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[PAID] @<Treasure Hunter> - World Quests, Treasures, Rares - WoW 7.3

Many world quests unlooted! it doesnt loot some bosses after killing them just skips them to other WQ !

Also it skips looting any mobs for 2 sec then walk back again to loot them.

And would be great if theres an option to disable treasure farming and just make it do WQ.
 
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Many world quests unlooted! it doesnt loot some bosses after killing them just skips them to other WQ !

Also it skips looting any mobs for 2 sec then walk back again to loot them.

And would be great if theres an option to disable treasure farming and just make it do WQ.

I cant get it to do quest at all.
 
In stormhiem it get stuck forever when about to use that hook to jump on another wall .. many got stuck there .. obviously many reports please try fix that.. same stucks specially when herb/mine is on.
 
Hi im doing the trial now. Pretty good so far, however there are still quite a few not implemented yet. Id like to know the update schedual isnt going to be several weeks between adding extra. Do you have people helping you? A tool is only as good as for what you can use it for, and I have roughly half my worldquests still undone (Some becuse i cant do them yet but most becuse they arnt avalible in the bot yet)

:) Thanks.

Vzu40kU.png
 
Many world quests unlooted! it doesnt loot some bosses after killing them just skips them to other WQ !

Also it skips looting any mobs for 2 sec then walk back again to loot them.

And would be great if theres an option to disable treasure farming and just make it do WQ.
You can disable Treasures module in right upper corner of UI.
As for other issue you described, Please attach your log file:
Ref: [post=378165][Guide] How to attach your log[/post]

Honorbuddy should be stopped right after issue occurred.

Tho i have to say, i never encountered issue with no looting. Be sure you do not have third-party products which can cause such behavior.
As for looting after few seconds - Honorbuddy not always do fetch information about available loot instantly, thats why you have such behavior, i cant do anything about this.
 
Hi im doing the trial now. Pretty good so far, however there are still quite a few not implemented yet. Id like to know the update schedual isnt going to be several weeks between adding extra. Do you have people helping you? A tool is only as good as for what you can use it for, and I have roughly half my worldquests still undone (Some becuse i cant do them yet but most becuse they arnt avalible in the bot yet)

:) Thanks.

Vzu40kU.png

I do add new WQ when them show up in Europe realms, be aware Orange one - are skipped by settings. Grey one - not implemented yet.
Currently product have 406 WQ implemented, when totally it's something more then 500.
 
Thanks Alisha. Let me know if it helps to have a list of information about given WQs that arnt yet in-place. If I can provide info that can hasten implementation Id be happy to.
 
Thanks Alisha. Let me know if it helps to have a list of information about given WQs that arnt yet in-place. If I can provide info that can hasten implementation Id be happy to.
Hi, no this no need to as they need to be in place while i testing them. Also looks like Blizzard are frequency adding new WQ, so work will be never end :)
 
Release version @1.2.2530.201 approved and now Live! :cool:

Code:
--- TreasureHunter
World Quests
+ Azsuna   - [Normal] [44187] <DANGER: Cinderwing>
+ Azsuna   - [Profession, Leatherworking] [41639] <Work Order: Battlebound Spaulders>
+ Stormheim   - [Profession, Leatherworking] [41642] <Work Order: Warhide Footpads>
+ Stormheim   - [Normal] [42798] <DANGER: Huntress Estrid>
+ Stormheim   - [Normal] [43621] <WANTED: Fathnyr>
+ Stormheim   - [Profession, Jewelcrafting] [41654] <Work Order: Queen's Opal Loop>
+ Highmountain   - [Profession, Mining] [41205] <Warm Leystone Deposits>
 
Release version @1.2.2548.1811 approved and now Live! :cool:

Code:
--- Alisha Engine
Custom Profiles
+ After Bot done Profile will be set to Default Questing Profiles
--- TreasureHunter
World Quests
+ Highmountain - [Normal] [41077] <Munitions Testing>
+ Highmountain - [Normal] [40920] <Stonebinder Bounty>
+ Azsuna - [Profession, Jewelcrafting] [41651] <Work Order: Azsunite Pendant>
+ Azsuna - [Profession, Herbalism] [41515] <Felwort>
+ The Eye of Azshara - [Normal] [43803] <A Giant Murloc Problem>
+ Stormheim - [Normal] [43628] <WANTED: Urgev the Flayer>
+ Val'sharah - [Normal] [44303] <WANTED: Dreadbog>
+ Val'sharah - [Normal] [43345] <DANGER: Harbinger of Screams>
+ Sarumar - [Profession, Enchanting] [41673] <Work Order: Word of Mastery>
+ Sarumar - [Profession, Alchemy] [41661] <Work Order: Skystep Potions>
+ Sarumar - [Profession, Jewelcrafting] [41655] <Work Order: Queen's Opal Pendant>
+ Stormheim - [Profession, Mining] [41442] <Striking Leystone Deposits>
+ Azsuna - [Profession, Mining] [41500] <Leyworms>
 
1. Why does he keep respawning in enemys? Maybe 85% of all world quests hes done so far were so bad you cant let him run 5 min afk. wtf?!

2. Why he dont use heal instead of eating?

3. Why he runs straight to his WP (which is good) for starting world quest, taking 891123 enemys with him, and then dismount (which is bad) inside of another 5 enemys?

4. most times he kills an enemy, runs away, runs back and loot, or even worser, kills, mounts, run away, run back and loot... and mount again..

5. isnt insta leave grp after success very suspicios? It seems like the addon would leave anyway after x seconds...?

6. should i disable facing in CC?
 
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1. Why does he keep respawning in enemys? Maybe 85% of all world quests hes done so far were so bad you cant let him run 5 min afk. wtf?!
Not sure, what do you mean. Please do describe more and also attach log file (bot should be stopped when issue occur).
2. Why he dont use heal instead of eating?
Which spell to cast - coming from CR (Combat Routine) you are using, this is not BotBase responsibility. BotBase only do call CR Heal Behavior, but if it's not using heal spells - you should change it settings or ask support in it's support thread.
3. Why he runs straight to his WP (which is good) for starting world quest, taking 891123 enemys with him, and then dismount (which is bad) inside of another 5 enemys?
If you have any issue from behavior BotBase doing, log require to investigate situation what exactly is wrong and if this is because of BotBase and not any thirdparty products.
Attach log file (bot should be stopped when issue occur).
4. most times he kills an enemy, runs away, runs back and loot, or even worser, kills, mounts, run away, run back and loot... and mount again..
Honorbuddy not always detect object as lootable as soon as it appear in wow client, some times it took few seconds to catch up, i can't change this Core behavior.
 
5. isnt insta leave grp after success very suspicios? It seems like the addon would leave anyway after x seconds...?
It depends on settings of addon. Tho you can disable leave group settings in UI.
6. should i disable facing in CC?
This should not be an issue if you using standart Singular CR, but i cant tell anything about other third-party ones.
It's recommended to use Singular CR for any BotBases with auto-movement.
 
Not sure, what do you mean

He is running to his waypoint for starting the world quest, while doin so, he attracts a large crowd of enemys, just dismount in the disired place (where also 5 or 6 enemys are waiting) and have to fight 10-20 enemys, which looks very dumb.

Honorbuddy not always detect object as lootable as soon as it appear in wow client, some times it took few seconds to catch up, i can't change this Core behavior.

Couldnt you just wait 1-2 sec after killing...?:confused:

It depends on settings of addon. Tho you can disable leave group settings in UI.

This should not be an issue if you using standart Singular CR, but i cant tell anything about other third-party ones.
It's recommended to use Singular CR for any BotBases with auto-movement.
Yes, you can, but it seems to be standard, why change it. Atleast give us the option to change this, i think its suspicios.

Also, im using now singular, seems like miliz priest sucks.
 
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He is running to his waypoint for starting the world quest, while doin so, he attracts a large crowd of enemys, just dismount in the disired place (where also 5 or 6 enemys are waiting) and have to fight 10-20 enemys, which looks very dumb.
If it will dismount on each enemy it will be same dumb. Generally it's hard to make logic which will work for all situations, like human.
It will follow this logic (any of my product):
Bot won't dismount if have attacker, but when destination is far away.
Bot will dismount if have attacker and close to destination (less then 40 yards), to maximize avoid situation having too many attackers (considering there can be more right at destination).

You can try to figure out better logic, but it's not a easy as you could think it is.
 
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