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Trinity 1.7.2.12

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Rrrix are you looking into why its not casting horrify while using the 0 dog build?
 
how do i get it to salvage my legendaries that are deemed to be trashed?

i im fuzzy on how to get things to work still.

thankyou.
 
thx for fixes :))

i just watched my barb for 1h+
seems bash issue is fixed he dont bash elites no more
BUT the use WOTB for elites only is not working best he still use it on 75% of elites but not at all :)
 
Sorry that i wont be of a big help reporting problems in this post..but still. :) Testing this version of trinity with my barb and dh bots..everything is smooth, clean, no crashes past 24 hours..even my Gph haven't been so high since..i don't know when..maybe 5-6 versions of trinity back in time. Thanks Rrrix!
 
question: in Trinity under monk settings:

what do the sliders do for health % next to the various ground effects for avoidance? on the very rare occasion I die it's to arcane beams because it's moving back and forth trying to attack or get past, but just ends up going back and forth in the arcane beam, I figured it had something to do with my health % settings in Trinity, not anything wrong with the program itself? I'll post a log when I get back home later tonight

best example I can give is my arcane laser slider is set to I believe 12 the slider next to it is a health% and set to 100. Can someone clarify for me what these sliders do in relation to the bots activities during kill elite/avoidance?
 
Request: button to make the wizard only dodge aoe effects via teleport.
 
Don't know why, but when a leet have shielding affix, bot will keep attacking T_T
** With ignore elites option checked
 
Last edited:
Don't know why, but when a leet have shielding affix, bot will keep attacking T_T
** With ignore elites option checked

Shielded mobs all have a "static" weight, so it should attempt to attack and kill all other monsters prior to attacking a shielded monster.
 
rrrix, in abilities\wizard.cs there are two magic weapon sections, one next to other, lines 147-158.
Any particular reason for this or a leftover?

Code:
                // Magic Weapon                        
                if (!PlayerStatus.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_MagicWeapon) && PowerManager.CanCast(SNOPower.Wizard_MagicWeapon) &&
                    (!GetHasBuff(SNOPower.Wizard_MagicWeapon) || ((DateTime.Now.Subtract(dictAbilityLastUse[SNOPower.Wizard_MagicWeapon]).TotalMilliseconds >= 10000) && PowerManager.CanCast(SNOPower.Wizard_Archon))))
                {
                    return new TrinityPower(SNOPower.Wizard_MagicWeapon, 0f, vNullLocation, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
                }
                // Magic Weapon
                if (!PlayerStatus.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_MagicWeapon) &&
                    PlayerStatus.PrimaryResource >= 25 && (GilesUseTimer(SNOPower.Wizard_MagicWeapon) || !GetHasBuff(SNOPower.Wizard_MagicWeapon)))
                {
                    return new TrinityPower(SNOPower.Wizard_MagicWeapon, 0f, vNullLocation, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
                }
 
Don't know why, but when a leet have shielding affix, bot will keep attacking T_T
** With ignore elites option checked
same here but ignore elites is unchecked
how do i get it to salvage my legendaries that are deemed to be trashed?

i im fuzzy on how to get things to work still.

thankyou.
trinity config - items - scoring/townruns - set Legendaries to either Inferno or All
 
Shielded mobs all have a "static" weight, so it should attempt to attack and kill all other monsters prior to attacking a shielded monster.

Uh-huh thx! Will look through the code and try if I can make Trinity to ignore what you described
With SithAction mod on Weighting.cs Trinity will ignore 99,99% of elites/bosses, but if some wild shielding leet appears it will attack till one drops dead (usually my hero xD) dropping your stats when CoTA farming ?_?
Here SithAction post
 
Any reason why my character is spamming inventory? It keeps opening and closing it over and over.
 
I have not noticed any bashing issues, after several hours of watching my bot (while studying).

I was curious, though, if this is / could be a possibility for the future: either automatically throwing out sub-inferno level crafting mats or just not salvaging that which is likely to yield a hell item (level req <60).

I was also wondering what needs to happen in order for a mob to become 'blacklisted.' There are a few points which I notice mobs being blacklisted significantly more frequently than anywhere else. Maybe some observations I have made could potentially help alleviate some unnecessary blacklisting. I know that I've watched my bot walk away from easily killable mobs because they are blacklisted.

Last question, sorry. I was wondering if the bot uses different logic when WOTB is active versus when it isnt in regard to avoiding aoe (particularly frozen, arcane sentry)?
 
Apologies for the double post and I don't mean to beat a dead horse, as this was a topic in my previous posts with the last release of trinity, but I wanted to re-bring up the specific issue of how it handles the blood clan occultists (as these are still responsible for the vast majority of my deaths, particularly the avoidable ones) as well as blood clan impaler. Also, I'd like to take a look at a more generalized topic of how the bot utilizes whirlwind overall. I also have enlisted the help of mspaint to illustrate my point, although primitive, it's the best I can do in a matter of minutes ;p.

Also, I think it's of note that I think we could benefit greatly from a barb thread being separated from the rest in order to find/eliminate problems and seek further improvements, since it is by in large the most botted toon. Similarly, once team botting becomes a more prevalent 'class', it too would derive a great deal of benefit, imo. Furthermore, rrrix, I know you are one person, and that this is likely not your day job, but if we could have developers specified to each class, that may yield benefit as well.

Blue spots - Example location of a typical encounter with blood clan occultists.
Purple path - how the bot whirlwinds in said encounter.

Typically the mobs will either move away from one another or stand still and cast. Even when the mobs move together, I rarely see the bot effectively utilize whirlwind. This situation is nearly always a death when fighting an elite pack with frozen, jailor, arcane, and to a lesser extent plagued, molten, shielding etc.
348r1if.png


This problem, as most problems do, has multiple components, which I will try to break down a bit, so maybe some solutions can be attained. If anyone has something that they would like to add or feel like I've left out, by all means mention it. ps, this is in absolutely no way intended to rag on the imperfect features of the bot or anything of the sort. I just want to offer constructive criticism / potential suggestions for future improvements

1: Suboptimal whirlwind use. This is by far the biggest issue that the bot has, in my opinion. As depicted in my screenshot above, what this bot does currently is a far cry from optimal. Sometimes the bot won't even ww when moving in that path, it merely just runs in circles and it gets killed. Possibly a superior way of using ww would be either to ww either in circles immediately around the target. This would likely be lower in priority than when fighting a multiple mobs within a small radius (3-5 yards?), in which case the bot would preferentially engage the group. A newer problem that I have only more recently noticed is that periodically, the bot will just stop moving altogether for 1-3 seconds roughly. Soemtimes this is in the middle of a ww, sometimes it is random. Obviously, when in a big pack, this leads to problems.
2: Ineffective dodging of bad shit. My second (of two) major causes of death: standing in bad things. I am unsure if the bot currently judges situations differently depending on whether or not WOTB is active, if not-- it should. My two biggest causes of death within this category are: frozen(from not avoiding the shit) and arcane sentry (particularly with arcane + horde affixes, or when blood occultists have arcane affix). On a similar note, jailer, I know we mentioned it in the previous topic, regarding when jailed, to melee swing the nearest target. Just wanted to make a point of note that I have seen no improvements despite changing some shit around.
3: Say ww either can't be further optimized or may require a significant amount of time to optimize, is there a skill or gearing style that could tide us over? I realize that it is 'recommended' to bot on lower mps. But with the level of gear that I have, I should be able to bot mp5 without dying as much as I do, since I never die while manually playing on mp7-8, and only rarely die on mp9-10.
 
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