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Trinity 1.7.3.7

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FIRST and foremost, thanks to rrix and ALL the other who have contributed over time to make this what it is. Know that there are MANY who TRULY appreciate everything you all do!

I did want to mention an issue that I saw with both 1.7.3.6 and 1.7.3.7, my bots will fail to repair, gear turns red and then the game will just emergency exit over and over and never repair. I am glad I caught it before it went on too long. I went back to 1.7.3.5 and all is well again.

Could I just be missing a setting somewhere perhaps?
Thanks in advance!
 
View attachment 105820 no townrun.......stuck.

I've honestly been trying to reproduce this bug for several months, and have never been able to. My bots are 100% successful at doing town runs when their bags are full. My guess is it's something with your setup - you changed a variable, a setting, SOMETHING that isn't default, but failed to report it. You also haven't given me any other information.

If you would be so kind as to enable these logs, REPRODUCE this bug, and attach them that would be great. ItemsDropped.csv will be in your Demonbuddy Logs directory - this is the most important file for diagnosing this.

YXGQtIY.png


I will NOT be able to fix this any other way, since I cannot reproduce it myself, and no one can give me ANY steps on how to reproduce it, and every time I ask people seem to just ignore my request. So don't expect a fix unless you help me help you.
 
Hey rrrix, off topic from this bug so sorry about that..but is there any way you could add a "Use Seven Sided Strike on Elites Only" check box for Monk or Trash Count slider like Barb has :) ? I have been messing around with it over WoL but he just uses it when ever atm. If you ever got around to it I would be very grateful. :)

Would a "Tempest Rush Always Accept on Elites" check box be possible as well? :)
 
ignore thrash mobs under %life and ignore mobs under %life

= useless

i've more iph/rph without this option and with a older trinity version


Then youre DOING IT WRONG.

you = useless
 
i can confirm that trinity 3.5 is better then 3.7 for mp9-10 brb
===== Misc Statistics =====
Total tracking time: 72h 58.00m 43s
Total deaths: 190 [2.60 per hour]
Total games (approx): 0 [0.00 per hour]
(your games left value may be bugged @ 0 due to profile managers/routines etc., now showing games joined instead:)
Total games joined: 11 [0.15 per hour]
Total XP gained: 21.62 million [0.30 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 124867 [1711.00 per hour]
Items dropped by ilvl:
- ilvl58: 7375 [101.06 per hour] {5.91 %}
- ilvl59: 3091 [42.35 per hour] {2.48 %}
- ilvl60: 19095 [261.65 per hour] {15.29 %}
- ilvl61: 42406 [581.07 per hour] {33.96 %}
- ilvl62: 33952 [465.23 per hour] {27.19 %}
- ilvl63: 18948 [259.64 per hour] {15.17 %}

Items dropped by quality:
- White: 39855 [546.12 per hour] {31.92 %}
--- ilvl 58 White: 1737 [23.80 per hour] {1.39 %}
--- ilvl 59 White: 789 [10.81 per hour] {0.63 %}
--- ilvl 60 White: 4474 [61.31 per hour] {3.58 %}
--- ilvl 61 White: 13396 [183.56 per hour] {10.73 %}
--- ilvl 62 White: 11992 [164.32 per hour] {9.60 %}
--- ilvl 63 White: 7467 [102.32 per hour] {5.98 %}
- Magic: 69034 [945.95 per hour] {55.29 %}
--- ilvl 58 Magic: 4434 [60.76 per hour] {3.55 %}
--- ilvl 59 Magic: 1835 [25.14 per hour] {1.47 %}
--- ilvl 60 Magic: 11923 [163.38 per hour] {9.55 %}
--- ilvl 61 Magic: 23633 [323.83 per hour] {18.93 %}
--- ilvl 62 Magic: 17977 [246.33 per hour] {14.40 %}
--- ilvl 63 Magic: 9232 [126.50 per hour] {7.39 %}
- Rare: 15585 [213.56 per hour] {12.48 %}
--- ilvl 58 Rare: 1198 [16.42 per hour] {0.96 %}
--- ilvl 59 Rare: 467 [6.40 per hour] {0.37 %}
--- ilvl 60 Rare: 2634 [36.09 per hour] {2.11 %}
--- ilvl 61 Rare: 5319 [72.88 per hour] {4.26 %}
--- ilvl 62 Rare: 3880 [53.17 per hour] {3.11 %}
--- ilvl 63 Rare: 2087 [28.60 per hour] {1.67 %}
- Legendary: 393 [5.39 per hour] {0.31 %}
--- ilvl 58 Legendary: 6 [0.08 per hour] {0.00 %}
--- ilvl 60 Legendary: 64 [0.88 per hour] {0.05 %}
--- ilvl 61 Legendary: 58 [0.79 per hour] {0.05 %}
--- ilvl 62 Legendary: 103 [1.41 per hour] {0.08 %}
--- ilvl 63 Legendary: 162 [2.22 per hour] {0.13 %}

