Apologies for the double post and I don't mean to beat a dead horse, as this was a topic in my previous posts with the last release of trinity, but I wanted to re-bring up the specific issue of how it handles the blood clan occultists (as these are still responsible for the vast majority of my deaths, particularly the avoidable ones) as well as blood clan impaler. Also, I'd like to take a look at a more generalized topic of how the bot utilizes whirlwind overall. I also have enlisted the help of mspaint to illustrate my point, although primitive, it's the best I can do in a matter of minutes ;p.
Also, I think it's of note that I think we could benefit greatly from a barb thread being separated from the rest in order to find/eliminate problems and seek further improvements, since it is by in large the most botted toon. Similarly, once team botting becomes a more prevalent 'class', it too would derive a great deal of benefit, imo. Furthermore, rrrix, I know you are one person, and that this is likely
not your day job, but if we could have developers specified to each class, that may yield benefit as well.
Blue spots - Example location of a typical encounter with blood clan occultists.
Purple path - how the bot whirlwinds in said encounter.
Typically the mobs will either move away from one another or stand still and cast. Even when the mobs move together, I rarely see the bot effectively utilize whirlwind. This situation is nearly always a death when fighting an elite pack with frozen, jailor, arcane, and to a lesser extent plagued, molten, shielding etc.
This problem, as most problems do, has multiple components, which I will try to break down a bit, so maybe some solutions can be attained. If anyone has something that they would like to add or feel like I've left out, by all means mention it. ps, this is in absolutely no way intended to rag on the imperfect features of the bot or anything of the sort. I just want to offer constructive criticism / potential suggestions for future improvements
1: Suboptimal whirlwind use. This is by far the biggest issue that the bot has, in my opinion. As depicted in my screenshot above, what this bot does currently is a far cry from optimal. Sometimes the bot won't even ww when moving in that path, it merely just runs in circles and it gets killed. Possibly a superior way of using ww would be either to ww either in circles immediately around the target. This would likely be lower in priority than when fighting a multiple mobs within a small radius (3-5 yards?), in which case the bot would preferentially engage the group. A newer problem that I have only more recently noticed is that periodically, the bot will just stop moving altogether for 1-3 seconds roughly. Soemtimes this is in the middle of a ww, sometimes it is random. Obviously, when in a big pack, this leads to problems.
2: Ineffective dodging of bad shit. My second (of two) major causes of death: standing in bad things. I am unsure if the bot currently judges situations differently depending on whether or not WOTB is active, if not-- it should. My two biggest causes of death within this category are: frozen(from not avoiding the shit) and arcane sentry (particularly with arcane + horde affixes, or when blood occultists have arcane affix). On a similar note, jailer, I know we mentioned it in the previous topic, regarding when jailed, to melee swing the nearest target. Just wanted to make a point of note that I have seen no improvements despite changing some shit around.
3: Say ww either can't be further optimized or may require a significant amount of time to optimize, is there a skill or gearing style that could tide us over? I realize that it is 'recommended' to bot on lower mps. But with the level of gear that I have, I should be able to bot mp5 without dying as much as I do, since I never die while manually playing on mp7-8, and only rarely die on mp9-10.