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Trinity 1.7.2.11

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why i am so unlucky...
again - every time while keyhunting bot stuck near one big barricade

rrix can you add in the trinity unstuker this feature like in the Unstuckme?
Oa0Wvpj.jpg


Unstuck me help but with this plugin a lot of disconnects
destroy barricades - not help
fire wlkers - help for it but its too crap item for high mp

QvlmDe7.jpg
 
tp interupted seems happend only with crows from a2

if birds on the festering woods hit bot while he tp out he just kill them
 
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@Rrrix @Nazair

I seemed to have found the fix to our problems, at least my bot has stopped the melee only on elites. I turned of "Enable TPS Modification" in Trinity, seems to have fixed it.
I had it set at 30, maybe a lower setting would help, but having it off looks like it worked out the bug.

Thx for the possible solution but I had this option turned off from the begining.
 
@Rrrix @Nazair

I seemed to have found the fix to our problems, at least my bot has stopped the melee only on elites. I turned of "Enable TPS Modification" in Trinity, seems to have fixed it.
I had it set at 30, maybe a lower setting would help, but having it off looks like it worked out the bug.

Yea, I don't have that enabled and still have the same problem.

Edit:
At this point my barb is just getting rolled. Probably spending more on repairs than I'm collecting at this rate.
 
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hello i have some issue with barb trinity

1. He dont use WoTB at all elites (when checked use WoTD on hard elites only) but if unchecked he use it even on normal mobs even if i go to combat rutine and choose to use this skill slot only vs elites :(

2. Sometiems he use ONLY bash vs elites instead WW this takes a lot time and sometiems he got killed.

heres my barb skills

Barbarian - Game Guide - Diablo III

Any soulutions?

THX!
 
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hey rrrix,
in a near future, do you intend to make Trinity run flawless with that build for wizard?

Wizard - Game Guide - Diablo III

ask bot to spam Energy Twister more often with Frost Nova and Explosive Blast?

I tried it and my bot died too often compare to Archon build...
 
So far so good rrrix, the only problem with my barb is that he tries to break objects (doors, barricades...) a few yd back from them, or when there is a cart on the path it stucks for 1-2 secs till it breaks it, usually from collateral damage because there are mobs nearby. I use bash.
 
rrrix please can you add avoidance in the WOTB mode?
i run mp10 cotA ant even 800k EHP not enough when 3+ molten core exploded on the hero in the WOTB

he died instantly
 
WD Zombie Bear Issue: I have been running my WD pretty efficiently at lower MPs (around 1-4), but once I exceed that mark, I start having mana issues (I am using a Zombie Bears with Grave Injustice + Gruesome feast build, so the key is to kill lots of mobs quickly to keep mana up). To address the mana issue I have added in Poison Darts w/ Spined Darts rune (adds mana per hit). The issue that I am having is that sometimes the bot decides to fight with the spined darts rather than the ZB and therefore dramatically slows my kills per hour. Is there a way to have the bot not use the spined darts unless there is not enough mana for the zombie bears (or stated in the other way, use zombie bears exclusively, unless there is not sufficient mana, and then use spined darts)?
Thanks for the help!
 
I have noticed one particularly interesting issue since my last post in regard to the current topic of barb discussion. Even several weeks ago I noticed it, but only recently have I noticed that it is a pattern, and I am curious if anyone else has noticed this as well. It appears that I have a much greater chance of death (mortality) when going up against Blood Clan Occultist elites. In fact, the vast majority of the deaths which I observe are due to these mobs. Previously I had thought to myself, maybe it's just a more difficult mob, and they have that shield shit too. But recently I began to notice that the bot, in fact, appears to act differently when fighting them. Reasonably, the mortality increases rather drastically when they have an affix such as jailer or fire chains +/- extra health +/- health link. But it seems that regardless of the status of wotb, the bot preferentially bashes them, rather than ww. I don't know if may be due to the fact that these mobs like to run away, their shield shit, or something else. Can anyone comment on their observations with this?

Side note: Since my last post I have switched to dual wield with skills: Bash(punish), ww (hurricane), wotb (ToC), sprint (RltW), war cry (impunity), battle rage (into the fray) with passives ruthless, weapon master, and superstition.