and 3.7 i could squeeze best

===== Misc Statistics =====
Total tracking time: 15h 40.00m 10s
Total deaths: 48 [3.06 per hour]
Total games (approx): 0 [0.00 per hour]
(your games left value may be bugged @ 0 due to profile managers/routines etc., now showing games joined instead:)
Total games joined: 3 [0.19 per hour]
Total XP gained: 7.21 million [0.46 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 25158 [1605.52 per hour]
Items dropped by ilvl:
- ilvl58: 1530 [97.64 per hour] {6.08 %}
- ilvl59: 602 [38.42 per hour] {2.39 %}
- ilvl60: 3831 [244.48 per hour] {15.23 %}
- ilvl61: 8567 [546.72 per hour] {34.05 %}
- ilvl62: 6829 [435.81 per hour] {27.14 %}
- ilvl63: 3799 [242.44 per hour] {15.10 %}

Items dropped by quality:
- White: 7885 [503.20 per hour] {31.34 %}
--- ilvl 58 White: 354 [22.59 per hour] {1.41 %}
--- ilvl 59 White: 151 [9.64 per hour] {0.60 %}
--- ilvl 60 White: 899 [57.37 per hour] {3.57 %}
--- ilvl 61 White: 2635 [168.16 per hour] {10.47 %}
--- ilvl 62 White: 2377 [151.69 per hour] {9.45 %}
--- ilvl 63 White: 1469 [93.75 per hour] {5.84 %}
- Magic: 13925 [888.66 per hour] {55.35 %}
--- ilvl 58 Magic: 911 [58.14 per hour] {3.62 %}
--- ilvl 59 Magic: 371 [23.68 per hour] {1.47 %}
--- ilvl 60 Magic: 2414 [154.06 per hour] {9.60 %}
--- ilvl 61 Magic: 4750 [303.13 per hour] {18.88 %}
--- ilvl 62 Magic: 3580 [228.47 per hour] {14.23 %}
--- ilvl 63 Magic: 1899 [121.19 per hour] {7.55 %}
- Rare: 3275 [209.00 per hour] {13.02 %}
--- ilvl 58 Rare: 263 [16.78 per hour] {1.05 %}
--- ilvl 59 Rare: 80 [5.11 per hour] {0.32 %}
--- ilvl 60 Rare: 510 [32.55 per hour] {2.03 %}
--- ilvl 61 Rare: 1165 [74.35 per hour] {4.63 %}
--- ilvl 62 Rare: 856 [54.63 per hour] {3.40 %}
--- ilvl 63 Rare: 401 [25.59 per hour] {1.59 %}
- Legendary: 73 [4.66 per hour] {0.29 %}
--- ilvl 58 Legendary: 2 [0.13 per hour] {0.01 %}
--- ilvl 60 Legendary: 8 [0.51 per hour] {0.03 %}
--- ilvl 61 Legendary: 17 [1.08 per hour] {0.07 %}
--- ilvl 62 Legendary: 16 [1.02 per hour] {0.06 %}
--- ilvl 63 Legendary: 30 [1.91 per hour] {0.12 %}
 
i can confirm that trinity 3.5 is better then 3.7 for mp9-10 brb

6% difference is well within an average range for the amount of hours you ran and the amount of times you died per hour. This really doesn't say anything. Try dieing less to get more inline with you how often you died before. Your IPH will rise to 1700+
 
