tia79
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- Jan 15, 2010
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its R-YAR
i using non rrrix yar and its fine
Which relogger do you use instead? Ive tried arelog but it doesn't load plugins.
its R-YAR
i using non rrrix yar and its fine
I have another weird behaviour to discuss though ^^
When there are elites around that are to be skipped, the bot often focuses on single trashmobs that appear to be nearby even if the minimum trash mob counter is on 7 or higher. He does that until they're finished.
bool shouldIgnoreTrashMobs =
(!questing &&
!XmlTags.TrinityTownPortal.ForceClearArea &&
!townPortal &&
!profileTagCheck &&
!prioritizeCloseRangeUnits &&
Settings.Combat.Misc.TrashPackSize > 1 &&
//EliteCount == 0 &&
!elitesInRange &&
//AvoidanceCount == 0 &&
Player.Level >= 15 &&
MovementSpeed >= 1 &&
Player.CurrentHealthPct > 0.10
);
will try that, thanksIn weighting.cs
Code:bool shouldIgnoreTrashMobs = (!questing && !XmlTags.TrinityTownPortal.ForceClearArea && !townPortal && !profileTagCheck && !prioritizeCloseRangeUnits && Settings.Combat.Misc.TrashPackSize > 1 && //EliteCount == 0 && !elitesInRange && //AvoidanceCount == 0 && Player.Level >= 15 && MovementSpeed >= 1 && Player.CurrentHealthPct > 0.10 );
U need to disable the line !elitesInRange &&
its working fineTrinity 1.7.3.8 is not ignoring elites with 5 nv. Not just some elites, its engaging ALL of them.
Trinity 1.7.3.8 is not ignoring elites with 5 nv. Not just some elites, its engaging ALL of them.
Another bug: it seems its ignoring trash mob pack sizes, and not just when there's elites nearby... had to revert do 1.7.3.7.
EDIT:
nvm, forgot to delete CompiledAssemblies folder :/
and about Wait timer and problems with stone portal in random dungeons
i still have a problem here...
bot find an exit "Until=ObjectFound" killing all around it and walk away to kill little groups of monsters one by one until stuck.
may be we should decrease WaitTimer attack range? how i can do this?
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4676 2013-10-13 22.59 bot dit not back to town...........
[23:12:27.505 N] [Trinity] No more space to pickup a 2-slot item, now running town-run routine.
Can someone please explain how "Ignore trash below health" and "Ignore below health % /w dot" works? And if you can post your settings. Thx alot.
Btw, my barb still dies alot. I hoped this would be better in 1.7.3.8 but nope. Anyone has similar problems?
P.S. i am in the right place to ask this, right?
3. red life shrine (it auto targets it, wonder if there can be an option to change % when to target it. If not then i think its best to keep it removed. Or maybe least disable it when after use and you be killing diablo it runs to the empty red shrine multiple times.
// As a percentage of health with typical maximum weight
cacheObject.Weight = 50000d * (1 - Trinity.Player.CurrentHealthPct);