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Trinity 1.7.2.10

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Rrrix, please check my questions, mate ;)

Hey, rrrix, could you please check these two things? I wanted to ask you about that for some time :)

1. is there anyway to force sweeping wind up first before WoL or add an option for priority of these two skills? that'd be great
2. is it possible to implement the simultaneous use of Fist Of Thunder(Thunder Clap) as a primary with Way Of The Hundred Fists(Blazing Fists) for ms/as buff? or, for that matter, the combination of any two spirit generation skills. I think that would allow quite a few good builds, using the passive that grants dps based on the number of spirit generators you use.

Also, could you explain about the translation.dis file in Loot Rules. Sometimes some items IDs and names get in there, although they are translated correctly. I just wanna be sure these items actually get stashed, not ignored (if the items actually pass the rule check, ofc).
 
Got it - so - really what we want, is Frenzy to 5 stacks, only if we have the Maniac rune - and if we have any other rune we don't care about frenzy stacks (just use Frenzy to build Fury like normal)?

Yesss!!!

If you need someone to experiment with a build you wanna try just PM me. I'd be happy to help!
 
Trinity Plugin v 1.7.2.6 worked pretty decently , seen no issues.
Trinity Plugin v 1.7.2.10 I Guess there is issue that this plugin causes other plugins to not show up in the plugins tab/section in Demonbuddy.

also, Does anyone know like the best Unid Plugin? will it ever be integrated into Trinity?

something like Unid-Dealer
 
tell me pls how i can setup in trinity to pickup rares

armor 1+ lvl, but shields only 63 lvl
two-handed weapon 63 lvl
one handed weapon 62+ lvl
jewerly 1+ lvl

what file i must to config and change?
i use "trinity scoring only"
 
You can't do that, quadrotony. If you want specific things to get picked up, you have to use loot rules 2.
 
:confused:How hard would it be to have blizzard attack more or when it sees a certain mob count in the distance or something? Also how do you change a wizard to attk from further away when using a skill like ray of frost mine still runs up to them like hes a cm wizard still! lol or is this not set up yet > I never played with an archon wiz so i dont kn0w how that works!
 
When stash is full bot will not stop, it will try to stash item forever.
 
I'm sure he is, but I don't think he has a whole lot of help with the project so patience is the only option.

I get no help, except maybe a good, solid bug report with plenty of evidence and a way for me to reproduce on occasion, but usually it's just random strangers yelling at me.
 
I get no help, except maybe a good, solid bug report with plenty of evidence and a way for me to reproduce on occasion, but usually it's just random strangers yelling at me.

I try to tell them to shut the hell up but it never works >.<

Keep up the great work and thanks for dealing with us! :P
 
Also, could you explain about the translation.dis file in Loot Rules. Sometimes some items IDs and names get in there, although they are translated correctly. I just wanna be sure these items actually get stashed, not ignored (if the items actually pass the rule check, ofc).

Just added a GUI option in v11 for force using SW before WoL, for those non-innas users.

For the combination strike/multiple spirit generators, there's never been a good solution for it. I need to build something special, so we can track each 'hit' (so we know when the 'third' hit is complete, to switch to the next skill), and individual rune support, etc. It's a bit of a pain in the rear-end once you start looking at the myriad of possible combinations.

Also, the translation.dis file is more or less complete if I recall, but... maybe we missed something rare (or... legendary... get it?). Anyways, you can post if you find any additions into the ItemRules2 thread or this thread, and we'll add them as appropriate :)
 
As A Programmer For Honeywell, I Feel Bad For DB Complainers And Devs. Of Course They Bought The Product, But I Feel Bad About The Fact That I Only Have To Deal With My Boss, But Devs Here Have Bosses AND Customers Or DB Users To Deal With Also. Kind Of Puts Me In My Place
 
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Just added a GUI option in v11 for force using SW before WoL, for those non-innas users.

For the combination strike/multiple spirit generators, there's never been a good solution for it. I need to build something special, so we can track each 'hit' (so we know when the 'third' hit is complete, to switch to the next skill), and individual rune support, etc. It's a bit of a pain in the rear-end once you start looking at the myriad of possible combinations.

Also, the translation.dis file is more or less complete if I recall, but... maybe we missed something rare (or... legendary... get it?). Anyways, you can post if you find any additions into the ItemRules2 thread or this thread, and we'll add them as appropriate :)

Hello rrrix, we appreciate your work.. but i would ask about three issues, ok? If you're fixing to .11..

1? Salvage itens
2? Dont pick up itens on the floor, 2 slot left
3? Stuck casting town portal (Tower of Cursed, Dammed and Craters with flame of dragon head).

Sorry for my english, tried my best..
 
Always impressed with your work ,
And all the great updates and fixes you have done with trinity , yar , your profile.

With out you here all these botters will be lost .
 
Hello rrrix, we appreciate your work.. but i would ask about three issues, ok? If you're fixing to .11..

1º Salvage itens
2º Dont pick up itens on the floor, 2 slot left
3º Stuck casting town portal (Tower of Cursed, Dammed and Craters with flame of dragon head).

Sorry for my english, tried my best..

I don't know what you mean by #1 - do you mean the stuck caused by DB town run? If so I won't be fixing this one...
#2, I haven't been able to reproduce this, and I don't have enough information to troubleshoot.
#3 This one is very rare, and should be handled by the inactivity timer.
 
Also, is it possible to add option - do not salvage items that have Reduced Level Requirement ?
 
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