My barb is constantly seeking healthshrines kamikaze-ing to do so. I have not found a variable to disable that behaviour. Can anybody help? (And yes, the standard "use shrine" checkbox is off)
 
I've honestly been trying to reproduce this bug for several months, and have never been able to. My bots are 100% successful at doing town runs when their bags are full. My guess is it's something with your setup - you changed a variable, a setting, SOMETHING that isn't default, but failed to report it. You also haven't given me any other information.

If you would be so kind as to enable these logs, REPRODUCE this bug, and attach them that would be great. ItemsDropped.csv will be in your Demonbuddy Logs directory - this is the most important file for diagnosing this.

YXGQtIY.png


I will NOT be able to fix this any other way, since I cannot reproduce it myself, and no one can give me ANY steps on how to reproduce it, and every time I ask people seem to just ignore my request. So don't expect a fix unless you help me help you.

ok,rrrix thank,I will reproduce this bug ..
 
My barb is constantly seeking healthshrines kamikaze-ing to do so. I have not found a variable to disable that behaviour. Can anybody help? (And yes, the standard "use shrine" checkbox is off)

Oops! I noticed this myself, thought it was just me :)

Find this in Trinity\Combat\Weights.cs. You can either delete this entire block, or fix it:

Code:
                        case GObjectType.HealthWell:
                            {
                                if (MonsterObstacleCache.Any(unit => MathUtil.IntersectsPath(unit.Location, unit.Radius, Player.Position, cacheObject.Position)))
                                {
                                    // As a percentage of health with typical maximum weight
                                    cacheObject.Weight = 50000d * (1 - Trinity.Player.CurrentHealthPct);
                                }
                                break;
                            }

Add a "!" before "MonsterObstacleCache" so it's:

Code:
                        case GObjectType.HealthWell:
                            {
                                if (!MonsterObstacleCache.Any(unit => MathUtil.IntersectsPath(unit.Location, unit.Radius, Player.Position, cacheObject.Position)))
                                {
                                    // As a percentage of health with typical maximum weight
                                    cacheObject.Weight = 50000d * (1 - Trinity.Player.CurrentHealthPct);
                                }
                                break;
                            }
 
i can confirm that trinity 3.5 is better then 3.7 for mp9-10 brb
===== Misc Statistics =====
Total tracking time: 72h 58.00m 43s
Total deaths: 190 [2.60 per hour]
Total games (approx): 0 [0.00 per hour]
(your games left value may be bugged @ 0 due to profile managers/routines etc., now showing games joined instead:)
Total games joined: 11 [0.15 per hour]
Total XP gained: 21.62 million [0.30 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 124867 [1711.00 per hour]
Items dropped by ilvl:
- ilvl58: 7375 [101.06 per hour] {5.91 %}
- ilvl59: 3091 [42.35 per hour] {2.48 %}
- ilvl60: 19095 [261.65 per hour] {15.29 %}
- ilvl61: 42406 [581.07 per hour] {33.96 %}
- ilvl62: 33952 [465.23 per hour] {27.19 %}
- ilvl63: 18948 [259.64 per hour] {15.17 %}

