone please explain how "Ignore trash below health" and "Ignore below health % /w dot" works? And if you can post your settings. Thx alot.
Btw, my barb still dies alot. I hoped this would be better in 1.7.3.8 but nope. Anyone has similar problems?
P.S. i am in the right place to ask this, right?

this options ignore white mob if he has less than % hp and if he has doted with REND for example, and has less than % hp
in theory it will high boost your IPH but its not compare to 1.7.2.13
 
rrrix. "Attempt to avoid AOE" affect on WOTB mode too? because i have @WOTB ice ball multiplier"="0" in trinity variables, but bot trying to avoid it anyway (in wotb)
 
guys have anyone noticed this

when bot sees warden at oasis, he will engage him till the hp drops to 10-15% then the bot goes super sprint leaving the damaged warden. i'am on ignore elite mode. time is wasted with the bot dropping the health of the warden then leaves lol.
 
3. red life shrine (it auto targets it, wonder if there can be an option to change % when to target it. If not then i think its best to keep it removed. Or maybe least disable it when after use and you be killing diablo it runs to the empty red shrine multiple times.

just change 1 on 0.5 for example in weighting file

Code:
// As a percentage of health with typical maximum weight
                                cacheObject.Weight = 50000d * (1 - Trinity.Player.CurrentHealthPct);
 
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