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Trinity 1.7.2.10

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I get no help, except maybe a good, solid bug report with plenty of evidence and a way for me to reproduce on occasion, but usually it's just random strangers yelling at me.
This is how you know rrrix is really a dev
 
Also, is it possible to add option - do not salvage items that have Reduced Level Requirement ?



ItemRules2 have only 2 comands: TRASH and KEEP

[QUALITY] == "Magic" && [LEVELRED] > 0 -> [TRASH]

I can't let Trinity know what I want to do with trashed item - salvage or sell to vendor

I.e.: Item has Reduced Level Requirement => sell to vendor
else = salvage item
 
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I setup Trinity to collect EVERYTHING (all checkboxes ticked, 1+ for for everything including Misc Item Level)

But it still leaves behind blue follower's items
Is it a bug?
This is intended, and can be over-ridden by using custom ItemRules2 scripts.

Sorry
I prefer to use original Trinity scoring
And I setup to collect everything
And if DB do not collect something = this is a bug
 
I don't know what you mean by #1 - do you mean the stuck caused by DB town run? If so I won't be fixing this one...
#2, I haven't been able to reproduce this, and I don't have enough information to troubleshoot.
#3 This one is very rare, and should be handled by the inactivity timer.

thanks for the reply rrrix..
 
I dont knowwhat to do now ;/

[14:36:07.374 N] Loaded profile Tinnkaizer 0.9
[14:36:07.774 N] Forced townrun initiated! Reason:Request from: ForceTowunRun tag
[14:36:07.774 N] [Trinity]Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[14:36:07.924 N] [Tinnkaizer] In Town, taking WP to Core of Arreat

He stay in town and do nothing ;/ Anyone know dafuq?
 
Sorry
I prefer to use original Trinity scoring
And I setup to collect everything
And if DB do not collect something = this is a bug

who cares what you prefer to use

put your big boy pants on and man the fuck up
 
I have one request to demonbuddy users: please, stop asking rixx about everything demonbuddy related. There are folk asking him to create profiles, to solve their setups, to address demonbuddy issues, to show them how to config their comps, etc.

I do ask this respectfully, and I do understand asking rixx for anything is the most easy and effective way to get it done, but the fact is he is already handling and supporting more projects than what a normal person could. And if we keep doing this, we'll end up burning him up. And when that happens, we'll all be really sorry about it. Do you remember when Gilles left? There was quite a lot of time with no improvements or debugging at trinity....until rixx himself and a couple of folks took over and tried to help everybody.
If you weren't around then, let me tell you, you DONT want that happening.

There are other forum sections. Support, requested profiles, individual plugins, demmonbudy buids, etc. If we stop flooding him with requests and blames, he could maybe show up there to help people.

But hey, you can keep pissing him off, surely we'll all be pissed off for a long time when he leaves.
 
I told about Trinity Explore dungeon issue so its rrix related

but he as usually dont pay attention
 
now ive noticed that the bot ignore all loot when he has one slot free in the inventory

people reported this many times ago bu its still not fixed, but its not all the time - may be rare bug

its very imortant bug

only after i manually drp out 1 item from inventory bot start pick up as usually
 
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now ive noticed that the bot ignore all loot when he has one slot free in the inventory

people reported this many times ago bu its still not fixed, but its not all the time - may be rare bug

its very imortant bug

only after i manually drp out 1 item from inventory bot start pick up as usually

Rrrix said he was unable to duplicate this. It happens to me on occasion as well but it hasn't caused me any major issues..

What is the issue? Is he running too far away from dropped loot once the stash is full and then not backtracking to get it?
 
I told about Trinity Explore dungeon issue so its rrix related

but he as usually dont pay attention

I ignored it, because it's not a Trinity issue - it's a profile issue. I can't fix every single profile out there... Report it in the profile thread you found it.

now ive noticed that the bot ignore all loot when he has one slot free in the inventory

people reported this many times ago bu its still not fixed, but its not all the time - may be rare bug

its very imortant bug

only after i manually drp out 1 item from inventory bot start pick up as usually

I'm aware you keep "reporting" this, but, really, it's not helping. If you actually want to help, reproduce the issue with some logs, and attach it to the thread. Make sure you have A MINIMUM of these options selected.

Or, were you thinking that I can magically access your computer and know exactly what your bot was doing?

The reason I have comprehensive debug logging available is so that I can troubleshoot issues - but if no one attaches a log... I can't help. Pretty simple! There's a reason I'm always asking for them.
 
Conetopia PM'd me with this:

conetopia said:
It seems that for many people with multiple versions of os's
cannot seem to get this version of the plugin to work.

common issues are

1. Plugin compatibility ( most other plugins won't show up in the plugins tab via demonbuddy ) - plugin blocking issue.
2. Config button not working/Glitched - click no action ( nothing happens )


Is anyone else having this issue? Did I miss a post somewhere?

If you are, please attach your demonbuddy log.
 
This error occured. Please see the bottom. Thank you.

10:24:44.191 N] Demonbuddy v1.0.1370.304 started
[10:24:54.641 N] Logging in...
[10:25:17.762 N] Attached to Diablo III with pid: 1728
[10:25:17.816 N] Flashing window
[10:25:22.396 N] Compiler Error: c:\Users\DJ\Documents\Demonbuddy 1.0.1370.3041\Plugins\KeyRun\KeyRun.cs(375,5) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[10:25:22.396 N] Compiler Error: c:\Users\DJ\Documents\Demonbuddy 1.0.1370.3041\Plugins\KeyRun\KeyRun.cs(376,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'GilesResetEverythingNewGame'
[10:25:22.396 N] Compiler Error: c:\Users\DJ\Documents\Demonbuddy 1.0.1370.3041\Plugins\KeyRun\KeyRun.cs(730,17) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[10:25:22.396 N] Compiler Error: c:\Users\DJ\Documents\Demonbuddy 1.0.1370.3041\Plugins\KeyRun\KeyRun.cs(731,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'GilesResetEverythingNewGame'
[10:25:22.396 N] Compiler Error: c:\Users\DJ\Documents\Demonbuddy 1.0.1370.3041\Plugins\KeyRun\KeyRun.cs(834,19) : warning CS0472: The result of the expression is always 'true' since a value of type 'float' is never equal to 'null' of type 'float?'
[10:25:24.037 N] [Trinity]ENABLED: Trinity v1.7.2.10 now in action!
[10:25:25.216 N] Failed to load profile: Element IfReadyToWarp is not supported. Please check your XML and try again. (<IfReadyToWarp>
<UseTownPortal questId="1" />
</IfReadyToWarp>) Line 106
 
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