Items dropped by quality:
- White: 39855 [546.12 per hour] {31.92 %}
--- ilvl 58 White: 1737 [23.80 per hour] {1.39 %}
--- ilvl 59 White: 789 [10.81 per hour] {0.63 %}
--- ilvl 60 White: 4474 [61.31 per hour] {3.58 %}
--- ilvl 61 White: 13396 [183.56 per hour] {10.73 %}
--- ilvl 62 White: 11992 [164.32 per hour] {9.60 %}
--- ilvl 63 White: 7467 [102.32 per hour] {5.98 %}
- Magic: 69034 [945.95 per hour] {55.29 %}
--- ilvl 58 Magic: 4434 [60.76 per hour] {3.55 %}
--- ilvl 59 Magic: 1835 [25.14 per hour] {1.47 %}
--- ilvl 60 Magic: 11923 [163.38 per hour] {9.55 %}
--- ilvl 61 Magic: 23633 [323.83 per hour] {18.93 %}
--- ilvl 62 Magic: 17977 [246.33 per hour] {14.40 %}
--- ilvl 63 Magic: 9232 [126.50 per hour] {7.39 %}
- Rare: 15585 [213.56 per hour] {12.48 %}
--- ilvl 58 Rare: 1198 [16.42 per hour] {0.96 %}
--- ilvl 59 Rare: 467 [6.40 per hour] {0.37 %}
--- ilvl 60 Rare: 2634 [36.09 per hour] {2.11 %}
--- ilvl 61 Rare: 5319 [72.88 per hour] {4.26 %}
--- ilvl 62 Rare: 3880 [53.17 per hour] {3.11 %}
--- ilvl 63 Rare: 2087 [28.60 per hour] {1.67 %}
- Legendary: 393 [5.39 per hour] {0.31 %}
--- ilvl 58 Legendary: 6 [0.08 per hour] {0.00 %}
--- ilvl 60 Legendary: 64 [0.88 per hour] {0.05 %}
--- ilvl 61 Legendary: 58 [0.79 per hour] {0.05 %}
--- ilvl 62 Legendary: 103 [1.41 per hour] {0.08 %}
--- ilvl 63 Legendary: 162 [2.22 per hour] {0.13 %}

and 3.7 i could squeeze best

===== Misc Statistics =====
Total tracking time: 15h 40.00m 10s
Total deaths: 48 [3.06 per hour]
Total games (approx): 0 [0.00 per hour]
(your games left value may be bugged @ 0 due to profile managers/routines etc., now showing games joined instead:)
Total games joined: 3 [0.19 per hour]
Total XP gained: 7.21 million [0.46 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 25158 [1605.52 per hour]
Items dropped by ilvl:
- ilvl58: 1530 [97.64 per hour] {6.08 %}
- ilvl59: 602 [38.42 per hour] {2.39 %}
- ilvl60: 3831 [244.48 per hour] {15.23 %}
- ilvl61: 8567 [546.72 per hour] {34.05 %}
- ilvl62: 6829 [435.81 per hour] {27.14 %}
- ilvl63: 3799 [242.44 per hour] {15.10 %}

Items dropped by quality:
- White: 7885 [503.20 per hour] {31.34 %}
--- ilvl 58 White: 354 [22.59 per hour] {1.41 %}
--- ilvl 59 White: 151 [9.64 per hour] {0.60 %}
--- ilvl 60 White: 899 [57.37 per hour] {3.57 %}
--- ilvl 61 White: 2635 [168.16 per hour] {10.47 %}
--- ilvl 62 White: 2377 [151.69 per hour] {9.45 %}
--- ilvl 63 White: 1469 [93.75 per hour] {5.84 %}
- Magic: 13925 [888.66 per hour] {55.35 %}
--- ilvl 58 Magic: 911 [58.14 per hour] {3.62 %}
--- ilvl 59 Magic: 371 [23.68 per hour] {1.47 %}
--- ilvl 60 Magic: 2414 [154.06 per hour] {9.60 %}
--- ilvl 61 Magic: 4750 [303.13 per hour] {18.88 %}
--- ilvl 62 Magic: 3580 [228.47 per hour] {14.23 %}
--- ilvl 63 Magic: 1899 [121.19 per hour] {7.55 %}
- Rare: 3275 [209.00 per hour] {13.02 %}
--- ilvl 58 Rare: 263 [16.78 per hour] {1.05 %}
--- ilvl 59 Rare: 80 [5.11 per hour] {0.32 %}
--- ilvl 60 Rare: 510 [32.55 per hour] {2.03 %}
--- ilvl 61 Rare: 1165 [74.35 per hour] {4.63 %}
--- ilvl 62 Rare: 856 [54.63 per hour] {3.40 %}
--- ilvl 63 Rare: 401 [25.59 per hour] {1.59 %}
- Legendary: 73 [4.66 per hour] {0.29 %}
--- ilvl 58 Legendary: 2 [0.13 per hour] {0.01 %}
--- ilvl 60 Legendary: 8 [0.51 per hour] {0.03 %}
--- ilvl 61 Legendary: 17 [1.08 per hour] {0.07 %}
--- ilvl 62 Legendary: 16 [1.02 per hour] {0.06 %}
--- ilvl 63 Legendary: 30 [1.91 per hour] {0.12 %}

which profile?XD
 
If I didn't fix a bug you found in a previous version, please remind me!