Edit: Just watched this event occur again, except this time, WOTB was active, and my barb was bashing the blood clan occultists to death, rather than using ww. Could this be an issue with the min trash mob pack size or trash pack cluster radius perhaps? I would reason not, due to these mobs being elites, but I'm not the one who designed the combat system :p

Edit^2: Just watched this occur again, but with one key difference, whenever either all 3 of the mobs were close in proximity to one another, or when other trash packs approached, my barb switched from bashing to wwing until either mobs were killed or ran apart.
As I briefly referenced in my initial topic, this only appears to be fatal when some combination of plagued / fire chains / jailer / reflect damage(?), exacerbated by affixes such as extra health, health link, electrified, and extra fast. I'm not try to make a big deal of a minor issue, but that is quite a number of affixes to consider. Additionally, if someone has any in-game solutions to potentially fix this, I'd love to hear that as well.
 
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Is there anyway to make trinity ignore maniacs? so it doesn't go melee a group of them?
 
Is there anyway to make trinity ignore maniacs? so it doesn't go melee a group of them?
If you can't kill them quickly, you probably should lower your mp settings. Granted, the bot may occasionally mess up and end up like hiroshima, but >95% of the time, I kill them before they have the opportunity to think. My toon is fully capable of mp10 while manually played, but I bot on mp5 to avoid unnecessary deaths and speed up the runs.
 
Ye, its just I am atm playing rend build and if there's maniacs at the beginning when it wants to build up rage its a guaranteed death if the maniacs are past the first part of keeps then there isn't really a problem. Just thought it would have been easier to make trinity ignore them just as it is capable of doing for elites and treasure goblins. Not sure how easy or hard that would be but might also just be worth it to wait out for new patch then I don't have to worry about those damn maniacs again lol.
 
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fuck this shit....

if i turn up "ignore elites" bot dont pick up items at all if leets near items
he just ignore MONSTERS as suppos to be and IGNORE LOOT

may be you should test this option before adding it to trinity....

so bad bug:(

you all can reproduce it easy - just setup in trinity - pickup all and you will see
 
bot worked fine... now, my bot stop'd engaging foe...

i then reset everything..... still bot won't engage.... not sure what to do..

- bot will run into a pack of foe... and just stand there...

i may just do a clean install and try over again...
 
when the bot tries to do a townrun in combat it stops attacking until it can cast town portal
 
fuck this shit....

if i turn up "ignore elites" bot dont pick up items at all if leets near items
he just ignore MONSTERS as suppos to be and IGNORE LOOT

may be you should test this option before adding it to trinity....

so bad bug:(

you all can reproduce it easy - just setup in trinity - pickup all and you will see

dude. calm down. This was intended, and actually working exactly as I designed it to.

Weighting.cs - 398,404
Code:
                                // ignore non-legendaries and gold near elites if we're ignoring elites
                                // not sure how we should safely determine this distance
                                if (Settings.Combat.Misc.IgnoreElites && cacheObject.ItemQuality < ItemQuality.Legendary && 
                                    GilesObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f))
                                {
                                    cacheObject.Weight = 0;
                                }
 
bot worked fine... now, my bot stop'd engaging foe...

i then reset everything..... still bot won't engage.... not sure what to do..

- bot will run into a pack of foe... and just stand there...

i may just do a clean install and try over again...

Make sure you're using the Trinity Combat Routine, and have the Trinity Plugin enabled and can access the config screen. If it still doesn't work, please attach a full log file.
 
sorry

but by the way this option pretty bad for bot becasue he cant property avoid walls, wortex and other leets with affixes to prevent mooving, etc

just imho - my barb for example pretty good in CotA mp8 w/o any death and near 4 legs per hour, with killing leets

and keeps lvl2 - to many deaths(maniacs) and leets (wasting time), if without leets - chanse to miss legendary etc, not worth it
 
sorry

but by the way this option pretty bad for bot becasue he cant property avoid walls, wortex and other leets with affixes to prevent mooving, etc

just imho - my barb for example pretty good in CotA mp8 w/o any death and near 4 legs per hour, with killing leets

and keeps lvl2 - to many deaths(maniacs) and leets (wasting time), if without leets - chanse to miss legendary etc, not worth it


Sorry, I cant stand how you complain so much for a plugin that was developed for free from someone who is willing to share his work. He could just keep it to himself and you'll be screwed out on a bot that doesn't even avoid anything and could only do Act 1 back then. Should just appreciate what was given and report bugs and opinions not complaints about a free service. Without him, there would be no more trinity. I kept quiet but you just complain to much kid.
 
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