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Trinity 1.7.2.13

One other thing to report.
While chasing goblins (I have option set to "Prioritize") bot is getting stuck inside ring of monster and instead of trying to make it's way toward goblin he stands there and sometimes dies (if goblin jumps into portal bot will start fighting surrounding mob).
 
Completely disabled Avoidance cancellation timers ("fixes" avoidance, but maybe it breaks it somewhere else.. )

can someone explain what this means, as much detail as possible :)
 
Hm...sorry for not having a log..but just saw my barb skipping a leg in WOTB mode. So i clicked back .. close to the leg position so he can go and take it..but he went other way again. So i clicked again near leg and when the WOTB cool down..the bot checked that the inventory was full..went to town..did his work..teleport pack to the zone..and took the leg.
Guess some skip leg in WOTB is going on here. I don't use skipping elites/uniques option.
 
Hm...sorry for not having a log..but just saw my barb skipping a leg in WOTB mode. So i clicked back .. close to the leg position so he can go and take it..but he went other way again. So i clicked again near leg and when the WOTB cool down..the bot checked that the inventory was full..went to town..did his work..teleport pack to the zone..and took the leg.
Guess some skip leg in WOTB is going on here. I don't use skipping elites/uniques option.

they wont skip it. It didnt pick it up since it was full so it was clearing what was around him before doing a town run.
 
they wont skip it. It didnt pick it up since it was full so it was clearing what was around him before doing a town run.
The problem is that he already cleaned everything around it..and went really far away searching for another fight. That away where the loot radius wont be able to see that leg and probably gonna be skipped. Maybe there is some full inventory when in WOTB mode issue..i don't know. Would appreciate if Rrrix could take a look at it.
Edit: The idea of most barb bots running mp10 is the Rent build and keeping WOTB as long as possible which means a lot of loot gonna be missed if the inventory is full. Deserve checking and making some tests.
 
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would be nice if we could select what items bot loot. For example not all armors but only gloves, or not all weapons but only 1h etc etc
 
rixx,

was wondering if you could add "Grotesque" to the monster.GUI.... (blast radius)
bot seems to like to stand next to them when they blow.up...

would help out those doing.. HC Weeping Hollows MP1 runs...

thank you for everything you've done for the db.community...
 
can some1 confim that in WOTB barb also dont use globes of health as in normal mode?
or its my imagination
 
I'm having a small issue with frozen mobs. Whenever they get frozen (in my case, by the scoundrel's buriza) they are almost ignored; if there are other mobs nearby I agree this could be an adequate behaviour, but the fact is , when no other mobs are around and they get frozen, they will be ignored, and I don't think that's adequate.

I.e. ;Festering woods, 3 elite wraiths; 2 are already killed,1 left. Scoundrel freezes it, bot ignores it and enters warriors rest without finishing the frozen wraith. Path to the mob was available in the screen at the time, if that matters.
 
Hey rrrix, got another question for you.

I'm trying to figure out if I can modify trinity item stat generation to make it go deeper. I've looked around the PersistentStats.cs and got the jist of it, but wanted to ask you once again if you think it's possible before going further.

Basically I want to know if demonbuddy gives you the info of what kind of mob has dropped what, and also if it can give you the info that you have killed x kind of mob.

EG
- you have killed a skeleton/scorpion/elite skeleton archer/...
- a skeleton dropped a ruby/x gold/a pair of gloves/...

With enough data I figured I would be able to calculate individual drop rate and thus theorycraft on which spots would be best to farm on, as legendary drops are basically just a combination of initial drop rate and MF.

I doubt it would be very useful as the best farm spots are figured out quite quick just by testing, but it would just be something to do :)

Also just started testing out your multiplayer plugin, will give feedback if I have any.
 
I have a recent problem regarding trinity plugin. It gets stuck on unclickable gates in Halls Of Agony Level 2 and other things ( but basically unclickable stuff in halls of agony )
Any ideas?
 
hi, testing new trinity and the party plugin

Rixx can we have an option to ignore gray mob if he is not corpse blocked?

now barbs whirlwind even for 1 target and too long.. like wasting 30 fury for it (my range for not elite is 0)

edit

also i just notice threatening shout is never casted why? i'm running mp3 with party bot and a barb full tank.. and he never cast it in combat.. its because he never goes below than 99% health?
 
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