More monk builds coming soon ?

still remain... you can easy reproduce it if you have a DH =)

DH's strafe dont work well...
if you look at it you can see - somethimes bot strafe around to pick up items but he cant pick up it while strafe - and strafe till resource end, only after this - pick up items....

and another - my dh count goblin as an elite and turn on Shadow power near goblins. how to fix this? i want my bot only turn on SP when below 50% hp or near leet mobs only

this is my code

Code:
// Shadow Power
            if (!UseOOCBuff && CombatBase.CanCast(SNOPower.DemonHunter_ShadowPower) && !Player.IsIncapacitated &&
                (!GetHasBuff(SNOPower.DemonHunter_ShadowPower) || Trinity.Player.CurrentHealthPct <= 0.5) && // if we don't have the buff or our health is low
                Player.SecondaryResource >= 14 &&
                (Player.CurrentHealthPct <= 0.5 || Player.IsRooted || TargetUtil.AnyElitesInRange(15)))
            {
                return new TrinityPower(SNOPower.DemonHunter_ShadowPower, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
 
it works for me
so... it can help some1 else
because i dint have this problem with potions in that cell
 
I know this is probably the wrong place to ask but is there a property in ZetaDia.Me.Inventory wich counts the free or full bag slots? I want to access that one via XML-profiles to enhance townrunning at the beginning of a profile.

I want my profile to tell DB/Trinity to do a townrun if only 10 slots are free, or 20 slots are blocked. Something like that.

If there isn't a property for that I think I'll have to do some more nifty coding stuff with my codemonkey friend :D
.
.
.

This advice is bad, and doesn't actually help solve the problem.
Well actually putting your Potion stack there really helps preventing the "inventory-full but no Townrun triggered" bug to happen. I don't really know why but it surely does. Blocking via DB does not help though...
Atleast that's how it behaved back then, when I ran TR-Monks picking up any rare in sight ^^
 
Ignore thrash mobs under %life and Ignore mobs under %life

Is it possible to make these rules ignores elites? I *think* my bots are running away from elites and the dot wont kill them because of their much larger health pool. I dont normaly kill elites but the new added "Always kill elites below % health" slider options makes it nice
 
Is it possible to make these rules ignores elites? I *think* my bots are running away from elites and the dot wont kill them because of their much larger health pool. I dont normaly kill elites but the new added "Always kill elites below % health" slider options makes it nice

It's for trash only

Code:
                                // Ignore trash mobs < 15% health or 50% health with a DoT
                                if (cacheObject.IsTrashMob && shouldIgnoreTrashMobs &&
                                    (cacheObject.HitPointsPct < Settings.Combat.Misc.IgnoreTrashBelowHealth ||
                                     cacheObject.HitPointsPct < Settings.Combat.Misc.IgnoreTrashBelowHealthDoT && cacheObject.HasDotDPS))
                                {
                                    break;
                                }
 
It's for trash only

Code:
                                // Ignore trash mobs < 15% health or 50% health with a DoT
                                if (cacheObject.IsTrashMob && shouldIgnoreTrashMobs &&
                                    (cacheObject.HitPointsPct < Settings.Combat.Misc.IgnoreTrashBelowHealth ||
                                     cacheObject.HitPointsPct < Settings.Combat.Misc.IgnoreTrashBelowHealthDoT && cacheObject.HasDotDPS))
                                {
                                    break;
                                }


Hey rrrix, my tempest rush bot seems to be not using Bells on elites, he will attack with primary attack until there is only one champ left then drop a bell =/
 
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