Thecamel
Community Developer
- Joined
- Aug 8, 2012
- Messages
- 2,036
My point is - there's no reliable solution to avoiding this predicate.
Randomizing isn't a safe solution, and leaving it as is isn't a solution.
This is a topic for the staff or developers to discuss.
Something better and more reliable than randomization.
Maybe something like the "CompeteDistance" logic that's built into QBBase that has the bot stay away from other players.
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Define "enhanced."
Because there's absolutely no way the Honorbuddy staff could prevent 100% of the bans 100% of the time.
Tripwire already does its job perfectly fine. Just saying "enhance it" isn't really a request that can be made unless you have a solution to do so.
Unless the staff can figure out exactly how Blizzard is banning people - there's not going to be any way to improve it.
TL;DR, Tripwire is already as "enhanced" as it can be unless you have a solution to improve the heuristics.
The staff already puts a ton of work into tripwire, and has made it the best they can. Any flaws in it are Blizzard fighting back and can't be 100% prevented.
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I'm sure there's programmers here that have dedicated their life to coding that would disagree with you as well. As I am one of them.
Even the staff will admit that 64bit doesn't increase performance, as there's a few threads where they've stated it themselves.
That's such nonsense that people would believe that I don't even understand how this myth got started, it makes no sense at all. Lol.
Serious question, like I said I'm not trolling, I'm just curious: Do you even know what 64bit means for programs? Or what it even does to a program? Because it has nothing to do with a program's performance.
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As someone else said on this thread, Honorbuddy isn't the only bot or 'exploit tool' in existence.
There's hacks and other bots out there that already use 64bit. Blizzard wouldn't prioritize 32bit detection because that would be counter-intuitive to their detection methods.
Why would they focus on 32bit when they have better detection methods that can detect both 32bit and 64bit at the same time?
Blizzard isn't that foolish to rely on simple detection methods such as the bit architecture.
As EchoTiger said:
"They're a Triple-A gaming business. Their multi-million dollar anti-hack team not only knows more about detection than just scanning the client's bit, but they also have a lot more reliable ways of detecting bots. Scanning client bit numbers would be scraping the bottom of the barrel for them and surely they're not that pathetic to resort to it. There's a lot easier ways to detect Honorbuddy than checking a client's bit numbers that people should be worrying more about..."
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That could potentially be a good idea, but you have to consider the backlash.
People will get really mad over this, and it wouldn't be good for the company.
People will stop using Honorbuddy and will resort to calling the developers greedy.
I and I'm sure most other users dont mind paying a subscription IF we got more then what we get now..
I think the price we pay once of is fine for what we get "out of the bot"
however if they went to sub only- things would need to change such as:
Dungeon buddy- Would need to be support officially and raid scripts for LFR would need to be up to date (as in a few weeks after release).
A 64bit version of the bot would need to be developed (For performance reasons of WOW- nothing more) .
A Combat only (lite) version of HB would need to be included- basically a CR only optimized bot (much like SBR) however standard CRS for HB will work with it.
Store commissions of 40% would need to be reduced to 10-15% - and devs would need to bring there product prices down to reflect (HB would be getting the money from subs as well)
Support would need to improve.. Beyond "how to post a log" followed by the clean install processed"