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Trinity 1.7.2.10

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Hey, rrrix, could you please check these two things? I wanted to ask you about that for some time :)

1. is there anyway to force sweeping wind up first before WoL or add an option for priority of these two skills? that'd be great
2. is it possible to implement the simultaneous use of Fist Of Thunder(Thunder Clap) as a primary with Way Of The Hundred Fists(Blazing Fists) for ms/as buff? or, for that matter, the combination of any two spirit generation skills. I think that would allow quite a few good builds, using the passive that grants dps based on the number of spirit generators you use.
 
rrix and what about crashes? al support section is full of logs about this
 
1. is there anyway to force sweeping wind up first before WoL or add an option for priority of these two skills? that'd be great
In the GilesTrinity\Abilities\Monk.cs, Change line 274 - 280 from:
Code:
            // Wave of light
            if (!UseOOCBuff && !IsCurrentlyAvoiding && !PlayerStatus.IsIncapacitated && Hotbar.Contains(SNOPower.Monk_WaveOfLight) && GilesUseTimer(SNOPower.Monk_WaveOfLight) &&
                (TargetUtil.AnyMobsInRange(16f, Settings.Combat.Monk.MinWoLTrashCount) || TargetUtil.IsEliteTargetInRange(20f)) &&
                (PlayerStatus.PrimaryResource >= minWoLSpirit && !IsWaitingForSpecial || PlayerStatus.PrimaryResource > MinEnergyReserve) &&
                // (CheckAbilityAndBuff(SNOPower.Monk_SweepingWind) && GetBuffStacks(SNOPower.Monk_SweepingWind) == 3) && // optional check for SW stacks
                Monk_HasMantraAbilityAndBuff())
            {

to:

Code:
            // Wave of light
            if (!UseOOCBuff && !IsCurrentlyAvoiding && !PlayerStatus.IsIncapacitated && Hotbar.Contains(SNOPower.Monk_WaveOfLight) && GilesUseTimer(SNOPower.Monk_WaveOfLight) &&
                (TargetUtil.AnyMobsInRange(90f,Settings.Combat.Monk.MinWoLTrashCount) || TargetUtil.IsEliteTargetInRange(20f)) &&
                (PlayerStatus.PrimaryResource >= minWoLSpirit || !IsWaitingForSpecial) && 
                 // (CheckAbilityAndBuff(SNOPower.Monk_SweepingWind) && GetBuffStacks(SNOPower.Monk_SweepingWind) == 3) && // optional check for SW stacks
[COLOR="#B22222"]                (!Hotbar.Contains(SNOPower.Monk_SweepingWind) || GetHasBuff(SNOPower.Monk_SweepingWind)) &&[/COLOR]
                Monk_HasMantraAbilityAndBuff())
            {
 
I setup Trinity to collect EVERYTHING (all checkboxes ticked, 1+ for for everything including Misc Item Level)

But it still leaves behind blue follower's items
Is it a bug?
 
Barb doesn't cast WotB on either trash or elites. I've tried both 1.7.2.10 and 1.7.2.11 by cloning from git. I also tried editing the Barbarian abilites file but had no luck.
 
I setup Trinity to collect EVERYTHING (all checkboxes ticked, 1+ for for everything including Misc Item Level)

But it still leaves behind blue follower's items
Is it a bug?

Picking up everything is a great way to lose gph/xph.
 
Guys any ideas on how to prevent my barb bot from dying on molten explosions? Is it somewhere in trinity settings or should I look for it elsewhere?
Using trinity 1.7.2.10
 
Last edited:
I'm looking to have him Frenzy to the 5th stack of Frenzy (I don't remember what it's called but you know what I'm sayin'), then alternate WW with Frenzy to keep that 5 stack for max damage. About 1/4 of the time I see my barb attacking elites and I manually use Frenzy to kill them I get a legendary. I'm looking for optimum damage good sir :)

I was under the impression that the stacks only affect frenzy damage. I researched it early on, but here is a summary. Copied from this link for Barbarian Mechanics

FRENZY
Frenzy's attack speed bonus only applies to Frenzy. I've brought my stacks up to 5, starting WWing and never noticed a change in the rate of attack after it fell off.

Frenzy's damage bonus from Maniac DOES apply to other abilities.


Some other links
http://us.battle.net/d3/en/forum/topic/7200083383
 
I was under the impression that the stacks only affect frenzy damage. I researched it early on, but here is a summary. Copied from this link for Barbarian Mechanics

FRENZY
Frenzy's attack speed bonus only applies to Frenzy. I've brought my stacks up to 5, starting WWing and never noticed a change in the rate of attack after it fell off.

Frenzy's damage bonus from Maniac DOES apply to other abilities.


Some other links
http://us.battle.net/d3/en/forum/topic/7200083383

Pretty sure same goes for the AS bonus. Just try another skill, you won't see the difference in WW. For example, try the Hammer or Seismic Slam.
 
I have experienced loot issues from time to time. I always assumed it was due to weapon swapping. But it seems related to a single open slot and assuming it is full and passing loot, but failing the check for full and make a town run (protecting slots doesn't help). Maybe there would be a way to set the bot to make a town run when there is say 4-6 squares open to avoid this.

There are several threads on this issue
 
Pretty sure same goes for the AS bonus. Just try another skill, you won't see the difference in WW. For example, try the Hammer or Seismic Slam.

I'm not looking for anymore damage for WW, I just know my barb kills shit much quicker with Frenzy. If it was for my 65 crit chance = +++health from WW I wouldn't even use it lol.
 
I cloned 1.7.2.11 from github and my barb still will not use WOTB with the ignore elites option checked. Watched my barb and tried tinkering with settings for 30ish minutes.
 
for what stay's "Misc Item Level: 60+ All Inferno Misc" under Trinity -> Pickup?

what does the "Misc" mean? :o
 
I was under the impression that the stacks only affect frenzy damage. I researched it early on, but here is a summary. Copied from this link for Barbarian Mechanics

FRENZY
Frenzy's attack speed bonus only applies to Frenzy. I've brought my stacks up to 5, starting WWing and never noticed a change in the rate of attack after it fell off.

Frenzy's damage bonus from Maniac DOES apply to other abilities.


Some other links
http://us.battle.net/d3/en/forum/topic/7200083383

Got it - so - really what we want, is Frenzy to 5 stacks, only if we have the Maniac rune - and if we have any other rune we don't care about frenzy stacks (just use Frenzy to build Fury like normal)?
 
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